/external/deqp/modules/gles2/functional/ |
D | es2fPolygonOffsetTests.cpp | 399 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 408 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 550 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 559 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 650 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 656 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 667 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 673 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 801 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 808 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() [all …]
|
D | es2fClipControlTests.cpp | 473 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 672 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate() 862 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 1206 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 1394 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
|
/external/deqp/modules/gles3/functional/ |
D | es3fPolygonOffsetTests.cpp | 402 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 411 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 553 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 562 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 652 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 658 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 669 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 675 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 803 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() 810 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset() [all …]
|
D | es3fMultiviewTests.cpp | 282 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 292 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcPolygonOffsetClampTests.cpp | 373 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 389 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 404 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 414 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 478 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in readDepthValue()
|
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAPI.cpp | 367 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate() 1328 gl.drawArrays(GL_POINTS, 0, /* first */ in iterate() 1703 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate() 2068 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate() 2399 gl.drawArrays(GL_POINTS, 0, n_draw_call_vertices); in iterate() 2717 gl.drawArrays(GL_POINTS, 0 /*starting index*/, number_of_indices); in iterate() 2926 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate() 3179 gl.drawArrays(GL_POINTS, 0 /*starting index*/, 1 /*number of indices*/); in iterate() 3195 gl.drawArrays(GL_LINES, 0 /*starting index*/, 2 /*number of indices*/); in iterate() 3208 gl.drawArrays(GL_LINE_LOOP, 0 /*starting index*/, 2 /*number of indices*/); in iterate() [all …]
|
D | esextcGeometryShaderInput.cpp | 454 gl.drawArrays(GL_TRIANGLES, 0 /* first */, 3 /* one triangle */); in iterate() 683 gl.drawArrays(test->draw_call_mode, 0, /* first */ in iterate() 1005 gl.drawArrays(GL_POINTS, 0 /* first */, 2 /* count */); in iterate() 1271 gl.drawArrays(GL_POINTS, 0 /* first */, 8 /* count */); in iterate()
|
D | esextcGeometryShaderClipping.cpp | 211 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
|
D | esextcGeometryShaderQualifiers.cpp | 239 gl.drawArrays(GL_TRIANGLES, 0, /* first */ in iterate()
|
/external/angle/src/libANGLE/ |
D | Context.inl.h | 122 ANGLE_INLINE void Context::drawArrays(PrimitiveMode mode, GLint first, GLsizei count) in drawArrays() function 132 ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count)); in drawArrays()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 262 angle::Result Context11::drawArrays(const gl::Context *context, in drawArrays() function in rx::Context11 270 return mRenderer->drawArrays(context, mode, first, count, 0, 0); in drawArrays() 283 return mRenderer->drawArrays(context, mode, first, count, instanceCount, 0); in drawArraysInstanced() 297 return mRenderer->drawArrays(context, mode, first, count, instanceCount, baseInstance); in drawArraysInstancedBaseInstance() 424 return mRenderer->drawArrays(context, mode, cmd->first, cmd->count, cmd->instanceCount, in drawArraysIndirect() 480 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], 0, 0)); \ 487 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \ 495 ANGLE_TRY(mRenderer->drawArrays(context, mode, firsts[drawID], counts[drawID], \
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1113 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult() 1128 gl.drawArrays(GL_POINTS, 0, 1); in verifyQueryResult() 1346 gl.drawArrays(GL_POINTS, 0, count); in drawPoints() 1356 gl.drawArrays(GL_TRIANGLES, 0, count * 3); in drawTriangles() 1833 gl.drawArrays(GL_POINTS, 0, count0); in drawStreams() 1836 gl.drawArrays(GL_POINTS, 0, count1); in drawStreams() 1839 gl.drawArrays(GL_POINTS, 0, count2); in drawStreams() 1842 gl.drawArrays(GL_POINTS, 0, count3); in drawStreams()
