/external/mesa3d/src/compiler/nir/ |
D | nir_lower_cl_images_to_tex.c | 98 nir_ssa_def *lod = intrin->src[3].ssa; in lower_cl_images_to_tex_impl() local 111 nir_ssa_def *lod = intrin->src[1].ssa; in lower_cl_images_to_tex_impl() local
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D | nir_lower_tex.c | 223 nir_ssa_def *lod = nir_get_texture_lod(b, tex); in lower_implicit_lod() local 451 replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex) in replace_gradient_with_lod() 605 nir_ssa_def *lod = in lower_gradient_cube_map() local 669 nir_ssa_def *lod = nir_flog2(b, rho); in lower_gradient() local 978 nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[lod_idx].src, 1); in nir_lower_txs_lod() local
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 100 Float lod; in sampleTexture() local 309 Float lod; in sampleTexture() local 502 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize() 530 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample() 567 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleFilter() 668 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleAniso() 728 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad() 740 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad2D() 935 …<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD,… in sample3D() 1060 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotro… in sampleFloatFilter() [all …]
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D | VertexProgram.cpp | 1593 void VertexProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXLOD() 1598 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET() 1603 void VertexProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH() 1608 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET() 1623 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE() 1632 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() 1666 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture()
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D | PixelProgram.cpp | 1275 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET() 1290 void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH() 1295 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET() 1310 void PixelProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod) in TEXLOD() 1315 void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 45 Float lod; in sampleTexture() local 325 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample() 362 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFilter() 431 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleAniso() 515 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD,… in sampleQuad() 527 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD,… in sampleQuad2D() 730 …at4 &u_, Float4 &v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD,… in sample3D() 879 …, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFloatFilter() 903 …, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFloatAniso() 961 …, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD,… in sampleFloat() [all …]
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D | SpirvShaderSampling.cpp | 161 auto lod = Pointer<Float>(&lodOrBias); in emitSamplerRoutine() local
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 454 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample() 455 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample() 456 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample() 457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample() 460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference() 705 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 780 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() 786 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell() 1040 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local [all …]
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D | es3fShaderTextureFunctionTests.cpp | 220 float lod; member 279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() 281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray() 282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D() 284 …DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.text… in texture2DShadow() 285 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow() 286 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow() 288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset() 289 …rrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayOffset() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample() 360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample() 363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference() 605 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() 686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell() 942 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 970 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 1017 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() [all …]
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/external/mesa3d/src/panfrost/midgard/ |
D | midgard_errata_lod.c | 71 nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[i].src, 1); in nir_lod_errata_instr() local
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 557 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset() 567 …DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset)… in sampleCompareOffset() 614 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset() 624 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset() 713 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset() 723 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod,… in sampleCompareOffset() 775 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset() 785 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset() 988 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset() 998 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset)… in sampleCompareOffset() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 177 float lod; member 200 inline float texture2DShadow(const ShaderEvalContext& c, float ref, float s, float t, float lod) in texture2DShadow() 204 …t texture2DArrayShadow(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) in texture2DArrayShadow() 208 …loat textureCubeShadow(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) in textureCubeShadow() 213 float lod) in textureCubeArrayShadow() 217 …ure2DShadowOffset(const ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) in texture2DShadowOffset() 221 …ure2DArrayShadowOffset(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod, in texture2DArrayShadowOffset()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 241 float lod; member 410 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.te… in texture2D() 411 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { re… in textureCube() 412 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { … in texture2DArray() 413 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { retu… in texture3D() 414 inline Vec4 texture1D (const ShaderEvalContext& c, float s, float lod) { return c.textures[… in texture1D() 415 inline Vec4 texture1DArray (const ShaderEvalContext& c, float s, float t, float lod) { return … in texture1DArray() 416 …eArray (const ShaderEvalContext& c, float s, float t, float r, float q, float lod) { return c.text… in textureCubeArray() 418 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) … in texture2DShadow() 419 …dow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.te… in textureCubeShadow() [all …]
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/external/OpenCL-CTS/test_conformance/images/kernel_read_write/ |
D | test_iterations.cpp | 77 …t, float yAddressOffset, size_t j, int &numTries, int &numClamped, bool printAsFloat, int lod = 0 ) in determine_validation_error() 331 …xOffsets, float *yOffsets, float xfract, float yfract, int normalized_coords, MTdata d, size_t lod) in InitFloatCoords() 392 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_depth_results() 544 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_results() 942 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_sRGB_results() 1483 …for( size_t lod = 0; (gTestMipmaps && (lod < imageInfo->num_mip_levels))|| (!gTestMipmaps && lod <… in test_read_image_2D() local
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D | test_common.h | 58 bool printAsFloat, int lod) in determine_validation_error_offset()
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D | test_read_1D.cpp | 56 …oat x, float xAddressOffset, size_t j, int &numTries, int &numClamped, bool printAsFloat, int lod ) in determine_validation_error_1D() 170 …ampler_data *imageSampler, float *xOffsets, float xfract, int normalized_coords, MTdata d, int lod) in InitFloatCoords() 426 …for(int lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1); … in test_read_image_1D() local
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/external/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_emittexinstruction.h | 48 PValue lod; member
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/external/OpenCL-CTS/test_conformance/images/clCopyImage/ |
D | test_copy_3D.cpp | 29 …size_t lod = (imageInfo->num_mip_levels > 1 )? (size_t)random_in_range( 0, imageInfo->num_mip_leve… in test_copy_image_3D() local
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/external/angle/src/tests/gl_tests/ |
D | TextureTest.cpp | 574 void setLodUniform(uint32_t lod) { glUniform1f(mLodLocation, lod); } in setLodUniform() 3875 for (uint32_t lod = 0; lod < kMipCount - base; ++lod) in testPingPongBaseLevel() local 3887 for (uint32_t lod = 0; lod < kMipCount - base; ++lod) in testPingPongBaseLevel() local 3905 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 3948 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 3966 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 3990 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 4006 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 4031 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local 4073 for (uint32_t lod = 0; lod < kMipCount; ++lod) in testGenerateMipmapAfterRebase() local [all …]
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/external/mesa3d/src/gallium/frontends/nine/ |
D | basetexture9.h | 53 DWORD lod; member
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/memory/ |
D | SurfaceState.h | 51 uint32_t lod; // for render targets, the lod being rendered to member
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/external/OpenCL-CTS/test_conformance/images/clReadWriteImage/ |
D | test_read_2D_array.cpp | 84 …for(size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1… in test_read_image_2D_array() local
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D | test_read_1D.cpp | 82 …for( size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < … in test_read_image_1D() local
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D | test_read_3D.cpp | 84 …for(size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1… in test_read_image_3D() local
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