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1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#include "OSXUtils.hpp"
16
17#include "common/debug.h"
18
19#import <Cocoa/Cocoa.h>
20
21namespace sw
22{
23namespace OSX
24{
25	bool IsValidWindow(EGLNativeWindowType window)
26	{
27		NSObject *object = reinterpret_cast<NSObject*>(window);
28		return window && ([object isKindOfClass:[NSView class]] || [object isKindOfClass:[CALayer class]]);
29	}
30
31	void GetNativeWindowSize(EGLNativeWindowType window, int &width, int &height)
32	{
33		NSObject *object = reinterpret_cast<NSObject*>(window);
34
35		if([object isKindOfClass:[NSView class]])
36		{
37			NSView *view = reinterpret_cast<NSView*>(object);
38			width = [view convertRectToBacking:[view bounds]].size.width;
39			height = [view convertRectToBacking:[view bounds]].size.height;
40		}
41		else if([object isKindOfClass:[CALayer class]])
42		{
43			CALayer *layer = reinterpret_cast<CALayer*>(object);
44			width = [layer bounds].size.width * layer.contentsScale;
45			height = [layer bounds].size.height * layer.contentsScale;
46		}
47		else UNREACHABLE(0);
48	}
49}
50}
51