1#!amber 2# Copyright 2019 The Amber Authors. 3# 4# Licensed under the Apache License, Version 2.0 (the "License"); 5# you may not use this file except in compliance with the License. 6# You may obtain a copy of the License at 7# 8# https://www.apache.org/licenses/LICENSE-2.0 9# 10# Unless required by applicable law or agreed to in writing, software 11# distributed under the License is distributed on an "AS IS" BASIS, 12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13# See the License for the specific language governing permissions and 14# limitations under the License. 15 16SHADER compute compute_shader GLSL 17#version 430 18 19layout(set = 0, binding = 0) buffer block0 { 20 uint data_set0_binding0[]; 21}; 22 23// push_constant compiled as std430 by glslang 24layout(push_constant) uniform block1 { 25 uint constant0[3]; // Offset: 0, array stride: 4 26 uint constant1; // 12 27 uvec3 constant2[3]; // 16, array stride: 16 28 uint constant3; // 64 29}; 30 31void main() { 32 int offset = 0; 33 for (int i = 0; i < 3; ++i) 34 data_set0_binding0[offset++] = constant0[i]; 35 36 data_set0_binding0[offset++] = constant1; 37 38 for (int i = 0; i < 3; ++i) { 39 for (int j = 0; j < 3; ++j) 40 data_set0_binding0[offset++] = constant2[i][j]; 41 } 42 43 data_set0_binding0[offset++] = constant3; 44} 45END 46 47BUFFER buf0 DATA_TYPE uint32 SIZE 14 FILL 0 48BUFFER const_buf DATA_TYPE uint32 DATA 49 1 2 3 4 # constant0[3] + constant1 50 5 6 7 0 # constant2[0] 51 8 9 10 0 # constant2[1] 5211 12 13 0 # constant2[2] 5314 # constant3 54END 55 56PIPELINE compute pipeline 57 ATTACH compute_shader 58 59 BIND BUFFER buf0 AS storage DESCRIPTOR_SET 0 BINDING 0 60 BIND BUFFER const_buf AS push_constant 61END 62 63RUN pipeline 3 1 1 64 65BUFFER result DATA_TYPE uint32 DATA 66 1 2 3 4 67 5 6 7 8 68 9 10 11 12 6913 14 70END 71EXPECT buf0 EQ_BUFFER result 72