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/external/skia/resources/sksl/shared/
DVectorConstructors.sksl5 bool check(float2 v1, float2 v2, float2 v3, float3 v4, int2 v5, int2 v6, float2 v7, float2 v8,
6 float4 v9, int2 v10, bool4 v11, float2 v12, float2 v13, float2 v14, bool2 v15,
15 half4 main(float2 coords) {
16 float2 v1 = float2(1);
17 float2 v2 = float2(1, 2);
18 float2 v3 = float2(float2(1));
19 float3 v4 = float3(float2(1), 1.0);
21 int2 v6 = int2(float2(1, 2));
22 float2 v7 = float2(int2(1, 2));
23 float2 v8 = float2(v5);
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DArrayTypes.sksl2 float2 v;
6 z[0].v = float2(0, 1);
7 z[1].v = float2(2, 1);
10 half4 main(float2 coords) {
11 float2 x[2];
12 x[0] = float2( 0, 0);
13 x[1] = float2( 1, 0);
14 float2 y[2];
15 y[0] = float2( 0, 1);
16 y[1] = float2(-1, 2);
/external/llvm-project/libclc/generic/lib/math/
Dtables.cl27 DECLARE_TABLE(float2, LOGE_TBL, 129) = {
28 (float2)(0x0.000000p+0f, 0x0.000000p+0f),
29 (float2)(0x1.fe0000p-8f, 0x1.535882p-23f),
30 (float2)(0x1.fc0000p-7f, 0x1.5161f8p-20f),
31 (float2)(0x1.7b8000p-6f, 0x1.1b07d4p-18f),
32 (float2)(0x1.f82000p-6f, 0x1.361cf0p-19f),
33 (float2)(0x1.39e000p-5f, 0x1.0f73fcp-18f),
34 (float2)(0x1.774000p-5f, 0x1.63d8cap-19f),
35 (float2)(0x1.b42000p-5f, 0x1.bae232p-18f),
36 (float2)(0x1.f0a000p-5f, 0x1.86008ap-20f),
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/external/skia/tests/sksl/shared/
DVectorConstructors.metal14 …b3(float2 v1, float2 v2, float2 v3, float3 v4, int2 v5, int2 v6, float2 v7, float2 v8, float4 v9, …
20 float2 v1 = float2(1.0);
21 float2 v2 = float2(1.0, 2.0);
22 float2 v3 = float2(1.0);
23 float3 v4 = float3(float2(1.0), 1.0);
26 float2 v7 = float2(1.0, 2.0);
27 float2 v8 = float2(v5);
31 float2 v12 = float2(1.0, 0.0);
32 float2 v13 = float2(0.0);
33 float2 v14 = float2(0.0);
DArrayTypes.metal5 float2 v;
19 z[0].v = float2(0.0, 1.0);
20 z[1].v = float2(2.0, 1.0);
25 array<float2, 2> x;
26 x[0] = float2(0.0, 0.0);
27 x[1] = float2(1.0, 0.0);
28 array<float2, 2> y;
29 y[0] = float2(0.0, 1.0);
30 y[1] = float2(-1.0, 2.0);
/external/skia/resources/sksl/folding/
DMatrixFoldingES2.sksl6 ok = ok && (float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ==
7 float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
8 ok = ok && !(float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) ==
9 float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
18 ok = ok && (float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
19 ok = ok && !(float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
33 ok = ok && (float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0));
34 ok = ok && (float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0));
38 half4 main(float2 coords) {
/external/skqp/src/sksl/
Dsksl.inc110 uint packUnorm2x16(float2 v);
111 uint packSnorm2x16(float2 v);
114 float2 unpackUnorm2x16(uint p);
115 float2 unpackSnorm2x16(uint p);
120 uint packHalf2x16(float2 v);
121 float2 unpackHalf2x16(uint v);
148 float2x2 outerProduct(float2 c, float2 r);
151 float2x3 outerProduct(float3 c, float2 r);
152 float3x2 outerProduct(float2 c, float3 r);
153 float2x4 outerProduct(float4 c, float2 r);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
DResolveDepthStencil.hlsl1 static const float2 g_Corners[6] =
3 float2(-1.0f, 1.0f),
4 float2( 1.0f, -1.0f),
5 float2(-1.0f, -1.0f),
6 float2(-1.0f, 1.0f),
7 float2( 1.0f, 1.0f),
8 float2( 1.0f, -1.0f),
13 out float2 texCoord : TEXCOORD0)
15 float2 corner = g_Corners[id];
17 texCoord = float2((corner.x + 1.0f) * 0.5f, (-corner.y + 1.0f) * 0.5f);
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DPassthrough2D11.hlsl8 void VS_Passthrough2D( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0,
9 out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
15 float PS_PassthroughDepth2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
20 float4 PS_PassthroughRGBA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
25 float4 PS_PassthroughA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV…
30 float4 PS_PassthroughRGBA2DMS(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCORD0, …
35 uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) …
43 int4 PS_PassthroughRGBA2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : …
