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Searched refs:allocateMem (Results 1 – 4 of 4) sorted by relevance

/external/OpenCL-CTS/test_common/gl/
Dhelpers.h266 bool allocateMem, MTdata d);
271 bool allocateMem, MTdata d);
276 bool allocateMem, MTdata d);
282 int *outError, bool allocateMem, MTdata d );
288 int *outError, bool allocateMem, MTdata d );
295 int *outError, MTdata d, bool allocateMem = true );
302 int *outError, bool allocateMem, MTdata d,
310 int *outError, bool allocateMem, MTdata d,
331 int *outError, MTdata d, bool allocateMem );
Dhelpers.cpp43 bool allocateMem, MTdata d) in CreateGLTexture1DArray() argument
109 if( !allocateMem ) { in CreateGLTexture1DArray()
114 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1DArray()
131 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1DArray()
156 bool allocateMem, MTdata d) in CreateGLTexture2DArray() argument
174 if( type == kFloat && allocateMem ) in CreateGLTexture2DArray()
183 else if( !allocateMem ) in CreateGLTexture2DArray()
224 if( !allocateMem ) in CreateGLTexture2DArray()
230 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2DArray()
248 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2DArray()
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/external/OpenCL-CTS/test_common/gles/
Dhelpers.cpp40 int *outError, bool allocateMem, MTdata d ) in CreateGLTexture2D() argument
67 if(allocateMem) in CreateGLTexture2D()
147 if( !allocateMem ) in CreateGLTexture2D()
154 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2D()
181 int *outError, MTdata d, bool allocateMem) in CreateGLTexture3D() argument
187 if( type == kFloat && allocateMem ) in CreateGLTexture3D()
196 else if( !allocateMem ) in CreateGLTexture3D()
234 if( !allocateMem ) in CreateGLTexture3D()
241 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture3D()
429 int *outError, MTdata d, bool allocateMem ) in CreateGLRenderbuffer() argument
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Dhelpers.h190 int *outError, bool allocateMem, MTdata d );
197 int *outError, MTdata d, bool allocateMem = true );
211 int *outError, MTdata d, bool allocateMem );