/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.flattenSubset2.frag.out | 10 0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 11 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 12 0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 15 0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 16 0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… 19 0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNeste… 20 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 21 …b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D t… 24 0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested… 25 0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, t… [all …]
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D | hlsl.flattenOpaqueInit.vert.out | 7 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 12 0:6 tex: direct index for structure ( temp texture2D) 13 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 17 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex}) 23 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 28 0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 32 0:13 move second child to first child ( temp texture2D) 33 0:13 tex: direct index for structure ( temp texture2D) 34 0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 37 0:13 'g_tInputTexture' ( uniform texture2D) [all …]
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D | hlsl.partialFlattenMixed.vert.out | 10 0:13 move second child to first child ( temp texture2D) 11 0:13 direct index ( temp texture2D) 12 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) 13 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex… 18 0:? 'tex[0]' ( uniform texture2D) 19 0:13 move second child to first child ( temp texture2D) 20 0:13 direct index ( temp texture2D) 21 0:13 membTex: direct index for structure ( temp 2-element array of texture2D) 22 0:13 'packed' ( temp structure{ temp int a, temp 2-element array of texture2D membTex… 27 0:? 'tex[1]' ( uniform texture2D) [all …]
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D | hlsl.flattenOpaque.frag.out | 13 0:16 'tex' ( uniform texture2D) 29 0:21 'tex' ( uniform texture2D) 37 0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 42 0:26 tex: direct index for structure ( temp texture2D) 43 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 47 0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 55 0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 61 0:31 tex: direct index for structure ( temp texture2D) 62 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex}) 66 0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex}) [all …]
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D | hlsl.aliasOpaque.frag.out | 8 0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 13 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 18 0:13 tex: direct index for structure ( temp texture2D) 19 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 23 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 34 0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 40 0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 44 0:21 move second child to first child ( temp texture2D) 45 0:21 tex: direct index for structure ( temp texture2D) 46 0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) [all …]
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D | hlsl.flattenOpaqueInitMix.vert.out | 7 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 12 0:6 tex: direct index for structure ( temp texture2D) 13 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 17 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 22 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 26 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f}) 33 0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D t… 34 0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 35 0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp f… 37 0:11 'g_tInputTexture' ( uniform texture2D) [all …]
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D | hlsl.partialFlattenLocal.vert.out | 9 0:14 move second child to first child ( temp texture2D) 10 0:14 tex: direct index for structure ( temp texture2D) 11 0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component v… 14 0:14 'tex' ( uniform texture2D) 18 0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component… 30 0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component… 40 0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component v… 47 0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component v… 69 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-c… 80 0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-com… [all …]
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D | hlsl.mip.operator.frag.out | 12 0:6 'g_tTex2df4' ( uniform texture2D) 27 0:13 'g_tTex2df4' ( uniform texture2D) 31 0:13 'g_tTex2df4' ( uniform texture2D) 45 0:13 'g_tTex2df4' ( uniform texture2D) 61 0:? 'g_tTex2df4' ( uniform texture2D) 78 0:6 'g_tTex2df4' ( uniform texture2D) 93 0:13 'g_tTex2df4' ( uniform texture2D) 97 0:13 'g_tTex2df4' ( uniform texture2D) 111 0:13 'g_tTex2df4' ( uniform texture2D) 127 0:? 'g_tTex2df4' ( uniform texture2D)
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D | hlsl.tx.overload.frag.out | 7 0:8 'DummyTex' ( in texture2D) 14 0:9 'DummyTex' ( in texture2D) 47 0:16 'tf1' ( uniform texture2D) 49 0:16 'tf4' ( uniform texture2D) 61 0:? 'tf1' ( uniform texture2D) 62 0:? 'tf4' ( uniform texture2D) 76 0:8 'DummyTex' ( in texture2D) 83 0:9 'DummyTex' ( in texture2D) 116 0:16 'tf1' ( uniform texture2D) 118 0:16 'tf4' ( uniform texture2D) [all …]
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D | hlsl.opaque-type-bug.frag.out | 7 0:6 't2D' ( const (read only) texture2D) 20 0:15 'MyTexture' (layout( binding=0) uniform texture2D) 27 0:? 'MyTexture' (layout( binding=0) uniform texture2D) 38 0:6 't2D' ( const (read only) texture2D) 51 0:15 'MyTexture' (layout( binding=0) uniform texture2D) 58 0:? 'MyTexture' (layout( binding=0) uniform texture2D)
