1include.vert 2Shader version: 450 3Requested GL_GOOGLE_cpp_style_line_directive 4Requested GL_GOOGLE_include_directive 50:? Sequence 60:13 Function Definition: main( ( global void) 70:13 Function Parameters: 80:15 Sequence 90:15 move second child to first child ( temp 4-component vector of float) 100:15 'color' ( smooth out 4-component vector of float) 110:15 add ( temp 4-component vector of float) 120:15 add ( temp 4-component vector of float) 130:15 add ( temp 4-component vector of float) 140:15 add ( temp 4-component vector of float) 150:15 add ( temp 4-component vector of float) 160:15 'i1' ( global 4-component vector of float) 170:15 'i2' ( global 4-component vector of float) 180:15 'i3' ( global 4-component vector of float) 190:15 'i4' ( global 4-component vector of float) 200:15 'i5' ( global 4-component vector of float) 210:15 'i6' ( global 4-component vector of float) 220:? Linker Objects 230:? 'i1' ( global 4-component vector of float) 240:? 'i2' ( global 4-component vector of float) 250:? 'i4' ( global 4-component vector of float) 260:? 'i3' ( global 4-component vector of float) 270:? 'i6' ( global 4-component vector of float) 280:? 'i5' ( global 4-component vector of float) 290:? 'color' ( smooth out 4-component vector of float) 300:? 'gl_VertexID' ( gl_VertexId int VertexId) 310:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 32 33 34Linked vertex stage: 35 36 37Shader version: 450 38Requested GL_GOOGLE_cpp_style_line_directive 39Requested GL_GOOGLE_include_directive 400:? Sequence 410:13 Function Definition: main( ( global void) 420:13 Function Parameters: 430:15 Sequence 440:15 move second child to first child ( temp 4-component vector of float) 450:15 'color' ( smooth out 4-component vector of float) 460:15 add ( temp 4-component vector of float) 470:15 add ( temp 4-component vector of float) 480:15 add ( temp 4-component vector of float) 490:15 add ( temp 4-component vector of float) 500:15 add ( temp 4-component vector of float) 510:15 'i1' ( global 4-component vector of float) 520:15 'i2' ( global 4-component vector of float) 530:15 'i3' ( global 4-component vector of float) 540:15 'i4' ( global 4-component vector of float) 550:15 'i5' ( global 4-component vector of float) 560:15 'i6' ( global 4-component vector of float) 570:? Linker Objects 580:? 'i1' ( global 4-component vector of float) 590:? 'i2' ( global 4-component vector of float) 600:? 'i4' ( global 4-component vector of float) 610:? 'i3' ( global 4-component vector of float) 620:? 'i6' ( global 4-component vector of float) 630:? 'i5' ( global 4-component vector of float) 640:? 'color' ( smooth out 4-component vector of float) 650:? 'gl_VertexID' ( gl_VertexId int VertexId) 660:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 67 68