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Searched refs:drawArrays (Results 1 – 25 of 247) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp399 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
408 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
550 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
559 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
650 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
656 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
667 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
673 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
801 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
808 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
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Des2fClipControlTests.cpp473 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
672 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate()
862 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
1206 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
1394 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp402 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
411 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
553 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
562 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
652 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
658 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
669 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
675 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
803 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
810 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
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Des3fMultiviewTests.cpp282 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
292 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcPolygonOffsetClampTests.cpp373 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
389 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
404 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
414 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test()
478 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in readDepthValue()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAPI.cpp367 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate()
1328 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate()
1703 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
2068 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
2399 gl.drawArrays(GL_POINTS, 0, n_draw_call_vertices); in iterate()
2717 gl.drawArrays(GL_POINTS, 0 /*starting index*/, number_of_indices); in iterate()
2926 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
3179 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate()
3195 gl.drawArrays(GL_LINES, 0 /*starting index*/, 2 /*number of indices*/); in iterate()
3208 gl.drawArrays(GL_LINE_LOOP, 0 /*starting index*/, 2 /*number of indices*/); in iterate()
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DesextcGeometryShaderInput.cpp454 gl.drawArrays(GL_TRIANGLES, 0 /* first */, 3 /* one triangle */); in iterate()
683 gl.drawArrays(test->draw_call_mode, 0, /* first */ in iterate()
1005 gl.drawArrays(GL_POINTS, 0 /* first */, 2 /* count */); in iterate()
1271 gl.drawArrays(GL_POINTS, 0 /* first */, 8 /* count */); in iterate()
DesextcGeometryShaderClipping.cpp211 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
DesextcGeometryShaderQualifiers.cpp239 gl.drawArrays(GL_TRIANGLES, 0, /* first */ in iterate()
/external/angle/src/libANGLE/
DContext.inl.h122 ANGLE_INLINE void Context::drawArrays(PrimitiveMode mode, GLint first, GLsizei count) in drawArrays() function
132 ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count)); in drawArrays()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp262 angle::Result Context11::drawArrays(const gl::Context *context, in drawArrays() function in rx::Context11
270 return mRenderer->drawArrays(context, mode, first, count, 0, 0); in drawArrays()
283 return mRenderer->drawArrays(context, mode, first, count, instanceCount, 0); in drawArraysInstanced()
297 return mRenderer->drawArrays(context, mode, first, count, instanceCount, baseInstance); in drawArraysInstancedBaseInstance()
424 return mRenderer->drawArrays(context, mode, cmd->first, cmd->count, cmd->instanceCount, in drawArraysIndirect()
480 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], 0, 0)); \
487 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \
495 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackOverflowQueryTests.cpp1113 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult()
1128 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult()
1346 gl.drawArrays(GL_POINTS, 0, count); in drawPoints()
1356 gl.drawArrays(GL_TRIANGLES, 0, count * 3); in drawTriangles()
1833 gl.drawArrays(GL_POINTS, 0, count0); in drawStreams()
1836 gl.drawArrays(GL_POINTS, 0, count1); in drawStreams()
1839 gl.drawArrays(GL_POINTS, 0, count2); in drawStreams()
1842 gl.drawArrays(GL_POINTS, 0, count3); in drawStreams()
Dgl4cClipControlTests.cpp479 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
668 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
857 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
1042 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate()
1232 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
Dgl3cGPUShader5Tests.cpp570 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in executeTestCase()
834 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
1100 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp138 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
146 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
154 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize()
237 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferRenderable()
Des31fTessellationGeometryInteractionTests.cpp305 gl.drawArrays(GL_PATCHES, 0, 4); in iterate()
599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); in iterate()
604 … gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); in iterate()
1066 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithFeedback()
1153 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithoutFeedback()
1859 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
1864 gl.drawArrays(GL_POINTS, 0, 1); in renderTo()
2490 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo()
2931 gl.drawArrays(GL_PATCHES, 0, 3); in iterate()
Des31fMultisampleShaderRenderCase.cpp504 gl.drawArrays(m_renderMode, 0, m_renderCount); in drawOneIteration()
588 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration()
650 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp581 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
633 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
993 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
1657 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate()
1680 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2277 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate()
2297 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2620 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate()
3010 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_draw_parameters.txt76 - drawArrays/drawElements
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp379 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
394 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in drawPatch()
663 gl.drawArrays(GL_TRIANGLES, 0 /* first */, n_draw_call_vertices); in drawPatch()
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp2047 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2048 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2110 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2111 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2472 gl.drawArrays(GL_POINTS, 0, 1); in useBuffer()
2473 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1); in useBuffer()
3263 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1); in drawBufferRange()
3264 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1); in drawBufferRange()
4366 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4384 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
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/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp231 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in init()
426 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in render()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageTextureSize.cpp586 gl.drawArrays(GL_POINTS, 0, 1); in runShaders()
718 gl.drawArrays(GL_POINTS, 0, 1); in runShaders()
887 gl.drawArrays(m_glExtTokens.PATCHES, 0, 1); in runShaders()
1436 gl.drawArrays(GL_POINTS, 0, 1); in runShaders()
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/src/
Dgles31-khr-master.txt1130 KHR-GLES31.core.draw_indirect.basic-drawArrays-singlePrimitive
1131 KHR-GLES31.core.draw_indirect.basic-drawArrays-manyPrimitives
1132 KHR-GLES31.core.draw_indirect.basic-drawArrays-instancing
1133 KHR-GLES31.core.draw_indirect.basic-drawArrays-xfbPaused
1138 KHR-GLES31.core.draw_indirect.basic-drawArrays-simple
1139 KHR-GLES31.core.draw_indirect.basic-drawArrays-noFirst
1140 KHR-GLES31.core.draw_indirect.basic-drawArrays-bufferOffset
1141 KHR-GLES31.core.draw_indirect.basic-drawArrays-vertexIds
1149 KHR-GLES31.core.draw_indirect.basic-mode-drawArrays-points
1150 KHR-GLES31.core.draw_indirect.basic-mode-drawArrays-lines
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