• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1spv.swizzle.frag
2// Module Version 10000
3// Generated by (magic number): 80007
4// Id's are bound by 108
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 14 30 69 107
10                              ExecutionMode 4 OriginUpperLeft
11                              Source GLSL 140
12                              Name 4  "main"
13                              Name 8  "blendscale"
14                              Name 12  "w"
15                              Name 14  "u"
16                              Name 16  "w_dep"
17                              Name 18  "w_reorder"
18                              Name 20  "w2"
19                              Name 22  "w_flow"
20                              Name 30  "t"
21                              Name 49  "w_undef"
22                              Name 56  "p"
23                              Name 69  "gl_FragColor"
24                              Name 81  "c"
25                              Name 83  "rep"
26                              Name 107  "blend"
27                              Decorate 69(gl_FragColor) Location 0
28               2:             TypeVoid
29               3:             TypeFunction 2
30               6:             TypeFloat 32
31               7:             TypePointer Function 6(float)
32               9:    6(float) Constant 1071971828
33              10:             TypeVector 6(float) 4
34              11:             TypePointer Function 10(fvec4)
35              13:             TypePointer Input 10(fvec4)
36           14(u):     13(ptr) Variable Input
37              25:             TypeInt 32 0
38              26:     25(int) Constant 2
39              28:             TypeVector 6(float) 2
40              29:             TypePointer Input 28(fvec2)
41           30(t):     29(ptr) Variable Input
42              35:     25(int) Constant 0
43              40:     25(int) Constant 1
44              54:             TypeBool
45              55:             TypePointer Private 54(bool)
46           56(p):     55(ptr) Variable Private
47              60:             TypePointer Input 6(float)
48              68:             TypePointer Output 10(fvec4)
4969(gl_FragColor):     68(ptr) Variable Output
50              80:             TypePointer Function 28(fvec2)
51              84:    6(float) Constant 0
52              85:    6(float) Constant 1065353216
53              86:   10(fvec4) ConstantComposite 84 84 84 85
54              92:    6(float) Constant 3212836864
55             102:    6(float) Constant 1079613850
56      107(blend):     60(ptr) Variable Input
57         4(main):           2 Function None 3
58               5:             Label
59   8(blendscale):      7(ptr) Variable Function
60           12(w):     11(ptr) Variable Function
61       16(w_dep):     11(ptr) Variable Function
62   18(w_reorder):     11(ptr) Variable Function
63          20(w2):     11(ptr) Variable Function
64      22(w_flow):     11(ptr) Variable Function
65     49(w_undef):     11(ptr) Variable Function
66           81(c):     80(ptr) Variable Function
67         83(rep):     11(ptr) Variable Function
68                              Store 8(blendscale) 9
69              15:   10(fvec4) Load 14(u)
70                              Store 12(w) 15
71              17:   10(fvec4) Load 14(u)
72                              Store 16(w_dep) 17
73              19:   10(fvec4) Load 14(u)
74                              Store 18(w_reorder) 19
75              21:   10(fvec4) Load 14(u)
76                              Store 20(w2) 21
77              23:   10(fvec4) Load 14(u)
78                              Store 22(w_flow) 23
79              24:    6(float) Load 8(blendscale)
80              27:      7(ptr) AccessChain 18(w_reorder) 26
81                              Store 27 24
82              31:   28(fvec2) Load 30(t)
83              32:   10(fvec4) Load 12(w)
84              33:   10(fvec4) VectorShuffle 32 31 0 5 2 4
85                              Store 12(w) 33
86              34:    6(float) Load 8(blendscale)
87              36:      7(ptr) AccessChain 18(w_reorder) 35
88                              Store 36 34
89              37:   10(fvec4) Load 14(u)
90              38:   10(fvec4) VectorShuffle 37 37 2 3 0 1
91                              Store 20(w2) 38
92              39:    6(float) Load 8(blendscale)
93              41:      7(ptr) AccessChain 18(w_reorder) 40
94                              Store 41 39
95              42:   10(fvec4) Load 20(w2)
96              43:   28(fvec2) VectorShuffle 42 42 0 2
97              44:   10(fvec4) Load 16(w_dep)
98              45:   10(fvec4) VectorShuffle 44 43 4 5 2 3
99                              Store 16(w_dep) 45
100              46:   28(fvec2) Load 30(t)
101              47:   10(fvec4) Load 16(w_dep)
102              48:   10(fvec4) VectorShuffle 47 46 0 1 4 5
103                              Store 16(w_dep) 48
104              50:   10(fvec4) Load 14(u)
105              51:   28(fvec2) VectorShuffle 50 50 2 3
106              52:   10(fvec4) Load 49(w_undef)
107              53:   10(fvec4) VectorShuffle 52 51 4 5 2 3
108                              Store 49(w_undef) 53
109              57:    54(bool) Load 56(p)
110                              SelectionMerge 59 None
111                              BranchConditional 57 58 64
112              58:               Label
113              61:     60(ptr)   AccessChain 30(t) 35
114              62:    6(float)   Load 61
115              63:      7(ptr)   AccessChain 22(w_flow) 35
116                                Store 63 62
117                                Branch 59
118              64:               Label
119              65:     60(ptr)   AccessChain 30(t) 40
120              66:    6(float)   Load 65
121              67:      7(ptr)   AccessChain 22(w_flow) 35
122                                Store 67 66
123                                Branch 59
124              59:             Label
125              70:   10(fvec4) Load 18(w_reorder)
126              71:   10(fvec4) Load 49(w_undef)
127              72:   10(fvec4) Load 12(w)
128              73:   10(fvec4) Load 20(w2)
129              74:   10(fvec4) FMul 72 73
130              75:   10(fvec4) Load 16(w_dep)
131              76:   10(fvec4) FMul 74 75
132              77:   10(fvec4) Load 22(w_flow)
133              78:   10(fvec4) FMul 76 77
134              79:   10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 70 71 78
135                              Store 69(gl_FragColor) 79
136              82:   28(fvec2) Load 30(t)
137                              Store 81(c) 82
138                              Store 83(rep) 86
139              87:      7(ptr) AccessChain 81(c) 35
140              88:    6(float) Load 87
141              89:    54(bool) FOrdLessThan 88 84
142                              SelectionMerge 91 None
143                              BranchConditional 89 90 91
144              90:               Label
145              93:      7(ptr)   AccessChain 81(c) 35
146              94:    6(float)   Load 93
147              95:    6(float)   FMul 94 92
148              96:      7(ptr)   AccessChain 81(c) 35
149                                Store 96 95
150                                Branch 91
151              91:             Label
152              97:      7(ptr) AccessChain 81(c) 35
153              98:    6(float) Load 97
154              99:    54(bool) FOrdLessThanEqual 98 85
155                              SelectionMerge 101 None
156                              BranchConditional 99 100 101
157             100:               Label
158             103:      7(ptr)   AccessChain 83(rep) 35
159                                Store 103 102
160                                Branch 101
161             101:             Label
162             104:   10(fvec4) Load 83(rep)
163             105:   10(fvec4) Load 69(gl_FragColor)
164             106:   10(fvec4) FAdd 105 104
165                              Store 69(gl_FragColor) 106
166                              Return
167                              FunctionEnd
168