/external/skia/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.h | 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 73 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 95 GrGLSLUniformHandler* fUniformHandler; 115 GrGLSLUniformHandler* uniformHandler); 137 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument 143 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument 150 GrGLSLUniformHandler* uniformHandler, 183 GrGLSLUniformHandler*, 194 GrGLSLUniformHandler*, 247 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLXferProcessor.h | 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 30 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 54 GrGLSLUniformHandler* fUniformHandler; 106 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
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D | GrGLSLProgramBuilder.h | 34 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 35 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 84 virtual GrGLSLUniformHandler* uniformHandler() = 0; 85 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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D | GrGLSLFragmentProcessor.h | 28 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 29 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 96 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 110 GrGLSLUniformHandler* fUniformHandler;
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D | GrGLSLUniformHandler.h | 31 class GrGLSLUniformHandler { 40 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler() 102 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
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D | GrGLSLUniformHandler.cpp | 13 GrShaderVar GrGLSLUniformHandler::getUniformMapping(const GrFragmentProcessor& owner, in getUniformMapping() 24 GrShaderVar GrGLSLUniformHandler::liftUniformToVertexShader(const GrFragmentProcessor& owner, in liftUniformToVertexShader()
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D | GrGLSLGeometryProcessor.cpp | 76 GrGLSLUniformHandler* uniformHandler, in collectTransforms() 166 GrGLSLUniformHandler* uniformHandler) { in emitTransformCode() 252 GrGLSLUniformHandler* uniformHandler, in setupUniformColor() 304 GrGLSLUniformHandler* uniformHandler, in write_vertex_position() 385 GrGLSLUniformHandler* uniformHandler, in WriteOutputPosition() 403 GrGLSLUniformHandler* uniformHandler, in WriteLocalCoord()
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/external/skia/src/gpu/tessellate/ |
D | GrFillPathShader.cpp | 55 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform; 56 GrGLSLUniformHandler::UniformHandle fColorUniform; 57 GrGLSLUniformHandler::UniformHandle fPathBoundsUniform; 65 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode() 72 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode() 130 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode()
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D | GrFillPathShader.h | 13 class GrGLSLUniformHandler; variable 60 GrGLSLUniformHandler*) const = 0; 80 GrGLSLUniformHandler*) const override; 98 GrGLSLUniformHandler*) const override; 117 GrGLSLUniformHandler*) const override;
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D | GrStrokeTessellateShader.cpp | 407 const GrGLSLUniformHandler&, 411 const GrGLSLUniformHandler&, 456 GrGLSLUniformHandler::UniformHandle fTessArgsUniform; 457 GrGLSLUniformHandler::UniformHandle fTranslateUniform; 458 GrGLSLUniformHandler::UniformHandle fAffineMatrixUniform; 459 GrGLSLUniformHandler::UniformHandle fColorUniform; 465 const GrGLSLUniformHandler& uniformHandler, in getTessControlShaderGLSL() 825 const GrGLSLUniformHandler& uniformHandler, in getTessEvaluationShaderGLSL() 1319 GrGLSLUniformHandler::UniformHandle fTessControlArgsUniform; 1320 GrGLSLUniformHandler::UniformHandle fTranslateUniform; [all …]
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D | GrStencilPathShader.cpp | 105 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform; 116 const GrGLSLUniformHandler&, in createGLSLInstance() argument 173 const GrGLSLUniformHandler&, in createGLSLInstance() argument 215 const GrGLSLUniformHandler&, in createGLSLInstance() argument 262 const GrGLSLUniformHandler&, in createGLSLInstance() argument
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLXferProcessor.h | 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 30 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 50 GrGLSLUniformHandler* fUniformHandler; 100 GrGLSLUniformHandler*, in emitBlendCodeForDstRead() argument
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D | GrGLSLPrimitiveProcessor.h | 31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 71 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 95 GrGLSLUniformHandler* fUniformHandler; 129 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLGeometryProcessor.h | 36 GrGLSLUniformHandler*, 44 GrGLSLUniformHandler* uniformHandler, in emitTransforms() 66 GrGLSLUniformHandler* uniformHandler,
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D | GrGLSLProgramBuilder.h | 29 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 30 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 69 virtual GrGLSLUniformHandler* uniformHandler() = 0; 70 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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D | GrGLSLFragmentProcessor.h | 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 102 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 118 GrGLSLUniformHandler* fUniformHandler;
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D | GrGLSLUniformHandler.h | 32 class GrGLSLUniformHandler { 34 virtual ~GrGLSLUniformHandler() {} in ~GrGLSLUniformHandler() 93 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} in GrGLSLUniformHandler() function
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/external/skia/src/gpu/ |
D | GrSPIRVUniformHandler.cpp | 211 GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray( in internalAddUniformArray() 241 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 244 GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&, in addSampler() 284 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 288 GrGLSLUniformHandler::SamplerHandle handle) const { in samplerVariable() 292 GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() 62 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 65 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler( in addSampler() 86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 226 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() 266 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 269 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler() 304 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler() 307 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, in addInputSampler() 324 return GrGLSLUniformHandler::SamplerHandle(0); in addInputSampler()
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/external/skia/gm/ |
D | tessellation.cpp | 82 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument 101 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument 156 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform; 190 const GrGLSLUniformHandler&, in getTessControlShaderGLSL() argument 213 const GrGLSLUniformHandler&, in getTessEvaluationShaderGLSL() argument 264 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform;
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 27 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() 62 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 65 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(const GrTexture* texture, in addSampler() 88 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); in addSampler()
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D | GrGLUniformHandler.h | 17 class GrGLUniformHandler : public GrGLSLUniformHandler { 72 typedef GrGLSLUniformHandler INHERITED;
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.h | 41 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 43 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.h | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler()
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