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Searched defs:lod (Results 1 – 25 of 117) sorted by relevance

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/external/mesa3d/src/compiler/nir/
Dnir_lower_cl_images_to_tex.c98 nir_ssa_def *lod = intrin->src[3].ssa; in lower_cl_images_to_tex_impl() local
111 nir_ssa_def *lod = intrin->src[1].ssa; in lower_cl_images_to_tex_impl() local
Dnir_lower_tex.c223 nir_ssa_def *lod = nir_get_texture_lod(b, tex); in lower_implicit_lod() local
451 replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex) in replace_gradient_with_lod()
605 nir_ssa_def *lod = in lower_gradient_cube_map() local
669 nir_ssa_def *lod = nir_flog2(b, rho); in lower_gradient() local
978 nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[lod_idx].src, 1); in nir_lower_txs_lod() local
/external/swiftshader/src/Shader/
DSamplerCore.cpp100 Float lod; in sampleTexture() local
309 Float lod; in sampleTexture() local
502 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
530 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample()
567 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleFilter()
668 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleAniso()
728 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad()
740 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad2D()
935 …<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD,… in sample3D()
1060 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotro… in sampleFloatFilter()
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DVertexProgram.cpp1593 void VertexProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXLOD()
1598 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET()
1603 void VertexProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH()
1608 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET()
1623 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
1632 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture()
1666 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture()
DPixelProgram.cpp1275 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET()
1290 void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH()
1295 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET()
1310 void PixelProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod) in TEXLOD()
1315 void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp45 Float lod; in sampleTexture() local
325 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample()
362 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFilter()
431 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleAniso()
515 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD,… in sampleQuad()
527 … &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD,… in sampleQuad2D()
730 …at4 &u_, Float4 &v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD,… in sample3D()
879 …, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFloatFilter()
903 …, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotro… in sampleFloatAniso()
961 …, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD,… in sampleFloat()
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DSpirvShaderSampling.cpp161 auto lod = Pointer<Float>(&lodOrBias); in emitSamplerRoutine() local
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp454 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
455 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample()
456 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample()
457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample()
460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference()
705 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
780 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
786 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
1040 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
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Des3fShaderTextureFunctionTests.cpp220 float lod; member
279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray()
282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D()
284 …DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.text… in texture2DShadow()
285 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow()
286 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow()
288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset()
289 …rrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayOffset()
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/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample()
363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference()
605 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
942 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
970 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
1017 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
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/external/mesa3d/src/panfrost/midgard/
Dmidgard_errata_lod.c71 nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[i].src, 1); in nir_lod_errata_instr() local
/external/deqp/framework/common/
DtcuTexture.hpp557 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset()
567 …DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset)… in sampleCompareOffset()
614 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset()
624 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset()
713 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset()
723 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod,… in sampleCompareOffset()
775 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset()
785 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset()
988 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset()
998 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset)… in sampleCompareOffset()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp177 float lod; member
200 inline float texture2DShadow(const ShaderEvalContext& c, float ref, float s, float t, float lod) in texture2DShadow()
204 …t texture2DArrayShadow(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) in texture2DArrayShadow()
208 …loat textureCubeShadow(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) in textureCubeShadow()
213 float lod) in textureCubeArrayShadow()
217 …ure2DShadowOffset(const ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) in texture2DShadowOffset()
221 …ure2DArrayShadowOffset(const ShaderEvalContext& c, float ref, float s, float t, float r, float lod, in texture2DArrayShadowOffset()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp241 float lod; member
410 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.te… in texture2D()
411 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { re… in textureCube()
412 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { … in texture2DArray()
413 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { retu… in texture3D()
414 inline Vec4 texture1D (const ShaderEvalContext& c, float s, float lod) { return c.textures[… in texture1D()
415 inline Vec4 texture1DArray (const ShaderEvalContext& c, float s, float t, float lod) { return … in texture1DArray()
416 …eArray (const ShaderEvalContext& c, float s, float t, float r, float q, float lod) { return c.text… in textureCubeArray()
418 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) … in texture2DShadow()
419 …dow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.te… in textureCubeShadow()
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/external/OpenCL-CTS/test_conformance/images/kernel_read_write/
Dtest_iterations.cpp77 …t, float yAddressOffset, size_t j, int &numTries, int &numClamped, bool printAsFloat, int lod = 0 ) in determine_validation_error()
331 …xOffsets, float *yOffsets, float xfract, float yfract, int normalized_coords, MTdata d, size_t lod) in InitFloatCoords()
392 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_depth_results()
544 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_results()
942 …Clamped, image_sampler_data *imageSampler, image_descriptor *imageInfo, size_t lod, char *imagePtr) in validate_image_2D_sRGB_results()
1483 …for( size_t lod = 0; (gTestMipmaps && (lod < imageInfo->num_mip_levels))|| (!gTestMipmaps && lod <… in test_read_image_2D() local
Dtest_common.h58 bool printAsFloat, int lod) in determine_validation_error_offset()
Dtest_read_1D.cpp56 …oat x, float xAddressOffset, size_t j, int &numTries, int &numClamped, bool printAsFloat, int lod ) in determine_validation_error_1D()
170 …ampler_data *imageSampler, float *xOffsets, float xfract, int normalized_coords, MTdata d, int lod) in InitFloatCoords()
426 …for(int lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1); … in test_read_image_1D() local
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_emittexinstruction.h48 PValue lod; member
/external/OpenCL-CTS/test_conformance/images/clCopyImage/
Dtest_copy_3D.cpp29 …size_t lod = (imageInfo->num_mip_levels > 1 )? (size_t)random_in_range( 0, imageInfo->num_mip_leve… in test_copy_image_3D() local
/external/angle/src/tests/gl_tests/
DTextureTest.cpp574 void setLodUniform(uint32_t lod) { glUniform1f(mLodLocation, lod); } in setLodUniform()
3875 for (uint32_t lod = 0; lod < kMipCount - base; ++lod) in testPingPongBaseLevel() local
3887 for (uint32_t lod = 0; lod < kMipCount - base; ++lod) in testPingPongBaseLevel() local
3905 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local
3948 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local
3966 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local
3990 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local
4006 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local
4031 for (uint32_t lod = 0; lod < kMipCount; ++lod) in TEST_P() local
4073 for (uint32_t lod = 0; lod < kMipCount; ++lod) in testGenerateMipmapAfterRebase() local
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/external/mesa3d/src/gallium/frontends/nine/
Dbasetexture9.h53 DWORD lod; member
/external/mesa3d/src/gallium/drivers/swr/rasterizer/memory/
DSurfaceState.h51 uint32_t lod; // for render targets, the lod being rendered to member
/external/OpenCL-CTS/test_conformance/images/clReadWriteImage/
Dtest_read_2D_array.cpp84 …for(size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1… in test_read_image_2D_array() local
Dtest_read_1D.cpp82 …for( size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < … in test_read_image_1D() local
Dtest_read_3D.cpp84 …for(size_t lod = 0; (gTestMipmaps && lod < imageInfo->num_mip_levels) || (!gTestMipmaps && lod < 1… in test_read_image_3D() local

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