/external/swiftshader/src/D3D9/ |
D | Direct3DTexture9.cpp | 37 …surfaceLevel[level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMULTISAMP… in Direct3DTexture9() 38 surfaceLevel[level]->bind(); in Direct3DTexture9() 42 surfaceLevel[level] = 0; in Direct3DTexture9() 54 if(surfaceLevel[level]) in ~Direct3DTexture9() 56 surfaceLevel[level]->unbind(); in ~Direct3DTexture9() 57 surfaceLevel[level] = 0; in ~Direct3DTexture9() 176 if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !surfaceLevel[0]->hasDirtyContents()) in GenerateMipSubLevels() 185 device->stretchRect(surfaceLevel[i], 0, surfaceLevel[i + 1], 0, GetAutoGenFilterType()); in GenerateMipSubLevels() 188 surfaceLevel[0]->markContentsClean(); in GenerateMipSubLevels() 244 if(!description || level >= GetLevelCount() || !surfaceLevel[level]) in GetLevelDesc() [all …]
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D | Direct3DCubeTexture9.cpp | 42 …surfaceLevel[face][level] = new Direct3DSurface9(device, this, width, height, format, pool, D3DMUL… in Direct3DCubeTexture9() 43 surfaceLevel[face][level]->bind(); in Direct3DCubeTexture9() 47 surfaceLevel[face][level] = 0; in Direct3DCubeTexture9() 62 if(surfaceLevel[face][level]) in ~Direct3DCubeTexture9() 64 surfaceLevel[face][level]->unbind(); in ~Direct3DCubeTexture9() 65 surfaceLevel[face][level] = 0; in ~Direct3DCubeTexture9() 194 if(!surfaceLevel[face][0]->hasDirtyContents()) in GenerateMipSubLevels() 201 …device->stretchRect(surfaceLevel[face][i], 0, surfaceLevel[face][i + 1], 0, GetAutoGenFilterType()… in GenerateMipSubLevels() 204 surfaceLevel[face][0]->markContentsClean(); in GenerateMipSubLevels() 274 if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) in GetCubeMapSurface() [all …]
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D | Direct3DDevice9.cpp | 6097 int surfaceLevel = mipmapLevel; in bindTextures() local 6099 if(surfaceLevel < LOD) in bindTextures() 6101 surfaceLevel = LOD; in bindTextures() 6104 if(surfaceLevel < 0) in bindTextures() 6106 surfaceLevel = 0; in bindTextures() 6108 else if(surfaceLevel >= levelCount) in bindTextures() 6110 surfaceLevel = levelCount - 1; in bindTextures() 6113 surface = texture->getInternalSurfaceLevel(surfaceLevel); in bindTextures() 6126 int surfaceLevel = mipmapLevel; in bindTextures() local 6128 if(surfaceLevel < LOD) in bindTextures() [all …]
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D | Direct3DTexture9.hpp | 73 Direct3DSurface9 *surfaceLevel[sw::MIPMAP_LEVELS]; member in D3D9::Direct3DTexture9
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D | Direct3DCubeTexture9.hpp | 72 Direct3DSurface9 *surfaceLevel[6][sw::MIPMAP_LEVELS]; member in D3D9::Direct3DCubeTexture9
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/external/swiftshader/src/D3D8/ |
D | Direct3DTexture8.cpp | 36 …surfaceLevel[level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMP… in Direct3DTexture8() 37 surfaceLevel[level]->bind(); in Direct3DTexture8() 41 surfaceLevel[level] = 0; in Direct3DTexture8() 53 if(surfaceLevel[level]) in ~Direct3DTexture8() 55 surfaceLevel[level]->unbind(); in ~Direct3DTexture8() 56 surfaceLevel[level] = 0; in ~Direct3DTexture8() 176 if(level >= GetLevelCount() || !surfaceLevel[level]) in GetLevelDesc() 181 return surfaceLevel[level]->GetDesc(description); in GetLevelDesc() 188 if(!lockedRect || level >= GetLevelCount() || !surfaceLevel[level]) in LockRect() 193 return surfaceLevel[level]->LockRect(lockedRect, rect, flags); in LockRect() [all …]
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D | Direct3DCubeTexture8.cpp | 41 …surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMUL… in Direct3DCubeTexture8() 42 surfaceLevel[face][level]->bind(); in Direct3DCubeTexture8() 46 surfaceLevel[face][level] = 0; in Direct3DCubeTexture8() 61 if(surfaceLevel[face][level]) in ~Direct3DCubeTexture8() 63 surfaceLevel[face][level]->unbind(); in ~Direct3DCubeTexture8() 64 surfaceLevel[face][level] = 0; in ~Direct3DCubeTexture8() 196 if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) in GetCubeMapSurface() 201 surfaceLevel[face][level]->AddRef(); in GetCubeMapSurface() 202 *cubeMapSurface = surfaceLevel[face][level]; in GetCubeMapSurface() 211 if(!description || level >= GetLevelCount() || !surfaceLevel[0][level]) in GetLevelDesc() [all …]
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D | Direct3DDevice8.cpp | 4751 int surfaceLevel = mipmapLevel; in bindTextures() local 4753 if(surfaceLevel < LOD) in bindTextures() 4755 surfaceLevel = LOD; in bindTextures() 4758 if(surfaceLevel < 0) in bindTextures() 4760 surfaceLevel = 0; in bindTextures() 4762 else if(surfaceLevel >= levelCount) in bindTextures() 4764 surfaceLevel = levelCount - 1; in bindTextures() 4767 surface = texture->getInternalSurfaceLevel(surfaceLevel); in bindTextures() 4780 int surfaceLevel = mipmapLevel; in bindTextures() local 4782 if(surfaceLevel < LOD) in bindTextures() [all …]
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D | Direct3DTexture8.hpp | 72 Direct3DSurface8 *surfaceLevel[sw::MIPMAP_LEVELS]; member in D3D8::Direct3DTexture8
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D | Direct3DCubeTexture8.hpp | 71 Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS]; member in D3D8::Direct3DCubeTexture8
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3209 int surfaceLevel = mipmapLevel + baseLevel; in applyTexture() local 3211 if(surfaceLevel > maxLevel) in applyTexture() 3213 surfaceLevel = maxLevel; in applyTexture() 3216 egl::Image *surface = texture->getImage(surfaceLevel); in applyTexture() 3228 int surfaceLevel = mipmapLevel + baseLevel; in applyTexture() local 3230 if(surfaceLevel > maxLevel) in applyTexture() 3232 surfaceLevel = maxLevel; in applyTexture() 3235 egl::Image *surface = texture->getImage(surfaceLevel); in applyTexture() 3246 int surfaceLevel = mipmapLevel + baseLevel; in applyTexture() local 3248 if(surfaceLevel > maxLevel) in applyTexture() [all …]
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 2381 int surfaceLevel = mipmapLevel; in applyTexture() local 2383 if(surfaceLevel < 0) in applyTexture() 2385 surfaceLevel = 0; in applyTexture() 2387 else if(surfaceLevel > topLevel) in applyTexture() 2389 surfaceLevel = topLevel; in applyTexture() 2392 egl::Image *surface = texture->getImage(surfaceLevel); in applyTexture()
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