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Searched refs:gl_FrontFacing (Results 1 – 25 of 73) sorted by relevance

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/external/deqp-deps/glslang/Test/baseResults/
Dspv.140.frag.out20 Name 14 "gl_FrontFacing"
38 Decorate 14(gl_FrontFacing) BuiltIn FrontFacing
79 14(gl_FrontFacing): 13(ptr) Variable Input
133 15: 12(bool) Load 14(gl_FrontFacing)
D140.frag.out84 0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
145 0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
D100.frag.out419 0:227 'gl_FrontFacing' ( gl_FrontFacing bool Face)
431 0:233 'gl_FrontFacing' ( gl_FrontFacing bool Face)
573 0:227 'gl_FrontFacing' ( gl_FrontFacing bool Face)
585 0:233 'gl_FrontFacing' ( gl_FrontFacing bool Face)
D320.frag.out103 0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face)
520 0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face)
/external/angle/third_party/glslang/src/Test/baseResults/
Dspv.140.frag.out20 Name 14 "gl_FrontFacing"
38 Decorate 14(gl_FrontFacing) BuiltIn FrontFacing
79 14(gl_FrontFacing): 13(ptr) Variable Input
133 15: 12(bool) Load 14(gl_FrontFacing)
D140.frag.out84 0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
145 0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
D100.frag.out375 0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face)
387 0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face)
528 0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face)
540 0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face)
D320.frag.out103 0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face)
520 0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face)
/external/angle/third_party/glslang/src/Test/
Dspv.140.frag35 float i1 = gl_FrontFacing ? -2.0 : 2.0;
D140.frag48 float i1 = gl_FrontFacing ? -2.0 : 2.0;
D100.frag214 int init1 = gl_FrontFacing ? 1 : 2; // ERROR, non-const initializer
220 int init2 = gl_FrontFacing ? 1 : 2;
D320.frag52 bool f = gl_FrontFacing;
D310.frag184 bool f = gl_FrontFacing;
/external/deqp-deps/glslang/Test/
Dspv.140.frag35 float i1 = gl_FrontFacing ? -2.0 : 2.0;
D140.frag48 float i1 = gl_FrontFacing ? -2.0 : 2.0;
D100.frag227 int init1 = gl_FrontFacing ? 1 : 2; // ERROR, non-const initializer
233 int init2 = gl_FrontFacing ? 1 : 2;
D320.frag52 bool f = gl_FrontFacing;
D310.frag184 bool f = gl_FrontFacing;
/external/skqp/src/sksl/
Dsksl_frag.inc7 layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space.
DREADME48 * use sk_Clockwise instead of gl_FrontFacing. This is always relative to an
/external/skia/src/sksl/
Dsksl_frag.inc7 layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space.
DREADME48 * use sk_Clockwise instead of gl_FrontFacing. This is always relative to an
/external/mesa3d/docs/relnotes/
D7.0.3.rst30 - GLSL gl_FrontFacing didn't work properly
D10.3.2.rst83 - glsl_to_tgsi: fix the value of gl_FrontFacing with native integers
/external/angle/src/compiler/translator/tree_util/
DBuiltIn_ESSL_autogen.h1389 static constexpr const TSymbolUniqueId gl_FrontFacing = TSymbolUniqueId(3367); variable
1446 const TVariable *gl_FrontFacing();

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