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Searched refs:ImU32 (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui.h154 typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors) typedef
301 IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col);
311 …IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retriev…
312 …IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retriev…
313 …IMGUI_API ImU32 GetColorU32(ImU32 col); // retriev…
637 IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
638 IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
1692 …IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((ImU32)(G…
1707 …ImColor(ImU32 rgba) { float sc = 1.0f/255.0f; Value.x … in ImColor()
1710 …inline operator ImU32() const { return ImGui::ColorConvertFloat4… in ImU32() function
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Dimgui_draw.cpp618 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) in PrimRect()
633 …st::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) in PrimRectUV()
648 …Vec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) in PrimQuadUV()
669 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, … in AddPolyline()
685 const ImU32 col_trans = col & ~IM_COL32_A_MASK; in AddPolyline()
857 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) in AddConvexPolyFilled()
868 const ImU32 col_trans = col & ~IM_COL32_A_MASK; in AddConvexPolyFilled()
1046 void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) in AddLine()
1056 void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_… in AddRect()
1067 void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rou… in AddRectFilled()
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Dimgui_internal.h151 IMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
152 IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed = 0);
161 static inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashDa…
1062ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for Tree…
1435 … TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
1445 …IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true…
1447 …IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fil…
1450 IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
1457 …rArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
1458 …IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 co…
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Dimgui.cpp1033 …ow, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]…
1443 static const ImU32 GCrc32LookupTable[256] =
1466 ImU32 ImHashData(const void* data_p, size_t data_size, ImU32 seed) in ImHashData()
1468 ImU32 crc = ~seed; in ImHashData()
1470 const ImU32* crc32_lut = GCrc32LookupTable; in ImHashData()
1482 ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed) in ImHashStr()
1485 ImU32 crc = seed; in ImHashStr()
1487 const ImU32* crc32_lut = GCrc32LookupTable; in ImHashStr()
1756 ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) in ColorConvertU32ToFloat4()
1766 ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) in ColorConvertFloat4ToU32()
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Dimgui_widgets.cpp79 static const ImU32 IM_U32_MIN = 0;
80 static const ImU32 IM_U32_MAX = UINT_MAX; // (0xFFFFFFFF)
573 …const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_Butto… in ButtonEx()
647 …const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_Butto… in ArrowButtonEx()
683 ImU32 cross_col = GetColorU32(ImGuiCol_Text); in CloseButton()
701ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHover… in CollapseButton()
833 …const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_Scroll… in Scrollbar()
896 …const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_Butto… in ImageButton()
1258 …const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : (hovered && g.HoveredIdTimer >= ho… in SplitterBehavior()
1310 const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); in BeginCombo()
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Dimgui_memory_editor.h98ImU32 HighlightColor; // // background color of highlig…
273 const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text);
274 …const ImU32 color_disabled = OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_…
/external/skia/tools/viewer/
DImGuiLayer.h63 void fillColor(ImU32 color) { in fillColor()
67 void dragPoint(SkPoint* p, bool tooltip = false, ImU32 color = 0xFFFFFFFF) {