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Searched refs:GrGLSLUniformHandler (Results 1 – 25 of 109) sorted by relevance

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/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.h32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
73 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
95 GrGLSLUniformHandler* fUniformHandler;
115 GrGLSLUniformHandler* uniformHandler);
137 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument
143 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument
150 GrGLSLUniformHandler* uniformHandler,
183 GrGLSLUniformHandler*,
194 GrGLSLUniformHandler*,
247 GrGLSLUniformHandler* uniformHandler,
DGrGLSLXferProcessor.h26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
30 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
54 GrGLSLUniformHandler* fUniformHandler;
106 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
DGrGLSLProgramBuilder.h34 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
35 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
84 virtual GrGLSLUniformHandler* uniformHandler() = 0;
85 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
DGrGLSLFragmentProcessor.h28 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
29 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
96 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
110 GrGLSLUniformHandler* fUniformHandler;
DGrGLSLUniformHandler.h31 class GrGLSLUniformHandler {
40 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler()
102 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
DGrGLSLUniformHandler.cpp13 GrShaderVar GrGLSLUniformHandler::getUniformMapping(const GrFragmentProcessor& owner, in getUniformMapping()
24 GrShaderVar GrGLSLUniformHandler::liftUniformToVertexShader(const GrFragmentProcessor& owner, in liftUniformToVertexShader()
DGrGLSLGeometryProcessor.cpp76 GrGLSLUniformHandler* uniformHandler, in collectTransforms()
166 GrGLSLUniformHandler* uniformHandler) { in emitTransformCode()
252 GrGLSLUniformHandler* uniformHandler, in setupUniformColor()
304 GrGLSLUniformHandler* uniformHandler, in write_vertex_position()
385 GrGLSLUniformHandler* uniformHandler, in WriteOutputPosition()
403 GrGLSLUniformHandler* uniformHandler, in WriteLocalCoord()
/external/skia/src/gpu/tessellate/
DGrFillPathShader.cpp55 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform;
56 GrGLSLUniformHandler::UniformHandle fColorUniform;
57 GrGLSLUniformHandler::UniformHandle fPathBoundsUniform;
65 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode()
72 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode()
130 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode()
DGrFillPathShader.h13 class GrGLSLUniformHandler; variable
60 GrGLSLUniformHandler*) const = 0;
80 GrGLSLUniformHandler*) const override;
98 GrGLSLUniformHandler*) const override;
117 GrGLSLUniformHandler*) const override;
DGrStrokeTessellateShader.cpp407 const GrGLSLUniformHandler&,
411 const GrGLSLUniformHandler&,
456 GrGLSLUniformHandler::UniformHandle fTessArgsUniform;
457 GrGLSLUniformHandler::UniformHandle fTranslateUniform;
458 GrGLSLUniformHandler::UniformHandle fAffineMatrixUniform;
459 GrGLSLUniformHandler::UniformHandle fColorUniform;
465 const GrGLSLUniformHandler& uniformHandler, in getTessControlShaderGLSL()
825 const GrGLSLUniformHandler& uniformHandler, in getTessEvaluationShaderGLSL()
1319 GrGLSLUniformHandler::UniformHandle fTessControlArgsUniform;
1320 GrGLSLUniformHandler::UniformHandle fTranslateUniform;
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DGrStencilPathShader.cpp105 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform;
116 const GrGLSLUniformHandler&, in createGLSLInstance() argument
173 const GrGLSLUniformHandler&, in createGLSLInstance() argument
215 const GrGLSLUniformHandler&, in createGLSLInstance() argument
262 const GrGLSLUniformHandler&, in createGLSLInstance() argument
/external/skqp/src/gpu/glsl/
DGrGLSLXferProcessor.h26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
30 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
50 GrGLSLUniformHandler* fUniformHandler;
100 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
DGrGLSLPrimitiveProcessor.h31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
71 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
95 GrGLSLUniformHandler* fUniformHandler;
129 GrGLSLUniformHandler* uniformHandler,
DGrGLSLGeometryProcessor.h36 GrGLSLUniformHandler*,
44 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
66 GrGLSLUniformHandler* uniformHandler,
DGrGLSLProgramBuilder.h29 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
30 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
69 virtual GrGLSLUniformHandler* uniformHandler() = 0;
70 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
DGrGLSLFragmentProcessor.h31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
102 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
118 GrGLSLUniformHandler* fUniformHandler;
DGrGLSLUniformHandler.h32 class GrGLSLUniformHandler {
34 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler()
93 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
/external/skia/src/gpu/
DGrSPIRVUniformHandler.cpp211 GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray( in internalAddUniformArray()
241 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
244 GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&, in addSampler()
284 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
288 GrGLSLUniformHandler::SamplerHandle handle) const { in samplerVariable()
292 GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray()
62 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
65 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler( in addSampler()
86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp226 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray()
266 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
269 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler()
304 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
307 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, in addInputSampler()
324 return GrGLSLUniformHandler::SamplerHandle(0); in addInputSampler()
/external/skia/gm/
Dtessellation.cpp82 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument
101 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument
156 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform;
190 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument
213 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument
264 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform;
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray()
62 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray()
65 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(const GrTexture* texture, in addSampler()
88 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
DGrGLUniformHandler.h17 class GrGLUniformHandler : public GrGLSLUniformHandler {
72 typedef GrGLSLUniformHandler INHERITED;
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h41 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
43 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.h61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler()
62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()

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