/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAdjacency.cpp | 178 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in deinit() 179 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, 0); in deinit() 360 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_adjacency_geometry_bo_id); in iterate() 361 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, m_geometry_bo_id); in iterate() 365 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_geometry_bo_id); in iterate()
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D | esextcGeometryShaderInput.cpp | 444 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_object_id); in iterate() 503 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit() 670 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_object_id); in iterate() 730 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit()
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D | esextcGeometryShaderQualifiers.cpp | 218 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in iterate()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderMaxPatchVertices.cpp | 230 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 231 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, 0 /* buffer */); in deinit() 772 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_bo_id_f_1); in iterate() 775 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, m_bo_id_i_1); in iterate() 814 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id_f_2); in iterate() 817 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, m_bo_id_i_2); in iterate()
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D | esextcTessellationShaderTessellation.cpp | 265 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 522 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 789 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 1120 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 1356 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in iterate() 1608 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 1850 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 2363 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in iterate() 2387 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in iterate()
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D | esextcTessellationShaderVertexOrdering.cpp | 66 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 195 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in initTest() 319 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
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D | esextcTessellationShaderBarrier.cpp | 97 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 175 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
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D | esextcTessellationShaderTCTE.cpp | 96 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 216 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 1204 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 1498 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 1811 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 2266 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 3147 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 3303 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest() 3719 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 3884 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
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D | esextcTessellationShaderXFB.cpp | 81 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, 0 /* buffer */); in deinit() 557 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_bo_id); in initTest()
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/external/deqp/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 192 gl.bindBufferBase(GL_UNIFORM_BUFFER, 0, *inputBuffer); in iterate() 203 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer); in iterate() 315 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *inputBuffer); in iterate() 326 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *outputBuffer); in iterate() 434 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate() 542 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer0); in iterate() 549 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer1); in iterate() 654 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate() 759 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *tempBuffer); in iterate() 776 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate() [all …]
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D | es31fSynchronizationTests.cpp | 344 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf); in runCompute() 349 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf); in runCompute() 350 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageBuf); in runCompute() 373 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_resultBuf); in runCompute() 1472 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storageIDs[cmd.targetHandle]); in runCommand() 1534 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageIDs[cmd.targetHandle0]); in runCommand() 1535 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageIDs[cmd.targetHandle1]); in runCommand() 1552 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_operationResultStorages[stepNdx]); in runCommand() 1578 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storageIDs[cmd.targetHandle]); in runCommand() 1624 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageIDs[targetHandle]); in runSingleRead() [all …]
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D | es31fSSBOArrayLengthTests.cpp | 112 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBufferID); in init() 113 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_targetBufferID); in init()
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/external/angle/src/libANGLE/renderer/gl/ |
D | TransformFeedbackGL.cpp | 103 ANGLE_GL_TRY(context, mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer() 110 ANGLE_GL_TRY(context, mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 195 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate() 265 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
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D | esextcTextureBufferTextureBufferRange.cpp | 783 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in cleanIteration() 784 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in cleanIteration() 785 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in cleanIteration() 786 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, 0); in cleanIteration() 945 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_tf_size_buffer_id); in iterate() 947 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, m_tf_value_buffer_id); in iterate() 1007 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_size_id); in iterate() 1009 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_ssbo_value_id); in iterate()
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D | esextcTextureBufferOperations.cpp | 389 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_bo_id); in iterateFirstPhase() 414 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in iterateFirstPhase() 660 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinitFirstPhase() 1211 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_tb_bo_id); in initializeBufferObjectData() 1224 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in initializeBufferObjectData() 1295 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in deinit() 1498 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_tb_bo_id); in initializeBufferObjectData()
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D | esextcTextureBufferMAXSizeValidation.cpp | 223 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate() 292 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 151 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in initTest() 202 gl.bindBufferBase(GL_UNIFORM_BUFFER, index_value, m_uniform_buffer_ids[index_value]); in iterate()
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D | esextcGPUShader5FmaAccuracy.cpp | 289 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */); in deinit() 387 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* index */ in executePass()
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D | esextcGPUShader5AtomicCountersArrayIndexing.cpp | 111 gl.bindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, m_buffer_id); in initTest()
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D | esextcGPUShader5FmaPrecision.cpp | 254 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* index */, m_vbo_result_fma_id); in initTest() 257 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1 /* index */, m_vbo_result_std_id); in initTest()
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D | esextcGPUShader5SSBOArrayIndexing.cpp | 132 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_ssbo_buffer_ids[index]); in initTest()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.cpp | 429 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, index_count, m_buffer_0); in testExtension1() 503 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1() 544 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1() 595 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1() 628 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1() 676 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1() 709 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in testExtension1() 732 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1() 757 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension1() 1015 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_buffer_0); in testExtension2() [all …]
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 461 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateES() 474 gl.bindBufferBase(GL_ATOMIC_COUNTER_BUFFER, ndx, 0); in resetStateES() 483 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, ndx, 0); in resetStateES() 515 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, ndx, 0); in resetStateES() 1083 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateGLCore() 1119 gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, ndx, 0); in resetStateGLCore()
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/external/deqp/external/openglcts/modules/common/subgroups/ |
D | glcSubgroupsTestsUtils.cpp | 1127 …gl.bindBufferBase(inputBuffers[ndx]->getType(), extraData[ndx].binding, inputBuffers[ndx]->getId()… in makeTessellationEvaluationFrameBufferTest() 1311 …gl.bindBufferBase(inputBuffers[ndx]->getType(), extraData[ndx].binding, inputBuffers[ndx]->getId()… in makeGeometryFrameBufferTest() 1520 …gl.bindBufferBase(inputBuffers[ndx]->getType(), getResultBinding(stagesVector[ndx]), inputBuffers[… in allStages() 1557 …gl.bindBufferBase(inputBuffers[ndx]->getType(), extraDatas[datasNdx].binding, inputBuffers[ndx]->g… in allStages() 1761 …gl.bindBufferBase(inputBuffers[ndx]->getType(), extraData[ndx].binding, inputBuffers[ndx]->getId()… in makeVertexFrameBufferTest() 1933 gl.bindBufferBase(inputBuffers[i]->getType(), extraDatas[i].binding, inputBuffers[i]->getId()); in makeFragmentFrameBufferTest() 2079 gl.bindBufferBase(resultBuffer.getType(), 0, resultBuffer.getId()); in makeComputeTest() 2097 gl.bindBufferBase(inputBuffers[i]->getType(), inputs[i].binding, inputBuffers[i]->getId()); in makeComputeTest()
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