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Searched refs:allocateMem (Results 1 – 4 of 4) sorted by relevance

/external/OpenCL-CTS/test_common/gl/
Dhelpers.h266 bool allocateMem, MTdata d);
271 bool allocateMem, MTdata d);
276 bool allocateMem, MTdata d);
282 int *outError, bool allocateMem, MTdata d );
288 int *outError, bool allocateMem, MTdata d );
295 int *outError, MTdata d, bool allocateMem = true );
302 int *outError, bool allocateMem, MTdata d,
310 int *outError, bool allocateMem, MTdata d,
331 int *outError, MTdata d, bool allocateMem );
Dhelpers.cpp39 bool allocateMem, MTdata d) in CreateGLTexture1DArray() argument
105 if( !allocateMem ) { in CreateGLTexture1DArray()
110 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1DArray()
127 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1DArray()
152 bool allocateMem, MTdata d) in CreateGLTexture2DArray() argument
170 if( type == kFloat && allocateMem ) in CreateGLTexture2DArray()
179 else if( !allocateMem ) in CreateGLTexture2DArray()
220 if( !allocateMem ) in CreateGLTexture2DArray()
226 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2DArray()
244 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2DArray()
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/external/OpenCL-CTS/test_common/gles/
Dhelpers.cpp41 int *outError, bool allocateMem, MTdata d ) in CreateGLTexture2D() argument
68 if(allocateMem) in CreateGLTexture2D()
148 if( !allocateMem ) in CreateGLTexture2D()
155 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2D()
182 int *outError, MTdata d, bool allocateMem) in CreateGLTexture3D() argument
188 if( type == kFloat && allocateMem ) in CreateGLTexture3D()
197 else if( !allocateMem ) in CreateGLTexture3D()
235 if( !allocateMem ) in CreateGLTexture3D()
242 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture3D()
430 int *outError, MTdata d, bool allocateMem ) in CreateGLRenderbuffer() argument
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Dhelpers.h190 int *outError, bool allocateMem, MTdata d );
197 int *outError, MTdata d, bool allocateMem = true );
211 int *outError, MTdata d, bool allocateMem );