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D | hlsl.mip.negative2.frag.out | 2 ERROR: 0:5: 'r' : unexpected operator on texture type: uniform texture2D 14 0:5 'g_tTex2df4' ( uniform texture2D) 35 0:? 'g_tTex2df4' ( uniform texture2D) 50 0:5 'g_tTex2df4' ( uniform texture2D) 71 0:? 'g_tTex2df4' ( uniform texture2D)
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D | hlsl.mip.negative.frag.out | 13 0:5 'g_tTex2df4' ( uniform texture2D) 32 0:? 'g_tTex2df4' ( uniform texture2D) 46 0:5 'g_tTex2df4' ( uniform texture2D) 65 0:? 'g_tTex2df4' ( uniform texture2D)
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D | hlsl.texture.subvec4.frag.out | 126 0:34 'g_tTex2df1' ( uniform texture2D) 134 0:35 'g_tTex2df2' ( uniform texture2D) 142 0:36 'g_tTex2df3' ( uniform texture2D) 149 0:37 'g_tTex2df4' ( uniform texture2D) 171 0:? 'g_tTex2df1' ( uniform texture2D) 172 0:? 'g_tTex2df2' ( uniform texture2D) 173 0:? 'g_tTex2df3' ( uniform texture2D) 174 0:? 'g_tTex2df4' ( uniform texture2D) 306 0:34 'g_tTex2df1' ( uniform texture2D) 314 0:35 'g_tTex2df2' ( uniform texture2D) [all …]
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D | hlsl.samplecmp.negative2.frag.out | 14 0:7 'g_shadowTex' ( uniform texture2D) 37 0:? 'g_shadowTex' ( uniform texture2D) 53 0:7 'g_shadowTex' ( uniform texture2D) 76 0:? 'g_shadowTex' ( uniform texture2D)
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D | hlsl.samplecmp.negative.frag.out | 24 0:10 'g_nonShadowTex' ( uniform texture2D) 44 0:? 'g_nonShadowTex' ( uniform texture2D) 72 0:10 'g_nonShadowTex' ( uniform texture2D) 92 0:? 'g_nonShadowTex' ( uniform texture2D)
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D | hlsl.layoutOverride.vert.out | 10 0:6 'tex' (layout( set=2 binding=0) uniform texture2D) 22 0:? 'tex' (layout( set=2 binding=0) uniform texture2D) 38 0:6 'tex' (layout( set=2 binding=0) uniform texture2D) 50 0:? 'tex' (layout( set=2 binding=0) uniform texture2D)
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D | hlsl.texture.struct.frag.out | 7 0:38 't1' ( in texture2D) 15 0:38 't1' ( in texture2D) 65 0:39 't2' ( in texture2D) 73 0:39 't2' ( in texture2D) 135 0:43 'g_tTex2s1' ( uniform texture2D) 191 0:44 'g_tTex2s2' ( uniform texture2D) 250 0:45 'g_tTex2s3' ( uniform texture2D) 386 0:49 'g_tTex2s1' ( uniform texture2D) 391 0:50 'g_tTex2s2' ( uniform texture2D) 396 0:51 'g_tTex2s1a' ( uniform texture2D) [all …]
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemWorkgroupStorageTests.cpp | 99 const tcu::Texture2D& texture2D, 101 void calculateRef (tcu::Texture2D& texture2D); 178 …de::MovePtr<tcu::Texture2D> texture2D (new tcu::Texture2D(texFmt, m_params.imageWidth, m_params.i… in createTestTexture2D() local 180 texture2D->allocLevel(0); in createTestTexture2D() 182 const tcu::PixelBufferAccess& level = texture2D->getLevel(0); in createTestTexture2D() 186 return texture2D; in createTestTexture2D() 200 de::MovePtr<tcu::Texture2D> texture2D = createTestTexture2D(); in iterate() local 250 uploadImage(m_protectedContext, **unprotectedImage, *texture2D); in iterate() 312 calculateRef(*texture2D); in iterate() 315 return validateResult(**imageDst, vk::VK_IMAGE_LAYOUT_GENERAL, *texture2D, refSampler); in iterate() [all …]
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D | vktProtectedMemShaderImageAccessTests.cpp | 232 void calculateAtomicRef (tcu::Texture2D& texture2D); 235 const tcu::Texture2D& texture2D, 459 de::MovePtr<tcu::Texture2D> texture2D (new tcu::Texture2D(texFmt, IMAGE_WIDTH, IMAGE_HEIGHT)); in createTestTexture2D() local 462 texture2D->allocLevel(0); in createTestTexture2D() 464 const tcu::PixelBufferAccess& level = texture2D->getLevel(0); in createTestTexture2D() 477 return texture2D; in createTestTexture2D() 502 de::MovePtr<tcu::Texture2D> texture2D = createTestTexture2D(); in executeComputeTest() local 547 uploadImage(m_protectedContext, **unprotectedImage, *texture2D); in executeComputeTest() 692 calculateAtomicRef(*texture2D); in executeComputeTest() 698 return validateResult(resultImage, vk::VK_IMAGE_LAYOUT_GENERAL, *texture2D, refSampler); in executeComputeTest() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | SkinnedFragShader.fsh | 19 mediump vec3 fNormal = texture2D(sNormalMap, TexCoord).grb; 22 gl_FragColor = texture2D(sTexture, TexCoord) * fNDotL; 25 gl_FragColor = texture2D(sTexture, TexCoord) * Light.x;
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/external/deqp-deps/glslang/Test/ |
D | 100samplerExternal.frag | 12 texture2D(sExt, vec2(0.2)); 13 texture2D(mediumExt, vec2(0.2)); 14 texture2D(highExt, vec2(0.2));
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D | 300samplerExternal.frag | 12 texture2D(sExt, vec2(0.2)); // ERROR 13 texture2D(mediumExt, vec2(0.2)); // ERROR 14 texture2D(highExt, vec2(0.2)); // ERROR
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D | precision.frag | 67 texture2D(samplerLow, vec2(0.1, 0.2)); 68 texture2D(samplerMed, vec2(0.1, 0.2)); 69 texture2D(samplerHigh, vec2(0.1, 0.2));
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/external/autotest/client/deps/glbench/src/ |
D | yuv2rgb_2.glslf | 54 vec2 offset_even = vec2(texture2D(paritySampler, lineCounter).x * 0.5, 0.0); 57 float yChannel = texture2D(textureSampler, yPlane).x; 58 float uChannel = texture2D(textureSampler, uPlane + offset_even).x; 59 float vChannel = texture2D(textureSampler, vPlane + offset_odd).x;
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() function 191 …e2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), … in evalTexture2D() 194 …Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), … in evalTexture2DBias() 197 …roj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProj3() 198 …3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProj3Bias() 199 …Proj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProj() 200 …jBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProjBias() 202 …DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), … in evalTexture2DLod() 205 …jLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProjLod3() 206 …ojLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c… in evalTexture2DProjLod()
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