1150.vert 2ERROR: 0:26: 'a' : cannot redeclare a user-block member array 3ERROR: 0:3001: '#error' : line of this error should be 3001 4ERROR: 2 compilation errors. No code generated. 5 6 7Shader version: 150 8ERROR: node is still EOpNull! 90:13 Function Definition: main( ( global void) 100:13 Function Parameters: 110:15 Sequence 120:15 move second child to first child ( temp 4-component vector of float) 130:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 140:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 150:15 Constant: 160:15 0 (const uint) 170:15 'iv4' ( in 4-component vector of float) 180:16 move second child to first child ( temp float) 190:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 200:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 210:16 Constant: 220:16 1 (const uint) 230:16 'ps' ( uniform float) 240:17 move second child to first child ( temp float) 250:17 direct index ( temp float ClipDistance) 260:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 270:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 280:17 Constant: 290:17 2 (const uint) 300:17 Constant: 310:17 2 (const int) 320:17 direct index ( temp float) 330:17 'iv4' ( in 4-component vector of float) 340:17 Constant: 350:17 0 (const int) 360:18 move second child to first child ( temp 4-component vector of float) 370:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex) 380:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 390:18 Constant: 400:18 3 (const uint) 410:18 'iv4' ( in 4-component vector of float) 420:? Linker Objects 430:? 'iv4' ( in 4-component vector of float) 440:? 'ps' ( uniform float) 450:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a}) 460:? 'gl_VertexID' ( gl_VertexId int VertexId) 470:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 48 49 50Linked vertex stage: 51 52ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred) 53 54Shader version: 150 55ERROR: node is still EOpNull! 560:13 Function Definition: main( ( global void) 570:13 Function Parameters: 580:15 Sequence 590:15 move second child to first child ( temp 4-component vector of float) 600:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 610:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 620:15 Constant: 630:15 0 (const uint) 640:15 'iv4' ( in 4-component vector of float) 650:16 move second child to first child ( temp float) 660:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 670:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 680:16 Constant: 690:16 1 (const uint) 700:16 'ps' ( uniform float) 710:17 move second child to first child ( temp float) 720:17 direct index ( temp float ClipDistance) 730:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 740:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 750:17 Constant: 760:17 2 (const uint) 770:17 Constant: 780:17 2 (const int) 790:17 direct index ( temp float) 800:17 'iv4' ( in 4-component vector of float) 810:17 Constant: 820:17 0 (const int) 830:18 move second child to first child ( temp 4-component vector of float) 840:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex) 850:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 860:18 Constant: 870:18 3 (const uint) 880:18 'iv4' ( in 4-component vector of float) 890:? Linker Objects 900:? 'iv4' ( in 4-component vector of float) 910:? 'ps' ( uniform float) 920:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a}) 930:? 'gl_VertexID' ( gl_VertexId int VertexId) 940:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 95 96