1/* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 * 4 * Generated from Khronos GL API description (gl.xml) revision acc85f4b76949b015c0354bd8c20a1076a49b1cf. 5 */ 6 { "glActiveShaderProgram", (deFunctionPtr)glActiveShaderProgram }, 7 { "glActiveTexture", (deFunctionPtr)glActiveTexture }, 8 { "glAttachShader", (deFunctionPtr)glAttachShader }, 9 { "glBeginQuery", (deFunctionPtr)glBeginQuery }, 10 { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, 11 { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, 12 { "glBindBuffer", (deFunctionPtr)glBindBuffer }, 13 { "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, 14 { "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, 15 { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, 16 { "glBindImageTexture", (deFunctionPtr)glBindImageTexture }, 17 { "glBindProgramPipeline", (deFunctionPtr)glBindProgramPipeline }, 18 { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, 19 { "glBindSampler", (deFunctionPtr)glBindSampler }, 20 { "glBindTexture", (deFunctionPtr)glBindTexture }, 21 { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, 22 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, 23 { "glBindVertexBuffer", (deFunctionPtr)glBindVertexBuffer }, 24 { "glBlendColor", (deFunctionPtr)glBlendColor }, 25 { "glBlendEquation", (deFunctionPtr)glBlendEquation }, 26 { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, 27 { "glBlendFunc", (deFunctionPtr)glBlendFunc }, 28 { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, 29 { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, 30 { "glBufferData", (deFunctionPtr)glBufferData }, 31 { "glBufferSubData", (deFunctionPtr)glBufferSubData }, 32 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, 33 { "glClear", (deFunctionPtr)glClear }, 34 { "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, 35 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, 36 { "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, 37 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, 38 { "glClearColor", (deFunctionPtr)glClearColor }, 39 { "glClearDepthf", (deFunctionPtr)glClearDepthf }, 40 { "glClearStencil", (deFunctionPtr)glClearStencil }, 41 { "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, 42 { "glColorMask", (deFunctionPtr)glColorMask }, 43 { "glCompileShader", (deFunctionPtr)glCompileShader }, 44 { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, 45 { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, 46 { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, 47 { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, 48 { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, 49 { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, 50 { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, 51 { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, 52 { "glCreateProgram", (deFunctionPtr)glCreateProgram }, 53 { "glCreateShader", (deFunctionPtr)glCreateShader }, 54 { "glCreateShaderProgramv", (deFunctionPtr)glCreateShaderProgramv }, 55 { "glCullFace", (deFunctionPtr)glCullFace }, 56 { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, 57 { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, 58 { "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, 59 { "glDeleteProgramPipelines", (deFunctionPtr)glDeleteProgramPipelines }, 60 { "glDeleteQueries", (deFunctionPtr)glDeleteQueries }, 61 { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, 62 { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers }, 63 { "glDeleteShader", (deFunctionPtr)glDeleteShader }, 64 { "glDeleteSync", (deFunctionPtr)glDeleteSync }, 65 { "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, 66 { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks }, 67 { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays }, 68 { "glDepthFunc", (deFunctionPtr)glDepthFunc }, 69 { "glDepthMask", (deFunctionPtr)glDepthMask }, 70 { "glDepthRangef", (deFunctionPtr)glDepthRangef }, 71 { "glDetachShader", (deFunctionPtr)glDetachShader }, 72 { "glDisable", (deFunctionPtr)glDisable }, 73 { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, 74 { "glDispatchCompute", (deFunctionPtr)glDispatchCompute }, 75 { "glDispatchComputeIndirect", (deFunctionPtr)glDispatchComputeIndirect }, 76 { "glDrawArrays", (deFunctionPtr)glDrawArrays }, 77 { "glDrawArraysIndirect", (deFunctionPtr)glDrawArraysIndirect }, 78 { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced }, 79 { "glDrawBuffers", (deFunctionPtr)glDrawBuffers }, 80 { "glDrawElements", (deFunctionPtr)glDrawElements }, 81 { "glDrawElementsIndirect", (deFunctionPtr)glDrawElementsIndirect }, 82 { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced }, 83 { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements }, 84 { "glEnable", (deFunctionPtr)glEnable }, 85 