|
D | gl4cClipControlTests.cpp | 479 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 668 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 857 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 1042 gl.drawArrays(GL_TRIANGLES, 0, 12); in iterate() 1232 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
|
D | gl3cGPUShader5Tests.cpp | 570 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in executeTestCase() 834 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute() 1100 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
|
/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 138 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize() 146 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize() 154 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferSize() 237 gl.drawArrays(GL_TRIANGLES, 0, 6); in checkFramebufferRenderable()
|
D | es31fTessellationGeometryInteractionTests.cpp | 305 gl.drawArrays(GL_PATCHES, 0, 4); in iterate() 599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); in iterate() 604 … gl.drawArrays((m_case == CASE_TRIANGLES) ? (GL_TRIANGLES) : (GL_LINES), 0, numPrimitiveVertices); in iterate() 1066 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithFeedback() 1153 gl.drawArrays(GL_PATCHES, 0, 4); in renderWithoutFeedback() 1859 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo() 1864 gl.drawArrays(GL_POINTS, 0, 1); in renderTo() 2490 gl.drawArrays(GL_PATCHES, 0, 1); in renderTo() 2931 gl.drawArrays(GL_PATCHES, 0, 3); in iterate()
|
D | es31fMultisampleShaderRenderCase.cpp | 504 gl.drawArrays(m_renderMode, 0, m_renderCount); in drawOneIteration() 588 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration() 650 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in drawOneIteration()
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 581 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate() 633 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate() 993 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate() 1657 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate() 1680 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2277 gl.drawArrays(GL_TRIANGLE_FAN, 0, /* first */ in iterate() 2297 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2620 gl.drawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */); in iterate() 3010 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); in iterate()
|
/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_shader_draw_parameters.txt | 76 - drawArrays/drawElements
|
/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 379 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig() 394 gl.drawArrays(GL_TRIANGLES, 0, 6); in executeForConfig()
|
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 636 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, n_patch_vertices); in drawPatch() 663 gl.drawArrays(GL_TRIANGLES, 0 /* first */, n_draw_call_vertices); in drawPatch()
|
/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 2047 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2048 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate() 2110 gl.drawArrays(GL_POINTS, 0, 1); in iterate() 2111 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate() 2472 gl.drawArrays(GL_POINTS, 0, 1); in useBuffer() 2473 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1); in useBuffer() 3263 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1); in drawBufferRange() 3264 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1); in drawBufferRange() 4366 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample() 4384 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample() [all …]
|
/external/deqp/modules/gles2/performance/ |
D | es2pTextureUploadTests.cpp | 231 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in init() 426 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in render()
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageTextureSize.cpp | 586 gl.drawArrays(GL_POINTS, 0, 1); in runShaders() 718 gl.drawArrays(GL_POINTS, 0, 1); in runShaders() 887 gl.drawArrays(m_glExtTokens.PATCHES, 0, 1); in runShaders() 1436 gl.drawArrays(GL_POINTS, 0, 1); in runShaders()
|
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/src/ |
D | gles31-khr-master.txt | 1130 KHR-GLES31.core.draw_indirect.basic-drawArrays-singlePrimitive 1131 KHR-GLES31.core.draw_indirect.basic-drawArrays-manyPrimitives 1132 KHR-GLES31.core.draw_indirect.basic-drawArrays-instancing 1133 KHR-GLES31.core.draw_indirect.basic-drawArrays-xfbPaused 1138 KHR-GLES31.core.draw_indirect.basic-drawArrays-simple 1139 KHR-GLES31.core.draw_indirect.basic-drawArrays-noFirst 1140 KHR-GLES31.core.draw_indirect.basic-drawArrays-bufferOffset 1141 KHR-GLES31.core.draw_indirect.basic-drawArrays-vertexIds 1149 KHR-GLES31.core.draw_indirect.basic-mode-drawArrays-points 1150 KHR-GLES31.core.draw_indirect.basic-mode-drawArrays-lines [all …]
|