Home
last modified time | relevance | path

Searched refs:texture2D (Results 1 – 25 of 110) sorted by relevance

12345

/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.flattenSubset2.frag.out10 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste…
11 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
12 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t…
15 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
16 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t…
19 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste…
20 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
21 …b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D t…
24 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested…
25 0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t…
[all …]
Dhlsl.flattenOpaqueInit.vert.out7 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
12 0:6 tex: direct index for structure ( temp texture2D)
13 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
17 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
23 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
28 0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
32 0:13 move second child to first child ( temp texture2D)
33 0:13 tex: direct index for structure ( temp texture2D)
34 0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
37 0:13 'g_tInputTexture' ( uniform texture2D)
[all …]
Dhlsl.partialFlattenMixed.vert.out10 0:13 move second child to first child ( temp texture2D)
11 0:13 direct index ( temp texture2D)
12 0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
13 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex…
18 0:? 'tex[0]' ( uniform texture2D)
19 0:13 move second child to first child ( temp texture2D)
20 0:13 direct index ( temp texture2D)
21 0:13 membTex: direct index for structure ( temp 2-element array of texture2D)
22 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex…
27 0:? 'tex[1]' ( uniform texture2D)
[all …]
Dhlsl.flattenOpaque.frag.out13 0:16 'tex' ( uniform texture2D)
29 0:21 'tex' ( uniform texture2D)
37 0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex})
42 0:26 tex: direct index for structure ( temp texture2D)
43 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
47 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
55 0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
61 0:31 tex: direct index for structure ( temp texture2D)
62 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
66 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
[all …]
Dhlsl.aliasOpaque.frag.out8 0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
13 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
18 0:13 tex: direct index for structure ( temp texture2D)
19 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
23 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
34 0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
40 0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
44 0:21 move second child to first child ( temp texture2D)
45 0:21 tex: direct index for structure ( temp texture2D)
46 0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
[all …]
Dhlsl.flattenOpaqueInitMix.vert.out7 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
12 0:6 tex: direct index for structure ( temp texture2D)
13 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
17 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
22 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
26 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
33 0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D t…
34 0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
35 0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp f…
37 0:11 'g_tInputTexture' ( uniform texture2D)
[all …]
Dhlsl.partialFlattenLocal.vert.out9 0:14 move second child to first child ( temp texture2D)
10 0:14 tex: direct index for structure ( temp texture2D)
11 0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component v…
14 0:14 'tex' ( uniform texture2D)
18 0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component…
30 0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component…
40 0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component v…
47 0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component v…
69 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-c…
80 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-com…
[all …]
Dhlsl.mip.operator.frag.out12 0:6 'g_tTex2df4' ( uniform texture2D)
27 0:13 'g_tTex2df4' ( uniform texture2D)
31 0:13 'g_tTex2df4' ( uniform texture2D)
45 0:13 'g_tTex2df4' ( uniform texture2D)
61 0:? 'g_tTex2df4' ( uniform texture2D)
78 0:6 'g_tTex2df4' ( uniform texture2D)
93 0:13 'g_tTex2df4' ( uniform texture2D)
97 0:13 'g_tTex2df4' ( uniform texture2D)
111 0:13 'g_tTex2df4' ( uniform texture2D)
127 0:? 'g_tTex2df4' ( uniform texture2D)
Dhlsl.tx.overload.frag.out7 0:8 'DummyTex' ( in texture2D)
14 0:9 'DummyTex' ( in texture2D)
47 0:16 'tf1' ( uniform texture2D)
49 0:16 'tf4' ( uniform texture2D)
61 0:? 'tf1' ( uniform texture2D)
62 0:? 'tf4' ( uniform texture2D)
76 0:8 'DummyTex' ( in texture2D)
83 0:9 'DummyTex' ( in texture2D)
116 0:16 'tf1' ( uniform texture2D)
118 0:16 'tf4' ( uniform texture2D)
[all …]
Dhlsl.opaque-type-bug.frag.out7 0:6 't2D' ( const (read only) texture2D)
20 0:15 'MyTexture' (layout( binding=0) uniform texture2D)
27 0:? 'MyTexture' (layout( binding=0) uniform texture2D)
38 0:6 't2D' ( const (read only) texture2D)
51 0:15 'MyTexture' (layout( binding=0) uniform texture2D)
