/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Lib/unittest/test/ |
D | test_program.py | 49 program = unittest.TestProgram(testRunner=runner, exit=False, verbosity=2) 51 self.assertEqual(program.result, result) 53 self.assertEqual(program.verbosity, 2) 69 program = unittest.main(exit=False, 73 self.assertTrue(hasattr(program, 'result')) 127 self.program = InitialisableProgram() 128 self.program.createTests = lambda: None 134 program = self.program 136 program.msg = msg 137 program.exit = True [all …]
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D | test_discovery.py | 203 program = object.__new__(unittest.TestProgram) 208 program._do_discovery = do_discovery 209 program.parseArgs(['something', 'discover']) 212 program.parseArgs(['something', 'discover', 'foo', 'bar']) 221 program = object.__new__(unittest.TestProgram) 222 program.usageExit = usageExit 226 program._do_discovery(['one', 'two', 'three', 'four']) 230 program = object.__new__(unittest.TestProgram) 238 program._do_discovery(['-v'], Loader=Loader) 239 self.assertEqual(program.verbosity, 2) [all …]
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles31_only.entries | 11 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); 12 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); 13 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSiz… 14 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCoun… 15 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); 16 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); 17 void glActiveShaderProgram(GLuint pipeline, GLuint program); 24 void glProgramUniform1i(GLuint program, GLint location, GLint v0); 25 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); 26 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); [all …]
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D | gles2_core.entries | 6 void glAttachShader(GLuint program, GLuint shader); 7 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); 35 void glDeleteProgram(GLuint program); 42 void glDetachShader(GLuint program, GLuint shader); 59 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size,… 60 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size… 61 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 62 GLint glGetAttribLocation(GLuint program, const GLchar *name); 69 void glGetProgramiv(GLuint program, GLenum pname, GLint *params); 70 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); [all …]
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D | gles3_only.entries | 45 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenu… 46 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, … 54 void glGetUniformuiv(GLuint program, GLint location, GLuint *params); 55 GLint glGetFragDataLocation(GLuint program, const GLchar *name); 70 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GL… 71 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLen… 72 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); 73 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *param… 74 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei… 75 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); [all …]
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.cpp | 293 void GLSharedGroup::addProgramData(GLuint program) { in addProgramData() argument 297 ProgramData* pData = findObjectOrDefault(m_programs, program); in addProgramData() 302 m_programs[program] = new ProgramData(); in addProgramData() 305 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) { in initProgramData() argument 309 ProgramData* pData = findObjectOrDefault(m_programs, program); in initProgramData() 315 bool GLSharedGroup::isProgramInitialized(GLuint program) { in isProgramInitialized() argument 319 ProgramData* pData = findObjectOrDefault(m_programs, program); in isProgramInitialized() 325 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized() 330 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized() 339 void GLSharedGroup::deleteProgramData(GLuint program) { in deleteProgramData() argument [all …]
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D | GLSharedGroup.h | 151 bool isProgram(GLuint program); 152 bool isProgramInitialized(GLuint program); 153 void addProgramData(GLuint program); 154 void initProgramData(GLuint program, GLuint numIndexes); 155 void attachShader(GLuint program, GLuint shader); 156 void detachShader(GLuint program, GLuint shader); 157 void deleteProgramData(GLuint program); 158 …void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, con… 159 GLenum getProgramUniformType(GLuint program, GLint location); 160 GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const; [all …]
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D | GLClientState.h | 260 void setCurrentProgram(GLint program) { m_currentProgram = program; } in setCurrentProgram() argument 261 void setCurrentShaderProgram(GLint program) { m_currentShaderProgram = program; } in setCurrentShaderProgram() argument 266 GLuint program; member 272 if (a.program != b.program) return a.program < b.program; in operator() 284 …void setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveU… 285 size_t numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) const; 289 void associateProgramWithPipeline(GLuint program, GLuint pipeline);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_entry.cpp | 9 void glAttachShader(GLuint program, GLuint shader); 10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 38 void glDeleteProgram(GLuint program); 45 void glDetachShader(GLuint program, GLuint shader); 62 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… 63 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz… 64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 65 int glGetAttribLocation(GLuint program, const GLchar* name); 72 void glGetProgramiv(GLuint program, GLenum pname, GLint* params); 73 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); [all …]
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D | GL2EncoderUtils.cpp | 39 GLenum uniformType(void * self, GLuint program, GLint location) in uniformType() argument 43 return ctx->shared()->getProgramUniformType(program, location); in uniformType() 52 size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex) { in numActiveUniformsInUniformBlock() argument 55 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); in numActiveUniformsInUniformBlock() 58 size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname)… in glActiveUniformBlockivParamSize() argument 63 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); in glActiveUniformBlockivParamSize()
