/external/swiftshader/src/Pipeline/ |
D | SpirvShaderSampling.cpp | 110 Vector4f dsy; in emitSamplerRoutine() local 141 dsy[j] = in[i]; in emitSamplerRoutine() 172 dPdy.x = Pointer<Float>(&dsy.x)[i]; in emitSamplerRoutine() 173 dPdy.y = Pointer<Float>(&dsy.y)[i]; in emitSamplerRoutine() 174 dPdy.z = Pointer<Float>(&dsy.z)[i]; in emitSamplerRoutine() 187 …Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lodOrBias.x, (dsx.x), (dsy.x), offset, samp… in emitSamplerRoutine()
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D | SamplerCore.hpp | 61 …exture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, … 76 …void computeLod1D(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &dsx, Float4 &dsy, Sampler… 77 …Float4 &uDelta, Float4 &vDelta, Float4 &u, Float4 &v, Float4 &dsx, Float4 &dsy, SamplerFunction fu… 78 …texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &dsy, Float4 &M, Sampler… 79 …texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &dsy, SamplerFunction fu…
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D | SamplerCore.cpp | 29 …ure, Float4 uvwa[4], Float4 &dRef, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, … in sampleTexture() argument 61 computeLod1D(texture, lod, u, dsx, dsy, function); in sampleTexture() 65 computeLod2D(texture, lod, anisotropy, uDelta, vDelta, u, v, dsx, dsy, function); in sampleTexture() 69 computeLodCube(texture, lod, uvwa[0], uvwa[1], uvwa[2], dsx, dsy, M, function); in sampleTexture() 73 computeLod3D(texture, lod, u, v, w, dsx, dsy, function); in sampleTexture() 1168 …d1D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &dsx, Float4 &dsy, SamplerFunction fu… in computeLod1D() argument 1178 dudxy = UnpackLow(dsx, dsy); in computeLod1D() 1192 … &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, Float4 &dsx, Float4 &dsy, SamplerFunction fu… in computeLod2D() argument 1202 Float4 dudxy = Float4(dsx.xx, dsy.xx); in computeLod2D() 1203 Float4 dvdxy = Float4(dsx.yy, dsy.yy); in computeLod2D() [all …]
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/external/swiftshader/src/Shader/ |
D | SamplerCore.hpp | 53 … &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy); 54 …u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … 58 …u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … 75 …elta, Float4 &u, Float4 &v, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction fu… 76 …4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Float4 &M, Sampler… 77 …4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction fu…
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D | VertexProgram.hpp | 120 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy); 121 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4… 124 …Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Ve… 125 …Vector4f sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vec…
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D | PixelProgram.hpp | 66 …const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … 67 …e(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … 101 void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy); 102 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector…
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D | SamplerCore.cpp | 59 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture() argument 61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); in sampleTexture() 64 …u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … in sampleTexture() argument 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() 275 …u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … in sampleTexture() argument 318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 324 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() [all …]
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D | VertexProgram.cpp | 1613 …ertexProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f &dsy) in TEXGRAD() argument 1615 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, src0, Grad); in TEXGRAD() 1618 …SET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f &dsy, Vector4f &offset) in TEXGRADOFFSET() argument 1620 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET() 1632 …exture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … in sampleTexture() argument 1638 tmp = sampleTexture(s.index, uvwq, lod, dsx, dsy, offset, function); in sampleTexture() 1650 tmp = sampleTexture(i, uvwq, lod, dsx, dsy, offset, function); in sampleTexture() 1666 …Texture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … in sampleTexture() argument 1669 …[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, lod, dsx, dsy, offset, function); in sampleTexture()
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D | PixelProgram.cpp | 748 …const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … in sampleTexture() argument 754 tmp = sampleTexture(sampler.index, uvwq, bias, dsx, dsy, offset, function); in sampleTexture() 766 tmp = sampleTexture(i, uvwq, bias, dsx, dsy, offset, function); in sampleTexture() 782 …e(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, … in sampleTexture() argument 789 …erIndex]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, bias, dsx, dsy, offset, function); in sampleTexture() 1300 …PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f &dsy) in TEXGRAD() argument 1302 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, (src0), Grad); in TEXGRAD() 1305 …SET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f &dsy, Vector4f &offset) in TEXGRADOFFSET() argument 1307 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET()
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D | PixelPipeline.cpp | 1238 Vector4f dsy; in sampleTexture() local 1244 c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u, v, w, q, q, dsx, dsy); in sampleTexture() 1254 …SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, dsy); in sampleTexture()
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/external/mesa3d/src/freedreno/ir3/ |
D | disasm-a3xx.c | 1430 OPC(5, OPC_DSY, dsy),
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/external/ImageMagick/PerlMagick/t/reference/write/read/ |
D | input_mat.miff | 254 …LYY\]ZT)8LQZZbeb`hjokhhfg`cdgiinooouzx~�������������������������������cdsy~���}|z|~yyxxz{z|vvm…
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