Searched refs:GR_GL_FRAMEBUFFER_COMPLETE (Results 1 – 9 of 9) sorted by relevance
129 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()159 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
925 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
244 return GR_GL_FRAMEBUFFER_COMPLETE; in checkFramebufferStatus()
1473 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()1494 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in createRenderTargetObjects()1735 if (status == GR_GL_FRAMEBUFFER_COMPLETE) { in getCompatibleStencilIndex()2470 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTargetNoColorWrites()4161 if (GR_GL_FRAMEBUFFER_COMPLETE != status) { in createTestingOnlyBackendRenderTarget()
39 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkFramebufferStatus()289 …amedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } in checkNamedFramebufferStatus()
171 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); in completeStencilAttachment()
938 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
1581 if (status == GR_GL_FRAMEBUFFER_COMPLETE) { in getCompatibleStencilIndex()2230 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { in flushRenderTargetNoColorWrites()3864 if (GR_GL_FRAMEBUFFER_COMPLETE != status) { in createTestingOnlyBackendRenderTarget()
407 if (GR_GL_FRAMEBUFFER_COMPLETE != status) { in makeTargetHandle()