58 0:? 'MyTexture' (layout( binding=0) uniform texture2D)
Dhlsl.mip.negative2.frag.out2 ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D
14 0:5 'g_tTex2df4' ( uniform texture2D)
35 0:? 'g_tTex2df4' ( uniform texture2D)
50 0:5 'g_tTex2df4' ( uniform texture2D)
71 0:? 'g_tTex2df4' ( uniform texture2D)
Dhlsl.mip.negative.frag.out13 0:5 'g_tTex2df4' ( uniform texture2D)
32 0:? 'g_tTex2df4' ( uniform texture2D)
46 0:5 'g_tTex2df4' ( uniform texture2D)
65 0:? 'g_tTex2df4' ( uniform texture2D)
Dhlsl.texture.subvec4.frag.out126 0:34 'g_tTex2df1' ( uniform texture2D)
134 0:35 'g_tTex2df2' ( uniform texture2D)
142 0:36 'g_tTex2df3' ( uniform texture2D)
149 0:37 'g_tTex2df4' ( uniform texture2D)
171 0:? 'g_tTex2df1' ( uniform texture2D)
172 0:? 'g_tTex2df2' ( uniform texture2D)
173 0:? 'g_tTex2df3' ( uniform texture2D)
174 0:? 'g_tTex2df4' ( uniform texture2D)
306 0:34 'g_tTex2df1' ( uniform texture2D)
314 0:35 'g_tTex2df2' ( uniform texture2D)
[all …]
Dhlsl.samplecmp.negative2.frag.out14 0:7 'g_shadowTex' ( uniform texture2D)
37 0:? 'g_shadowTex' ( uniform texture2D)
53 0:7 'g_shadowTex' ( uniform texture2D)
76 0:? 'g_shadowTex' ( uniform texture2D)
Dhlsl.samplecmp.negative.frag.out24 0:10 'g_nonShadowTex' ( uniform texture2D)
44 0:? 'g_nonShadowTex' ( uniform texture2D)
72 0:10 'g_nonShadowTex' ( uniform texture2D)
92 0:? 'g_nonShadowTex' ( uniform texture2D)
Dhlsl.layoutOverride.vert.out10 0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
22 0:? 'tex' (layout( set=2 binding=0) uniform texture2D)
38 0:6 'tex' (layout( set=2 binding=0) uniform texture2D)
50 0:? 'tex' (layout( set=2 binding=0) uniform texture2D)
Dhlsl.texture.struct.frag.out7 0:38 't1' ( in texture2D)
15 0:38 't1' ( in texture2D)
65 0:39 't2' ( in texture2D)
73 0:39 't2' ( in texture2D)
135 0:43 'g_tTex2s1' ( uniform texture2D)
191 0:44 'g_tTex2s2' ( uniform texture2D)
250 0:45 'g_tTex2s3' ( uniform texture2D)
386 0:49 'g_tTex2s1' ( uniform texture2D)
391 0:50 'g_tTex2s2' ( uniform texture2D)
396 0:51 'g_tTex2s1a' ( uniform texture2D)
[all …]
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/
DvktProtectedMemWorkgroupStorageTests.cpp99 const tcu::Texture2D& texture2D,
101 void calculateRef (tcu::Texture2D& texture2D);
178 …de::MovePtr<tcu::Texture2D> texture2D (new tcu::Texture2D(texFmt, m_params.imageWidth, m_params.i… in createTestTexture2D() local
180 texture2D->allocLevel(0); in createTestTexture2D()
182 const tcu::PixelBufferAccess& level = texture2D->getLevel(0); in createTestTexture2D()
186 return texture2D; in createTestTexture2D()
200 de::MovePtr<tcu::Texture2D> texture2D = createTestTexture2D(); in iterate() local
250 uploadImage(m_protectedContext, **unprotectedImage, *texture2D); in iterate()
312 calculateRef(*texture2D); in iterate()
315 return validateResult(**imageDst, vk::VK_IMAGE_LAYOUT_GENERAL, *texture2D, refSampler); in iterate()
[all …]
DvktProtectedMemShaderImageAccessTests.cpp232 void calculateAtomicRef (tcu::Texture2D& texture2D);
235 const tcu::Texture2D& texture2D,
459 de::MovePtr<tcu::Texture2D> texture2D (new tcu::Texture2D(texFmt, IMAGE_WIDTH, IMAGE_HEIGHT)); in createTestTexture2D() local
462 texture2D->allocLevel(0); in createTestTexture2D()
464 const tcu::PixelBufferAccess& level = texture2D->getLevel(0); in createTestTexture2D()
477 return texture2D; in createTestTexture2D()
502 de::MovePtr<tcu::Texture2D> texture2D = createTestTexture2D(); in executeComputeTest() local
547 uploadImage(m_protectedContext, **unprotectedImage, *texture2D); in executeComputeTest()
692 calculateAtomicRef(*texture2D); in executeComputeTest()
698 return validateResult(resultImage, vk::VK_IMAGE_LAYOUT_GENERAL, *texture2D, refSampler); in executeComputeTest()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DSkinnedFragShader.fsh19 mediump vec3 fNormal = texture2D(sNormalMap, TexCoord).grb;
22 gl_FragColor = texture2D(sTexture, TexCoord) * fNDotL;
25 gl_FragColor = texture2D(sTexture, TexCoord) * Light.x;
/external/deqp-deps/glslang/Test/
D100samplerExternal.frag12 texture2D(sExt, vec2(0.2));
13 texture2D(mediumExt, vec2(0.2));
14 texture2D(highExt, vec2(0.2));
D300samplerExternal.frag12 texture2D(sExt, vec2(0.2)); // ERROR
13 texture2D(mediumExt, vec2(0.2)); // ERROR
14 texture2D(highExt, vec2(0.2)); // ERROR
Dprecision.frag67 texture2D(samplerLow, vec2(0.1, 0.2));
68 texture2D(samplerMed, vec2(0.1, 0.2));
69 texture2D(samplerHigh, vec2(0.1, 0.2));
/external/autotest/client/deps/glbench/src/
Dyuv2rgb_2.glslf54 vec2 offset_even = vec2(texture2D(paritySampler, lineCounter).x * 0.5, 0.0);
57 float yChannel = texture2D(textureSampler, yPlane).x;
58 float uChannel = texture2D(textureSampler, uPlane + offset_even).x;
59 float vChannel = texture2D(textureSampler, vPlane + offset_odd).x;
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() function
191 …e2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), … in evalTexture2D()
194 …Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), … in evalTexture2DBias()
197 …roj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProj3()
198 …3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProj3Bias()
199 …Proj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProj()
200 …jBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProjBias()
202 …DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), … in evalTexture2DLod()
205 …jLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProjLod3()
206 …ojLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProjLod()

12345