51 float4 PS_PassthroughRGB2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : …
56 uint4 PS_PassthroughRGB2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) :…
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/external/skia/tests/sksl/errors/
DBitShiftFloatVector.glsl3 error: 5: type mismatch: '>>=' cannot operate on 'float2', 'int'
4 error: 6: type mismatch: '<<=' cannot operate on 'float2', 'int'
5 error: 7: type mismatch: '&=' cannot operate on 'float2', 'int'
6 error: 8: type mismatch: '|=' cannot operate on 'float2', 'int'
7 error: 9: type mismatch: '^=' cannot operate on 'float2', 'int'
8 error: 11: type mismatch: '>>' cannot operate on 'float2', 'int'
9 error: 12: type mismatch: '<<' cannot operate on 'float2', 'int'
10 error: 13: type mismatch: '&' cannot operate on 'float2', 'int'
11 error: 14: type mismatch: '|' cannot operate on 'float2', 'int'
12 error: 15: type mismatch: '^' cannot operate on 'float2', 'int'
/external/skia/src/gpu/geometry/
DGrWangsFormula.h59 using grvx::float2, skvx::bit_pun;
60 float2 p0 = bit_pun<float2>(pts[0]);
61 float2 p1 = bit_pun<float2>(pts[1]);
62 float2 p2 = bit_pun<float2>(pts[2]);
63 float2 v = grvx::fast_madd<2>(-2, p1, p0) + p2;
65 float2 vv = v*v;
135 using grvx::dot, grvx::float2, grvx::float4, skvx::bit_pun;
136 float2 p0 = vectorXform(bit_pun<float2>(pts[0]));
137 float2 p1 = vectorXform(bit_pun<float2>(pts[1]));
138 float2 p2 = vectorXform(bit_pun<float2>(pts[2]));
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DGrPathUtils.h139 using grvx::float2, skvx::bit_pun; in convertLineToCubic()
140 float2 p0 = bit_pun<float2>(startPt); in convertLineToCubic()
141 float2 p1 = bit_pun<float2>(endPt); in convertLineToCubic()
142 float2 v = (p1 - p0) * (1/3.f); in convertLineToCubic()
151 using grvx::float2, skvx::bit_pun; in convertQuadToCubic()
152 float2 p0 = bit_pun<float2>(p[0]); in convertQuadToCubic()
153 float2 p1 = bit_pun<float2>(p[1]); in convertQuadToCubic()
154 float2 p2 = bit_pun<float2>(p[2]); in convertQuadToCubic()
155 float2 c = p1 * (2/3.f); in convertQuadToCubic()
/external/llvm-project/clang/test/SemaOpenCL/
Darithmetic-conversions.cl3 typedef float float2 __attribute__((ext_vector_type(2)));
7float2 in, global float2 *out) { *out = in + 0.5;} // expected-error {{scalar operand type has gre…
9float2 in, global float2 *out) { *out = 0.5 + in;} // expected-error {{scalar operand type has gre…
11 kernel void foo3(float2 in, global float2 *out) { *out = 0.5f + in;}
15 kernel void foo5(float2 in, global float2 *out) {
17 …t convert between vector and non-scalar values ('__private float *' and 'float2' (vector of 2 'flo…
/external/deqp-deps/glslang/Test/
Dhlsl.rw.vec2.bracket.frag3 RWTexture1D <float2> g_tTex1df2;
7 RWTexture2D <float2> g_tTex2df2;
11 RWTexture3D <float2> g_tTex3df2;
15 RWTexture1DArray <float2> g_tTex1df2a;
19 RWTexture2DArray <float2> g_tTex2df2a;
38 uniform float2 uf2;
44 float2 Fn1(in float2 x) { return x; }
48 void Fn2(out float2 x) { x = float2(0,0); }
50 float2 SomeValue() { return c2; }
59 float2 r00 = g_tTex1df2[c1];
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Dhlsl.intrinsics.frag96 float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
101 float2 r001 = abs(inF0);
102 float2 r002 = acos(inF0);
104 float2 r004 = asin(inF0);
107 float2 r007 = asfloat(inU0);
109 float2 r009 = atan(inF0);
110 float2 r010 = atan2(inF0, inF1);
111 float2 r011 = ceil(inF0);
112 float2 r012 = clamp(inF0, inF1, inF2);
115 float2 r013 = cos(inF0);
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Dhlsl.samplegrad.offsetarray.dx10.frag27 float4 txval10 = g_tTex1df4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2, 1);
28 int4 txval11 = g_tTex1di4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2, 1);
29 uint4 txval12 = g_tTex1du4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2, 1);
31 …val20 = g_tTex2df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
32 …val21 = g_tTex2di4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
33 …val22 = g_tTex2du4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
Dhlsl.semantic-1.vert8 float2 UV0 : TEXCOORD0;
9 float2 UV1 : DMACRO1;
10 float2 UV2 : DMACRO(2);
11 float2 UV3 : DMACRO(DLAYER);
19 s.UV0 = float2(v.x,v.x);
20 s.UV1 = float2(v.y,v.y);
21 s.UV2 = float2(v.z,v.z);
22 s.UV3 = float2(v.w,v.w);