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D | GL2Encoder.h | 162 void updateHostTexture2DBindingsFromProgramData(GLuint program); 262 static void s_glLinkProgram(void *self, GLuint program); 265 static void s_glDeleteProgram(void * self, GLuint program); 268 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 271 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 283 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 286 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 289 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 301 static void s_glGetProgramInfoLog(void *self,GLuint program, 305 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); [all …]
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D | GL2EncoderUtils.h | 23 GLenum uniformType(void * self, GLuint program, GLint location); 25 size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex); 26 size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname);
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D | GL2Encoder.cpp | 1791 void GL2Encoder::s_glLinkProgram(void * self, GLuint program) in s_glLinkProgram() argument 1794 bool isProgram = ctx->m_shared->isProgram(program); in s_glLinkProgram() 1795 SET_ERROR_IF(!isProgram && !ctx->m_shared->isShader(program), GL_INVALID_VALUE); in s_glLinkProgram() 1798 ctx->m_glLinkProgram_enc(self, program); in s_glLinkProgram() 1801 ctx->glGetProgramiv(self, program, GL_LINK_STATUS, &linkStatus); in s_glLinkProgram() 1808 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glLinkProgram() 1809 ctx->m_shared->initProgramData(program,numUniforms); in s_glLinkProgram() 1813 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); in s_glLinkProgram() 1822 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); in s_glLinkProgram() 1823 location = ctx->m_glGetUniformLocation_enc(self, program, name); in s_glLinkProgram() [all …]
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl31.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsiz… 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsi… 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,… 434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, … [all …]
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D | gl3.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsiz… 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsi… 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,… 434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, … [all …]
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/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Demo/scripts/ |
D | pp.py | 116 program = '\n'.join(prologue) + '\n' variable 118 program += ' \t \t' + line + '\n' 119 program += '\n'.join(epilogue) + '\n' 123 fp.write(program)
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D | newslist.doc | 3 A program to assist HTTP browsing of newsgroups 18 Newslist is a program which creates a hierarchy of pages for you based 36 Make sure you read the information at the beginning of the program source and
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 2 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) 3 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) 31 GL_ENTRY(void, glDeleteProgram, GLuint program) 38 GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) 55 GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, G… 56 GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, … 57 GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shad… 58 GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name) 65 GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) 66 GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infol… [all …]
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2ext.h | 253 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei … 254 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const v… 256 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length… 257 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *bi… 1027 typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufS… 1028 typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufS… 1032 GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GL… 1033 GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GL… 1058 typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); 1066 typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint valu… [all …]
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D | gl2.h | 378 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 407 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 431 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsiz… 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsi… 433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count,… 434 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 441 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, … [all …]
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/device/linaro/bootloader/edk2/EmulatorPkg/Unix/ |
D | GdbRun | 6 # This program and the accompanying materials 17 # Gdb will set $_exitcode when the program exits. Pre-init it to an unlikely 24 # changed from the value we pre-initialized it to. If so, the program 71 # in Xcode the program is already runing. Issuing a run command 76 # Start the program running
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/device/generic/goldfish/dhcp/client/ |
D | main.cpp | 20 static void usage(const char* program) { in usage() argument 21 ALOGE("Usage: %s [--no-gateway] -i <interface>", program); in usage()
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/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Tools/freeze/ |
D | README | 12 your Python program) is an executable, so this only works if your 21 The Python source code of your program (and of the library modules 35 find the modules that your program uses, essentially searching for 41 parse the program (and all its modules) and scans the generated byte 57 used to run your program, which should also be the same whose sources 60 your program locally. (Tip: if the program doesn't run when you type 72 where hello.py is your program and freeze.py is the main file of 82 M_<module>.c. To produce the frozen version of your program, you can 98 frozen Tkinter program is to decide in advance where you are going 100 then declare these directories in your frozen Python program using [all …]
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/device/linaro/bootloader/edk2/EmbeddedPkg/Scripts/LauterbachT32/ |
D | T32.CMM | 4 ; This program and the accompanying materials 14 ;Default startup program for TRACE32 16 ;This startup program can be modified according to your needs.
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D | EFI.CMM | 4 ; This program and the accompanying materials 32 break.sel.program onchip
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