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Searched refs:bindBufferBase (Results 1 – 25 of 112) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAdjacency.cpp178 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in deinit()
179 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, 0); in deinit()
360 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_adjacency_geometry_bo_id); in iterate()
361 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, m_geometry_bo_id); in iterate()
365 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_geometry_bo_id); in iterate()
DesextcGeometryShaderInput.cpp444 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_object_id); in iterate()
503 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit()
670 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_object_id); in iterate()
730 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit()
DesextcGeometryShaderQualifiers.cpp218 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in iterate()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderMaxPatchVertices.cpp230 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
231 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, 0 /* buffer */); in deinit()
772 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_bo_id_f_1); in iterate()
775 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, m_bo_id_i_1); in iterate()
814 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id_f_2); in iterate()
817 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, m_bo_id_i_2); in iterate()
DesextcTessellationShaderTessellation.cpp265 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
522 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
789 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
1120 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
1356 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in iterate()
1608 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
1850 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
2363 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in iterate()
2387 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in iterate()
DesextcTessellationShaderVertexOrdering.cpp66 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
195 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in initTest()
319 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
DesextcTessellationShaderBarrier.cpp97 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
175 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
DesextcTessellationShaderTCTE.cpp96 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
216 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
1204 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
1498 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
1811 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
2266 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
3147 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
3303 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
3719 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
3884 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
DesextcTessellationShaderXFB.cpp81 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit()
557 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
/external/deqp/modules/gles31/functional/
Des31fBasicComputeShaderTests.cpp192 gl.bindBufferBase(GL_UNIFORM_BUFFER, 0, *inputBuffer); in iterate()
203 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer); in iterate()
315 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *inputBuffer); in iterate()
326 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *outputBuffer); in iterate()
434 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
542 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer0); in iterate()
549 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer1); in iterate()
654 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
759 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *tempBuffer); in iterate()
776 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
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Des31fSynchronizationTests.cpp344 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf); in runCompute()
349 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf); in runCompute()
350 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageBuf); in runCompute()
373 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_resultBuf); in runCompute()
1472 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storageIDs[cmd.targetHandle]); in runCommand()
1534 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageIDs[cmd.targetHandle0]); in runCommand()
1535 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageIDs[cmd.targetHandle1]); in runCommand()
1552 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_operationResultStorages[stepNdx]); in runCommand()
1578 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storageIDs[cmd.targetHandle]); in runCommand()
1624 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageIDs[targetHandle]); in runSingleRead()
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Des31fSSBOArrayLengthTests.cpp112 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBufferID); in init()
113 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_targetBufferID); in init()
/external/angle/src/libANGLE/renderer/gl/
DTransformFeedbackGL.cpp103 ANGLE_GL_TRY(context, mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer()
110 ANGLE_GL_TRY(context, mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferParamValueIntToFloatConversion.cpp195 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate()
265 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
DesextcTextureBufferTextureBufferRange.cpp783 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in cleanIteration()
784 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in cleanIteration()
785 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in cleanIteration()
786 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, 0); in cleanIteration()
945 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_tf_size_buffer_id); in iterate()
947 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, m_tf_value_buffer_id); in iterate()
1007 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_size_id); in iterate()
1009 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_ssbo_value_id); in iterate()
DesextcTextureBufferOperations.cpp389 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_bo_id); in iterateFirstPhase()
414 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in iterateFirstPhase()
660 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinitFirstPhase()
1211 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_tb_bo_id); in initializeBufferObjectData()
1224 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in initializeBufferObjectData()
1295 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in deinit()
1498 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_tb_bo_id); in initializeBufferObjectData()
DesextcTextureBufferMAXSizeValidation.cpp223 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate()
292 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5UniformBlocksArrayIndexing.cpp151 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in initTest()
202 gl.bindBufferBase(GL_UNIFORM_BUFFER, index_value, m_uniform_buffer_ids[index_value]); in iterate()
DesextcGPUShader5FmaAccuracy.cpp289 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit()
387 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in executePass()
DesextcGPUShader5AtomicCountersArrayIndexing.cpp111 gl.bindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, m_buffer_id); in initTest()
DesextcGPUShader5FmaPrecision.cpp254 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_vbo_result_fma_id); in initTest()
257 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, m_vbo_result_std_id); in initTest()
DesextcGPUShader5SSBOArrayIndexing.cpp132 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_ssbo_buffer_ids[index]); in initTest()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackTests.cpp429 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0); in testExtension1()
503 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1()
544 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1()
595 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1()
628 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1()
676 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1()
709 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in testExtension1()
732 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1()
757 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1()
1015 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension2()
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/external/deqp/framework/opengl/
DgluStateReset.cpp461 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateES()
474 gl.bindBufferBase(GL_ATOMIC_COUNTER_BUFFER, ndx, 0); in resetStateES()
483 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, ndx, 0); in resetStateES()
515 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, ndx, 0); in resetStateES()
1083 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateGLCore()
1119 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, ndx, 0); in resetStateGLCore()
/external/deqp/external/openglcts/modules/common/subgroups/
DglcSubgroupsTestsUtils.cpp1127 …gl.bindBufferBase(inputBuffers[ndx]->getType(), extraData[ndx].binding, inputBuffers[ndx]->getId()… in makeTessellationEvaluationFrameBufferTest()
1311 …gl.bindBufferBase(inputBuffers[ndx]->getType(), extraData[ndx].binding, inputBuffers[ndx]->getId()… in makeGeometryFrameBufferTest()
1520 …gl.bindBufferBase(inputBuffers[ndx]->getType(), getResultBinding(stagesVector[ndx]), inputBuffers[… in allStages()
1557 …gl.bindBufferBase(inputBuffers[ndx]->getType(), extraDatas[datasNdx].binding, inputBuffers[ndx]->g… in allStages()
1761 …gl.bindBufferBase(inputBuffers[ndx]->getType(), extraData[ndx].binding, inputBuffers[ndx]->getId()… in makeVertexFrameBufferTest()
1933 gl.bindBufferBase(inputBuffers[i]->getType(), extraDatas[i].binding, inputBuffers[i]->getId()); in makeFragmentFrameBufferTest()
2079 gl.bindBufferBase(resultBuffer.getType(), 0, resultBuffer.getId()); in makeComputeTest()
2097 gl.bindBufferBase(inputBuffers[i]->getType(), inputs[i].binding, inputBuffers[i]->getId()); in makeComputeTest()

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