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Searched refs:PositionAttrib (Results 1 – 25 of 74) sorted by relevance

123

/external/angle/src/tests/gl_tests/
DOcclusionQueriesTest.cpp58 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P()
65 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P()
107 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P()
173 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
179 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P()
241 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
294 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
340 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
355 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P()
408 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DSRGBFramebufferTest.cpp105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
228 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
235 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DVulkanPerformanceCounterTest.cpp85 drawQuad(*program, essl1_shaders::PositionAttrib(), 0.5f); in setupClearAndDrawForInvalidateTest()
202 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
258 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
263 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
303 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
335 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
425 drawQuad(gradientProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
575 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
587 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
622 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DUniformBufferTest.cpp75 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
138 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
147 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
178 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
190 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
226 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
284 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
293 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
302 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
556 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DMultisampledRenderToTextureTest.cpp111 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults()
128 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad()
612 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon()
629 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon()
684 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
707 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
778 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
789 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
840 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib());
857 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib());
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DBlitFramebufferANGLETest.cpp398 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
429 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
514 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
543 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
580 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
617 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
650 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
720 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
773 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
792 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P()
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DDiscardFramebufferEXTTest.cpp145 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.05f); in TEST_P()
206 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P()
210 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P()
214 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P()
218 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P()
226 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.05f); in TEST_P()
DTransformFeedbackTest.cpp113 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
168 drawQuad(mProgram, essl1_shaders::PositionAttrib(), z); in TEST_P()
230 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
311 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
427 drawQuad(verifyUbo, essl3_shaders::PositionAttrib(), 0.5); in TEST_P()
441 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
493 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest()
690 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
1517 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P()
1599 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
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DFramebufferTest.cpp314 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
359 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
518 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P()
536 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P()
688 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
887 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
903 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
932 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
948 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
976 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
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DGLSLTest.cpp610 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
670 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
1153 drawQuad(program1, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1166 drawQuad(program2, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1867 const GLint positionLocation = glGetAttribLocation(program1, essl1_shaders::PositionAttrib()); in TEST_P()
2071 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2094 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2119 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2145 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
2210 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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DVulkanUniformUpdatesTest.cpp232 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
236 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
241 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
245 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
311 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
315 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
320 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
324 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
DDepthStencilFormatsTest.cpp106 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
115 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
126 drawQuad(programBlue.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer()
863 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
954 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
968 drawQuad(program.get(), essl1_shaders::PositionAttrib(), -0.1f); in TEST_P()
975 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.1f); in TEST_P()
1015 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()
1020 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()
1036 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P()
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DReadOnlyFeedbackLoopTest.cpp102 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P()
133 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.7f, 1.0f); in TEST_P()
142 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.0f, 1.0f); in TEST_P()
DAtomicCounterBufferTest.cpp175 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
226 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
298 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
558 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
584 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
DGetImageTest.cpp94 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
177 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
252 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
275 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
326 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
362 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
396 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
DColorMaskTest.cpp60 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
69 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
DClearTest.cpp74 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth()
75 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth()
92 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil()
370 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
407 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P()
516 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
612 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
663 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1349 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
1684 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), maskDepth ? 1.0f : 0.0f); in maskedScissoredColorDepthStencilClear()
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DViewportTest.cpp64 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 0.25f); in runTest()
258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
DMultisampleTest.cpp242 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
291 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
337 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
438 drawQuad(transparentRedProgram, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
447 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
DStateChangeTest.cpp295 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
844 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P()
983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P()
1360 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1401 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1443 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1531 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in blendAndVerifyColor()
1710 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1766 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1823 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
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DDepthStencilTest.cpp142 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected()
157 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected()
236 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked()
307 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
343 drawQuad(program, essl3_shaders::PositionAttrib(), positionZ, 1.0f); in drawAndCompareDepth()
DMultithreadingTest.cpp274 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
317 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
370 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
425 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
570 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in textureThreadFunction()
584 drawQuad(redProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in textureThreadFunction()
652 drawQuad(texProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in mainThreadDraw()
DLinkAndRelinkTest.cpp178 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
186 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
193 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
DTimerQueriesTest.cpp116 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
379 drawQuad(contexts[0].program, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
445 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
509 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
/external/angle/util/
Dshader_utils.h60 ANGLE_UTIL_EXPORT const char *PositionAttrib();
116 ANGLE_UTIL_EXPORT const char *PositionAttrib();
160 ANGLE_UTIL_EXPORT const char *PositionAttrib();

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