/external/angle/src/tests/gl_tests/ |
D | OcclusionQueriesTest.cpp | 58 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P() 65 drawQuad(mProgram, essl1_shaders::PositionAttrib(), in TEST_P() 107 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); // this quad should not be occluded in TEST_P() 173 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 179 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 1.0); in TEST_P() 241 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 294 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 340 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 355 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f, 0.5f); in TEST_P() 408 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | SRGBFramebufferTest.cpp | 105 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 109 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 146 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 152 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 157 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 161 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 190 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 194 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 228 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 235 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | VulkanPerformanceCounterTest.cpp | 85 drawQuad(*program, essl1_shaders::PositionAttrib(), 0.5f); in setupClearAndDrawForInvalidateTest() 202 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 258 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 263 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 303 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 335 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 425 drawQuad(gradientProgram, essl31_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 575 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 587 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 622 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | UniformBufferTest.cpp | 75 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 138 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 147 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 178 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 190 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 226 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 284 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 293 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 302 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() 556 drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | MultisampledRenderToTextureTest.cpp | 111 drawQuad(mCopyTextureProgram, essl1_shaders::PositionAttrib(), 0.5f); in verifyResults() 128 drawQuad(program, essl1_shaders::PositionAttrib(), 0.0f); in clearAndDrawQuad() 612 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon() 629 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib()); in colorAttachmentMultisampleDrawTestCommon() 684 drawQuad(drawGreen, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 707 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 778 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 789 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 840 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); 857 GLint positionLocation2 = glGetAttribLocation(program2, essl1_shaders::PositionAttrib()); [all …]
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D | BlitFramebufferANGLETest.cpp | 398 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 429 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 514 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 543 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 580 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 617 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 650 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 720 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 773 drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 792 drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f); in TEST_P() [all …]
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D | DiscardFramebufferEXTTest.cpp | 145 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.05f); in TEST_P() 206 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P() 210 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.1f); in TEST_P() 214 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P() 218 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue + 0.1f); in TEST_P() 226 drawQuad(program, essl1_shaders::PositionAttrib(), depthDrawValue - 0.05f); in TEST_P()
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D | TransformFeedbackTest.cpp | 113 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 168 drawQuad(mProgram, essl1_shaders::PositionAttrib(), z); in TEST_P() 230 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 311 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 427 drawQuad(verifyUbo, essl3_shaders::PositionAttrib(), 0.5); in TEST_P() 441 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 493 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest() 690 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 1517 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() 1599 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() [all …]
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D | FramebufferTest.cpp | 314 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 359 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 518 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0); in TEST_P() 536 drawQuad(drawColor, essl1_shaders::PositionAttrib(), 0.95f); in TEST_P() 688 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 887 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 903 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 932 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 948 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 976 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() [all …]
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D | GLSLTest.cpp | 610 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 670 drawQuad(program, essl3_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 1153 drawQuad(program1, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 1166 drawQuad(program2, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 1867 const GLint positionLocation = glGetAttribLocation(program1, essl1_shaders::PositionAttrib()); in TEST_P() 2071 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 2094 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 2119 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 2145 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 2210 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() [all …]
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D | VulkanUniformUpdatesTest.cpp | 232 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 236 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 241 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 245 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 311 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 315 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 320 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 324 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
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D | DepthStencilFormatsTest.cpp | 106 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 115 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 126 drawQuad(programBlue.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in verifyDepthRenderBuffer() 863 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 954 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 1.0f); in TEST_P() 968 drawQuad(program.get(), essl1_shaders::PositionAttrib(), -0.1f); in TEST_P() 975 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.1f); in TEST_P() 1015 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P() 1020 drawQuad(programRed.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P() 1036 drawQuad(programGreen.get(), essl1_shaders::PositionAttrib(), depthValue * 2 - 1); in TEST_P() [all …]
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D | ReadOnlyFeedbackLoopTest.cpp | 102 drawQuad(colorFillProgram, essl1_shaders::PositionAttrib(), depthValue, 0.6f); in TEST_P() 133 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.7f, 1.0f); in TEST_P() 142 drawQuad(textureFillProgram, essl1_shaders::PositionAttrib(), 0.0f, 1.0f); in TEST_P()
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D | AtomicCounterBufferTest.cpp | 175 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 226 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 298 drawQuad(program.get(), essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 558 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); in TEST_P() 584 drawQuad(program, essl31_shaders::PositionAttrib(), 0.0f); in TEST_P()
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D | GetImageTest.cpp | 94 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 177 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 252 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 275 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 326 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 362 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P() 396 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5, 1.0f, true); in TEST_P()
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D | ColorMaskTest.cpp | 60 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 69 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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D | ClearTest.cpp | 74 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 - 0.01f); in verifyDepth() 75 drawQuad(depthTestProgramFail, essl1_shaders::PositionAttrib(), depthValue * 2 - 1 + 0.01f); in verifyDepth() 92 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in verifyStencil() 370 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 407 GLint positionLocation = glGetAttribLocation(program, angle::essl1_shaders::PositionAttrib()); in TEST_P() 516 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 612 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 663 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1349 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P() 1684 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), maskDepth ? 1.0f : 0.0f); in maskedScissoredColorDepthStencilClear() [all …]
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D | ViewportTest.cpp | 64 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f, 0.25f); in runTest() 258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
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D | MultisampleTest.cpp | 242 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 291 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 337 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 438 drawQuad(transparentRedProgram, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 447 drawQuad(blueProgram, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
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D | StateChangeTest.cpp | 295 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P() 844 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P() 983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() 1360 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1401 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1443 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1531 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in blendAndVerifyColor() 1710 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1766 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 1823 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() [all …]
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D | DepthStencilTest.cpp | 142 drawQuad(depthTestProgram, essl1_shaders::PositionAttrib(), 0.123f); in ensureDepthUnaffected() 157 drawQuad(stencilTestProgram, essl1_shaders::PositionAttrib(), 0.0f); in ensureStencilUnaffected() 236 drawQuad(redProgram, essl1_shaders::PositionAttrib(), 0.2f); in prepareSingleEmulatedWithPacked() 307 drawQuad(drawRed, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P() 343 drawQuad(program, essl3_shaders::PositionAttrib(), positionZ, 1.0f); in drawAndCompareDepth()
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D | MultithreadingTest.cpp | 274 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 317 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 370 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 425 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() 570 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in textureThreadFunction() 584 drawQuad(redProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in textureThreadFunction() 652 drawQuad(texProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in mainThreadDraw()
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D | LinkAndRelinkTest.cpp | 178 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 186 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P() 193 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
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D | TimerQueriesTest.cpp | 116 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 379 drawQuad(contexts[0].program, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 445 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P() 509 drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.8f); in TEST_P()
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/external/angle/util/ |
D | shader_utils.h | 60 ANGLE_UTIL_EXPORT const char *PositionAttrib(); 116 ANGLE_UTIL_EXPORT const char *PositionAttrib(); 160 ANGLE_UTIL_EXPORT const char *PositionAttrib();
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