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, 86 { "glEndQuery", (deFunctionPtr)glEndQuery }, 87 { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback }, 88 { "glFenceSync", (deFunctionPtr)glFenceSync }, 89 { "glFinish", (deFunctionPtr)glFinish }, 90 { "glFlush", (deFunctionPtr)glFlush }, 91 { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange }, 92 { "glFramebufferParameteri", (deFunctionPtr)glFramebufferParameteri }, 93 { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, 94 { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, 95 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer }, 96 { "glFrontFace", (deFunctionPtr)glFrontFace }, 97 { "glGenBuffers", (deFunctionPtr)glGenBuffers }, 98 { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, 99 { "glGenProgramPipelines", (deFunctionPtr)glGenProgramPipelines }, 100 { "glGenQueries", (deFunctionPtr)glGenQueries }, 101 { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, 102 { "glGenSamplers", (deFunctionPtr)glGenSamplers }, 103 { "glGenTextures", (deFunctionPtr)glGenTextures }, 104 { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks }, 105 { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays }, 106 { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, 107 { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, 108 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, 109 { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName }, 110 { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv }, 111 { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv }, 112 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, 113 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, 114 { "glGetBooleani_v", (deFunctionPtr)glGetBooleani_v }, 115 { "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, 116 { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v }, 117 { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, 118 { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv }, 119 { "glGetError", (deFunctionPtr)glGetError }, 120 { "glGetFloatv", (deFunctionPtr)glGetFloatv }, 121 { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, 122 { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, 123 { "glGetFramebufferParameteriv", (deFunctionPtr)glGetFramebufferParameteriv }, 124 { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v }, 125 { "glGetInteger64v", (deFunctionPtr)glGetInteger64v }, 126 { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v }, 127 { "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, 128 { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ }, 129 { "glGetMultisamplefv", (deFunctionPtr)glGetMultisamplefv }, 130 { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary }, 131 { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, 132 { "glGetProgramInterfaceiv", (deFunctionPtr)glGetProgramInterfaceiv }, 133 { "glGetProgramPipelineInfoLog", (deFunctionPtr)glGetProgramPipelineInfoLog }, 134 { "glGetProgramPipelineiv", (deFunctionPtr)glGetProgramPipelineiv }, 135 { "glGetProgramResourceIndex", (deFunctionPtr)glGetProgramResourceIndex }, 136 { "glGetProgramResourceLocation", (deFunctionPtr)glGetProgramResourceLocation }, 137 { "glGetProgramResourceName", (deFunctionPtr)glGetProgramResourceName }, 138 { "glGetProgramResourceiv", (deFunctionPtr)glGetProgramResourceiv }, 139 { "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, 140 { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv }, 141 { "glGetQueryiv", (deFunctionPtr)glGetQueryiv }, 142 { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, 143 { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv }, 144 { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv }, 145 { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, 146 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, 147 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, 148 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, 149 { "glGetString", (deFunctionPtr)glGetString }, 150 { "glGetStringi", (deFunctionPtr)glGetStringi }, 151 { "glGetSynciv", (deFunctionPtr)glGetSynciv }, 152 { "glGetTexLevelParameterfv", (deFunctionPtr)glGetTexLevelParameterfv }, 153 { "glGetTexLevelParameteriv", (deFunctionPtr)glGetTexLevelParameteriv }, 154 { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, 155 { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, 156 { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying }, 157 { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex }, 158 { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices }, 159 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, 160 { "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, 161 { "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, 162 { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv }, 163 { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv }, 164 { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv }, 165 { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, 166 { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, 167 { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, 168 { "glHint", (deFunctionPtr)glHint }, 169 { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer }, 170 { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer }, 171 { "glIsBuffer", (deFunctionPtr)glIsBuffer }, 172 { "glIsEnabled", (deFunctionPtr)glIsEnabled }, 173 { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, 174 { "glIsProgram", (deFunctionPtr)glIsProgram }, 175 { "glIsProgramPipeline", (deFunctionPtr)glIsProgramPipeline }, 176 { "glIsQuery", (deFunctionPtr)glIsQuery }, 177 { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, 178 { "glIsSampler", (deFunctionPtr)glIsSampler }, 179 { "glIsShader", (deFunctionPtr)glIsShader }, 180 { "glIsSync", (deFunctionPtr)glIsSync }, 181 { "glIsTexture", (deFunctionPtr)glIsTexture }, 182 { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback }, 183 { "glIsVertexArray", (deFunctionPtr)glIsVertexArray }, 184 { "glLineWidth", (deFunctionPtr)glLineWidth }, 185 { "glLinkProgram", (deFunctionPtr)glLinkProgram }, 186 { "glMapBufferRange", (deFunctionPtr)glMapBufferRange }, 187 { "glMemoryBarrier", (deFunctionPtr)glMemoryBarrier }, 188 { "glMemoryBarrierByRegion", (deFunctionPtr)glMemoryBarrierByRegion }, 189 { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback }, 190 { "glPixelStorei", (deFunctionPtr)glPixelStorei }, 191 { "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, 192 { "glProgramBinary", (deFunctionPtr)glProgramBinary }, 193 { "glProgramParameteri", (deFunctionPtr)glProgramParameteri }, 194 { "glProgramUniform1f", (deFunctionPtr)glProgramUniform1f }, 195 { "glProgramUniform1fv", (deFunctionPtr)glProgramUniform1fv }, 196 { "glProgramUniform1i", (deFunctionPtr)glProgramUniform1i }, 197 { "glProgramUniform1iv", (deFunctionPtr)glProgramUniform1iv }, 198 { "glProgramUniform1ui", (deFunctionPtr)glProgramUniform1ui }, 199 { "glProgramUniform1uiv", (deFunctionPtr)glProgramUniform1uiv }, 200 { "glProgramUniform2f", (deFunctionPtr)glProgramUniform2f }, 201 { "glProgramUniform2fv", (deFunctionPtr)glProgramUniform2fv }, 202 { "glProgramUniform2i", (deFunctionPtr)glProgramUniform2i }, 203 { "glProgramUniform2iv", (deFunctionPtr)glProgramUniform2iv }, 204 { "glProgramUniform2ui", (deFunctionPtr)glProgramUniform2ui }, 205 { "glProgramUniform2uiv", (deFunctionPtr)glProgramUniform2uiv }, 206 { "glProgramUniform3f", (deFunctionPtr)glProgramUniform3f }, 207 { "glProgramUniform3fv", (deFunctionPtr)glProgramUniform3fv }, 208 { "glProgramUniform3i", (deFunctionPtr)glProgramUniform3i }, 209 { "glProgramUniform3iv", (deFunctionPtr)glProgramUniform3iv }, 210 { "glProgramUniform3ui", (deFunctionPtr)glProgramUniform3ui }, 211 { "glProgramUniform3uiv", (deFunctionPtr)glProgramUniform3uiv }, 212 { "glProgramUniform4f", (deFunctionPtr)glProgramUniform4f }, 213 { "glProgramUniform4fv", (deFunctionPtr)glProgramUniform4fv }, 214 { "glProgramUniform4i", (deFunctionPtr)glProgramUniform4i }, 215 { "glProgramUniform4iv", (deFunctionPtr)glProgramUniform4iv }, 216 { "glProgramUniform4ui", (deFunctionPtr)glProgramUniform4ui }, 217 { "glProgramUniform4uiv", (deFunctionPtr)glProgramUniform4uiv }, 218 { "glProgramUniformMatrix2fv", (deFunctionPtr)glProgramUniformMatrix2fv }, 219 { "glProgramUniformMatrix2x3fv", (deFunctionPtr)glProgramUniformMatrix2x3fv }, 220 { "glProgramUniformMatrix2x4fv", (deFunctionPtr)glProgramUniformMatrix2x4fv }, 221 { "glProgramUniformMatrix3fv", (deFunctionPtr)glProgramUniformMatrix3fv }, 222 { "glProgramUniformMatrix3x2fv", (deFunctionPtr)glProgramUniformMatrix3x2fv }, 223 { "glProgramUniformMatrix3x4fv", (deFunctionPtr)glProgramUniformMatrix3x4fv }, 224 { "glProgramUniformMatrix4fv", (deFunctionPtr)glProgramUniformMatrix4fv }, 225 { "glProgramUniformMatrix4x2fv", (deFunctionPtr)glProgramUniformMatrix4x2fv }, 226 { "glProgramUniformMatrix4x3fv", (deFunctionPtr)glProgramUniformMatrix4x3fv }, 227 { "glReadBuffer", (deFunctionPtr)glReadBuffer }, 228 { "glReadPixels", (deFunctionPtr)glReadPixels }, 229 { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, 230 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, 231 { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample }, 232 { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback }, 233 { "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, 234 { "glSampleMaski", (deFunctionPtr)glSampleMaski }, 235 { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf }, 236 { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv }, 237 { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri }, 238 { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv }, 239 { "glScissor", (deFunctionPtr)glScissor }, 240 { "glShaderBinary", (deFunctionPtr)glShaderBinary }, 241 { "glShaderSource", (deFunctionPtr)glShaderSource }, 242 { "glStencilFunc", (deFunctionPtr)glStencilFunc }, 243 { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, 244 { "glStencilMask", (deFunctionPtr)glStencilMask }, 245 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, 246 { "glStencilOp", (deFunctionPtr)glStencilOp }, 247 { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, 248 { "glTexImage2D", (deFunctionPtr)glTexImage2D }, 249 { "glTexImage3D", (deFunctionPtr)glTexImage3D }, 250 { "glTexParameterf", (deFunctionPtr)glTexParameterf }, 251 { "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, 252 { "glTexParameteri", (deFunctionPtr)glTexParameteri }, 253 { "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, 254 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D }, 255 { "glTexStorage2DMultisample", (deFunctionPtr)glTexStorage2DMultisample }, 256 { "glTexStorage3D", (deFunctionPtr)glTexStorage3D }, 257 { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, 258 { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D }, 259 { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings }, 260 { "glUniform1f", (deFunctionPtr)glUniform1f }, 261 { "glUniform1fv", (deFunctionPtr)glUniform1fv }, 262 { "glUniform1i", (deFunctionPtr)glUniform1i }, 263 { "glUniform1iv", (deFunctionPtr)glUniform1iv }, 264 { "glUniform1ui", (deFunctionPtr)glUniform1ui }, 265 { "glUniform1uiv", (deFunctionPtr)glUniform1uiv }, 266 { "glUniform2f", (deFunctionPtr)glUniform2f }, 267 { "glUniform2fv", (deFunctionPtr)glUniform2fv }, 268 { "glUniform2i", (deFunctionPtr)glUniform2i }, 269 { "glUniform2iv", (deFunctionPtr)glUniform2iv }, 270 { "glUniform2ui", (deFunctionPtr)glUniform2ui }, 271 { "glUniform2uiv", (deFunctionPtr)glUniform2uiv }, 272 { "glUniform3f", (deFunctionPtr)glUniform3f }, 273 { "glUniform3fv", (deFunctionPtr)glUniform3fv }, 274 { "glUniform3i", (deFunctionPtr)glUniform3i }, 275 { "glUniform3iv", (deFunctionPtr)glUniform3iv }, 276 { "glUniform3ui", (deFunctionPtr)glUniform3ui }, 277 { "glUniform3uiv", (deFunctionPtr)glUniform3uiv }, 278 { "glUniform4f", (deFunctionPtr)glUniform4f }, 279 { "glUniform4fv", (deFunctionPtr)glUniform4fv }, 280 { "glUniform4i", (deFunctionPtr)glUniform4i }, 281 { "glUniform4iv", (deFunctionPtr)glUniform4iv }, 282 { "glUniform4ui", (deFunctionPtr)glUniform4ui }, 283 { "glUniform4uiv", (deFunctionPtr)glUniform4uiv }, 284 { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding }, 285 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, 286 { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv }, 287 { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv }, 288 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, 289 { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv }, 290 { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv }, 291 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, 292 { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv }, 293 { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv }, 294 { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer }, 295 { "glUseProgram", (deFunctionPtr)glUseProgram }, 296 { "glUseProgramStages", (deFunctionPtr)glUseProgramStages }, 297 { "glValidateProgram", (deFunctionPtr)glValidateProgram }, 298 { "glValidateProgramPipeline", (deFunctionPtr)glValidateProgramPipeline }, 299 { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, 300 { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, 301 { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, 302 { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, 303 { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, 304 { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, 305 { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, 306 { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, 307 { "glVertexAttribBinding", (deFunctionPtr)glVertexAttribBinding }, 308 { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor }, 309 { "glVertexAttribFormat", (deFunctionPtr)glVertexAttribFormat }, 310 { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i }, 311 { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv }, 312 { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui }, 313 { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv }, 314 { "glVertexAttribIFormat", (deFunctionPtr)glVertexAttribIFormat }, 315 { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer }, 316 { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, 317 { "glVertexBindingDivisor", (deFunctionPtr)glVertexBindingDivisor }, 318 { "glViewport", (deFunctionPtr)glViewport }, 319 { "glWaitSync", (deFunctionPtr)glWaitSync }, 320