Searched refs:vertex_id_zero_based (Results 1 – 6 of 6) sorted by relevance
46 .vertex_id_zero_based = true
105 if (b->shader->options->vertex_id_zero_based) { in convert_block()
1883 bool vertex_id_zero_based; member
50 .vertex_id_zero_based = true,
503 .vertex_id_zero_based = true,
52 .vertex_id_zero_based = true,