Searched refs:color_out (Results 1 – 25 of 128) sorted by relevance
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_aa_point.c | 44 unsigned color_out; // frag color out register member 70 ts->color_out = decl->Range.First; in aa_decl() 220 dst->Register.Index == (int)ts->color_out) { in aa_inst() 238 assert(ts->color_out != INVALID_INDEX); in aa_epilog() 243 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog() 249 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog() 295 transform.color_out = INVALID_INDEX; in tgsi_add_aa_point()
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | spv.specTexture.frag.out | 13 Name 9 "color_out" 16 Decorate 9(color_out) Location 0 26 9(color_out): 8(ptr) Variable Output 42 Store 9(color_out) 22
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/external/deqp-deps/amber/tests/cases/ |
D | draw_array_instanced.amber | 19 layout(location = 0) out vec4 color_out; 28 color_out = colors[gl_InstanceIndex]; 35 layout(location = 0) out vec4 color_out; 38 color_out = color_in;
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D | vertex_rate_instance.amber | 20 layout(location = 0) out vec4 color_out; 24 color_out = color_in; 31 layout(location = 0) out vec4 color_out; 34 color_out = color_in;
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D | multiple_samplers.amber | 20 layout(location = 0) out vec4 color_out; 22 color_out = vec4(1.0, 0.0, 0.0, 1.0); 40 layout(location = 0) out vec4 color_out; 48 color_out = texture(tex_sampler_white, texcoords_in); 50 color_out = texture(tex_sampler_black, texcoords_in);
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D | texture_base_mip_level.amber | 22 layout(location = 0) out vec4 color_out; 27 color_out = vec4(texture(tex, vec2(0.5))); 35 layout(location = 0) out vec4 color_out; 38 color_out = color_in;
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D | draw_combined_image_sampler.amber | 20 layout(location = 0) out vec4 color_out; 22 color_out = vec4(1.0, 0.0, 0.0, 1.0); 40 layout(location = 0) out vec4 color_out; 43 color_out = texture(tex_sampler, texcoords_in);
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D | clear_partial_overwrite.vkscript | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | magfilter_linear.amber | 20 layout(location = 0) out vec4 color_out; 22 color_out = vec4(1.0, 0.0, 0.0, 1.0); 40 layout(location = 0) out vec4 color_out; 44 color_out = texture(sampler2D(tex, tex_sampler), texcoords_in);
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D | draw_storageimage.amber | 19 layout(location = 0) out vec4 color_out; 21 color_out = vec4(1.0, 0.0, 0.0, 1.0); 26 layout(location = 0) out vec4 color_out; 30 color_out = imageLoad(texture, ivec2(gl_FragCoord.xy));
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D | magfilter_nearest.amber | 20 layout(location = 0) out vec4 color_out; 22 color_out = vec4(1.0, 0.0, 0.0, 1.0); 40 layout(location = 0) out vec4 color_out; 44 color_out = texture(sampler2D(tex, tex_sampler), texcoords_in);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.specTexture.frag.out | 13 Name 9 "color_out" 16 Decorate 9(color_out) Location 0 26 9(color_out): 8(ptr) Variable Output 42 Store 9(color_out) 22
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/external/deqp/external/vulkancts/data/vulkan/amber/provoking_vertex/ |
D | triangle_list_with_adjacency.amber | 23 layout(location = 0) flat out vec4 color_out; 27 color_out = color_in; 34 layout(location = 0) out vec4 color_out; 37 color_out = color_in;
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D | line_strip_with_adjacency.amber | 23 layout(location = 0) flat out vec4 color_out; 27 color_out = color_in; 34 layout(location = 0) out vec4 color_out; 37 color_out = color_in;
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D | line_list.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | line_strip.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | line_list_with_adjacency.amber | 23 layout(location = 0) flat out vec4 color_out; 27 color_out = color_in; 34 layout(location = 0) out vec4 color_out; 37 color_out = color_in;
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D | triangle_strip_with_adjacency.amber | 23 layout(location = 0) flat out vec4 color_out; 27 color_out = color_in; 34 layout(location = 0) out vec4 color_out; 37 color_out = color_in;
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D | triangle_strip.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | triangle_list.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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D | triangle_fan.amber | 21 layout(location = 0) flat out vec4 color_out; 25 color_out = color_in; 32 layout(location = 0) out vec4 color_out; 35 color_out = color_in;
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/external/deqp/external/vulkancts/data/vulkan/amber/texture/subgroup_lod/ |
D | texture_grad.amber | 24 layout(location = 0) out vec4 color_out; 35 color_out = vec4(textureGrad(tex, vec2(0.5), v, v)); 43 layout(location = 0) out vec4 color_out; 46 color_out = color_in;
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/external/deqp/external/vulkancts/data/vulkan/amber/texture/texel_buffer/uniform/snorm/ |
D | r16-snorm.amber | 19 layout(location = 0) out vec4 color_out; 24 color_out = (texelFetch(texels, int(gl_FragCoord.x) % 35) + vec4(1.0)) / vec4(2.0); 25 color_out.g = 0; 26 color_out.b = 0; 27 color_out.a = 1;
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D | r8-snorm.amber | 19 layout(location = 0) out vec4 color_out; 24 color_out = (texelFetch(texels, int(gl_FragCoord.x) % 39) + vec4(1.0)) / vec4(2.0); 25 color_out.g = 0; 26 color_out.b = 0; 27 color_out.a = 1;
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/external/deqp/external/vulkancts/data/vulkan/amber/combined_operations/ |
D | negintdivand.amber | 31 layout(location = 0) out vec4 color_out; 36 color_out = vec4(1, 0, 0, 1); 38 color_out = vec4(0, 1, 1, 1);
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