Searched refs:gl_FrontFacing (Results 1 – 25 of 73) sorted by relevance
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20 Name 14 "gl_FrontFacing"38 Decorate 14(gl_FrontFacing) BuiltIn FrontFacing79 14(gl_FrontFacing): 13(ptr) Variable Input133 15: 12(bool) Load 14(gl_FrontFacing)
84 0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)145 0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
419 0:227 'gl_FrontFacing' ( gl_FrontFacing bool Face)431 0:233 'gl_FrontFacing' ( gl_FrontFacing bool Face)573 0:227 'gl_FrontFacing' ( gl_FrontFacing bool Face)585 0:233 'gl_FrontFacing' ( gl_FrontFacing bool Face)
103 0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face)520 0:52 'gl_FrontFacing' ( gl_FrontFacing bool Face)
375 0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face)387 0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face)528 0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face)540 0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face)
35 float i1 = gl_FrontFacing ? -2.0 : 2.0;
48 float i1 = gl_FrontFacing ? -2.0 : 2.0;
214 int init1 = gl_FrontFacing ? 1 : 2; // ERROR, non-const initializer220 int init2 = gl_FrontFacing ? 1 : 2;
52 bool f = gl_FrontFacing;
184 bool f = gl_FrontFacing;
227 int init1 = gl_FrontFacing ? 1 : 2; // ERROR, non-const initializer233 int init2 = gl_FrontFacing ? 1 : 2;
7 layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space.
48 * use sk_Clockwise instead of gl_FrontFacing. This is always relative to an
30 - GLSL gl_FrontFacing didn't work properly
83 - glsl_to_tgsi: fix the value of gl_FrontFacing with native integers
1389 static constexpr const TSymbolUniqueId gl_FrontFacing = TSymbolUniqueId(3367); variable1446 const TVariable *gl_FrontFacing();