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Searched refs:m_isVertexCase (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp125 if (m_isVertexCase) in init()
136 …src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase in init()
137 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0… in init()
139 if (m_isVertexCase) in init()
144 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
145 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
220 if (m_isVertexCase) in init()
225 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_De… in init()
227 if (m_isVertexCase) in init()
232 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
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Des2fShaderMatrixTests.cpp773 std::ostringstream& op = m_isVertexCase ? vtx : frag; in init()
817 if (m_isVertexCase) in init()
839 if (!m_isVertexCase) in init()
846 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in init()
852 if (!m_isVertexCase) in init()
859 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in init()
900 if (m_isVertexCase) in init()
969 op << " " << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = "; in init()
Des2fShaderDiscardTests.cpp108 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
Des2fShaderStructTests.cpp110 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
115 if ((m_flags & FLAG_USES_TEXTURES) && m_isVertexCase) in init()
126 if (!m_isVertexCase && (m_flags & FLAG_REQUIRES_HIGHP_FRAGMENT) && in init()
Des2fShaderReturnTests.cpp135 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
Des2fShaderLoopTests.cpp244 isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported() in init()
247 isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() in init()
Des2fShaderTextureFunctionTests.cpp264 if (m_isVertexCase) in init()
418 bool isVtxCase = m_isVertexCase; in initShaderSources()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp513 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerLightCase
549 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerLoopCase
565 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerOperCase
675 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLightCase
705 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLoopCase
721 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerOperCase
2149 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase()
2198 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2199 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData()
2276 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp513 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerLightCase
549 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerLoopCase
565 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerOperCase
675 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLightCase
705 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLoopCase
721 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerOperCase
2169 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase()
2218 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2219 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData()
2296 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase()
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/external/deqp/modules/gles3/functional/
Des3fShaderPrecisionTests.cpp202 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderFloatPrecisionCase
222 , m_isVertexCase (isVertexCase) in ShaderFloatPrecisionCase()
246 …FloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase); in init()
454 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderIntPrecisionCase
475 , m_isVertexCase (isVertexCase) in ShaderIntPrecisionCase()
499 …valProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase); in init()
648 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderUintPrecisionCase
669 , m_isVertexCase (isVertexCase) in ShaderUintPrecisionCase()
693 …alProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase); in init()
Des3fShaderBuiltinVarTests.cpp234 if (m_isVertexCase) in init()
241 …src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRa… in init()
243 if (m_isVertexCase) in init()
248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
249 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
Des3fShaderMatrixTests.cpp1405 std::ostringstream& op = m_isVertexCase ? vtx : frag; in init()
1477 if (m_isVertexCase) in init()
1499 if (!m_isVertexCase) in init()
1506 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in init()
1512 if (!m_isVertexCase) in init()
1519 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in init()
1566 if (m_isVertexCase) in init()
1637 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; in init()
Des3fShaderTextureFunctionTests.cpp571 …bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE… in initTexture()
746 bool isVtxCase = m_isVertexCase; in initShaderSources()
981 const bool m_isVertexCase; member in deqp::gles3::Functional::TextureSizeCase
991 , m_isVertexCase (isVertexCase) in TextureSizeCase()
1272 if (m_isVertexCase) in genVertexShader()
1282 if (m_isVertexCase) in genVertexShader()
1298 if (m_isVertexCase) in genFragmentShader()
1301 if (!m_isVertexCase) in genFragmentShader()
1310 if (!m_isVertexCase) in genFragmentShader()
Des3fShaderOperatorTests.cpp693 ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT; in setupShaderData()
699 ostringstream& op = m_isVertexCase ? vtx : frag; in setupShaderData()
725 if (m_isVertexCase) in setupShaderData()
749 string prefix = m_isVertexCase ? "a_" : "v_"; in setupShaderData()
827 if (m_isVertexCase) in setupShaderData()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1660 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); in createInstance()
1667 std::ostringstream& op = m_isVertexCase ? vtx : frag; in setupShader()
1742 if (m_isVertexCase) in setupShader()
1765 if (!m_isVertexCase) in setupShader()
1772 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in setupShader()
1779 if (!m_isVertexCase) in setupShader()
1786 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in setupShader()
1833 if (m_isVertexCase) in setupShader()
1904 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; in setupShader()
DvktShaderRenderDiscardTests.cpp111 …return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_use… in createInstance()
DvktShaderRender.hpp300 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCase
531 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCaseInstance
DvktShaderRender.cpp497 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
511 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
531 …return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attr… in createInstance()
542 , m_isVertexCase (false) in ShaderRenderCaseInstance()
571 , m_isVertexCase (isVertexCase) in ShaderRenderCaseInstance()
599 , m_isVertexCase (isVertexCase) in ShaderRenderCaseInstance()
679 if (m_isVertexCase) in iterate()
DvktShaderRenderTextureFunctionTests.cpp859 …bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE… in initTexture()
1218 …return new ShaderTextureFunctionInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m… in createInstance()
1224 bool isVtxCase = m_isVertexCase; in initShaderSources()
2712 …case QUERYFUNCTION_TEXTURESIZE: return new TextureSizeInstance(context, m_isVertexCase, m_textu… in createInstance()
2713 …case QUERYFUNCTION_TEXTUREQUERYLOD: return new TextureQueryLodInstance(context, m_isVertexCase, … in createInstance()
2714 …_TEXTUREQUERYLEVELS: return new TextureQueryLevelsInstance(context, m_isVertexCase, m_textureSpec… in createInstance()
2715 …case QUERYFUNCTION_TEXTURESAMPLES: return new TextureSamplesInstance(context, m_isVertexCase, m_… in createInstance()
2726 std::ostringstream& op = m_isVertexCase ? vert : frag; in initShaderSources()
2729 DE_ASSERT(m_function != QUERYFUNCTION_TEXTUREQUERYLOD || !m_isVertexCase); in initShaderSources()
2763 if (m_isVertexCase) in initShaderSources()
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DvktShaderRenderOperatorTests.cpp670 …return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_sp… in createInstance()
681 std::ostringstream& op = m_isVertexCase ? vtx : frag; in setupShaderData()
710 if (m_isVertexCase) in setupShaderData()
734 const std::string prefix = m_isVertexCase ? "a_" : "v_"; in setupShaderData()
812 if (m_isVertexCase) in setupShaderData()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp401 , m_isVertexCase(isVertexCase) in ShaderRenderCase()
415 , m_isVertexCase(isVertexCase) in ShaderRenderCase()
484 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.0f, 0.0f, 0.0f, 1.0f), in iterate()
493 if (m_isVertexCase) in iterate()
DglcShaderRenderCase.hpp290 bool m_isVertexCase; member in deqp::ShaderRenderCase
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp350 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
362 , m_isVertexCase (isVertexCase) in ShaderRenderCase()
436 …QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), … in iterate()
444 if (m_isVertexCase) in iterate()
DglsShaderRenderCase.hpp244 bool m_isVertexCase; member in deqp::gls::ShaderRenderCase