Dhlsl.samplegrad.array.dx10.frag27 float4 txval10 = g_tTex1df4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2);
28 int4 txval11 = g_tTex1di4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2);
29 uint4 txval12 = g_tTex1du4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2);
31 …val20 = g_tTex2df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
32 …val21 = g_tTex2di4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
33 …val22 = g_tTex2du4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dhlsl.rw.vec2.bracket.frag3 RWTexture1D <float2> g_tTex1df2;
7 RWTexture2D <float2> g_tTex2df2;
11 RWTexture3D <float2> g_tTex3df2;
15 RWTexture1DArray <float2> g_tTex1df2a;
19 RWTexture2DArray <float2> g_tTex2df2a;
38 uniform float2 uf2;
44 float2 Fn1(in float2 x) { return x; }
48 void Fn2(out float2 x) { x = float2(0,0); }
50 float2 SomeValue() { return c2; }
59 float2 r00 = g_tTex1df2[c1];
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Dhlsl.intrinsics.frag96 float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
101 float2 r001 = abs(inF0);
102 float2 r002 = acos(inF0);
104 float2 r004 = asin(inF0);
107 float2 r007 = asfloat(inU0);
109 float2 r009 = atan(inF0);
110 float2 r010 = atan2(inF0, inF1);
111 float2 r011 = ceil(inF0);
112 float2 r012 = clamp(inF0, inF1, inF2);
115 float2 r013 = cos(inF0);
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Dhlsl.samplegrad.offsetarray.dx10.frag27 float4 txval10 = g_tTex1df4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2, 1);
28 int4 txval11 = g_tTex1di4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2, 1);
29 uint4 txval12 = g_tTex1du4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2, 1);
31 …val20 = g_tTex2df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
32 …val21 = g_tTex2di4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
33 …val22 = g_tTex2du4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
Dhlsl.semantic-1.vert8 float2 UV0 : TEXCOORD0;
9 float2 UV1 : DMACRO1;
10 float2 UV2 : DMACRO(2);
11 float2 UV3 : DMACRO(DLAYER);
19 s.UV0 = float2(v.x,v.x);
20 s.UV1 = float2(v.y,v.y);
21 s.UV2 = float2(v.z,v.z);
22 s.UV3 = float2(v.w,v.w);
Dhlsl.samplegrad.array.dx10.frag27 float4 txval10 = g_tTex1df4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2);
28 int4 txval11 = g_tTex1di4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2);
29 uint4 txval12 = g_tTex1du4 . SampleGrad(g_sSamp, float2(0.1, 0.2), 1.1, 1.2);
31 …val20 = g_tTex2df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
32 …val21 = g_tTex2di4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
33 …val22 = g_tTex2du4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(1.1, 1.2)…
/external/skia/tests/sksl/metal/
DSwizzleHelper.metal10 float2 glob;
12 …thread Outputs& _out, thread Globals& _globals, float a, thread float2& b, thread float2& c, threa…
13 …s& _out, thread Globals& _globals, float _var0, thread float3& b, thread float2& glob, thread floa…
14 float2 _var1;
15 float2 _var2 = glob.yx;
23 …thread Outputs& _out, thread Globals& _globals, float a, thread float2& b, thread float2& c, threa…
31 Globals _globals{float2(1.0)};
35 float2 a = float2(1.0);
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp28 TType *float2 = new TType(EbtFloat, 2); in InsertBuiltInFunctions() local
118 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float2, "modf", float2, outFloat2); in InsertBuiltInFunctions()
129 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, "packSnorm2x16", float2); in InsertBuiltInFunctions()
130 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, "packUnorm2x16", float2); in InsertBuiltInFunctions()
131 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, "packHalf2x16", float2); in InsertBuiltInFunctions()
132 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, "unpackSnorm2x16", uint1); in InsertBuiltInFunctions()
133 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, "unpackUnorm2x16", uint1); in InsertBuiltInFunctions()
134 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, "unpackHalf2x16", uint1); in InsertBuiltInFunctions()
171 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2, "outerProduct", float2, float2); in InsertBuiltInFunctions()
174 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, "outerProduct", float3, float2); in InsertBuiltInFunctions()
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