1420.frag 2ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth 3ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth 4ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use 5ERROR: 0:14: 'atomic_uint' : array must be explicitly sized 6ERROR: 4 compilation errors. No code generated. 7 8 9Shader version: 420 10using depth_any 11ERROR: node is still EOpNull! 120:6 Function Definition: main( ( global void) 130:6 Function Parameters: 140:8 Sequence 150:8 move second child to first child ( temp float) 160:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 170:8 Constant: 180:8 0.300000 190:? Linker Objects 200:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 210:? 'depth' ( smooth in float) 220:? 'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint) 23 24 25Linked fragment stage: 26 27 28Shader version: 420 29using depth_any 30ERROR: node is still EOpNull! 310:6 Function Definition: main( ( global void) 320:6 Function Parameters: 330:8 Sequence 340:8 move second child to first child ( temp float) 350:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 360:8 Constant: 370:8 0.300000 380:? Linker Objects 390:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 400:? 'depth' ( smooth in float) 410:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint) 42 43