/external/skia/src/gpu/gl/ |
D | GrGLBuffer.cpp | 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 15 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) 19 if (this->glGpu()->glCaps().skipErrorChecks()) { \ 20 GR_GL_CALL(this->glGpu()->glInterface(), call); \ 23 this->glGpu()->clearErrorsAndCheckForOOM(); \ 24 GR_GL_CALL_NOERRCHECK(this->glGpu()->glInterface(), call); \ 25 return this->glGpu()->getErrorAndCheckForOOM(); \ 130 inline GrGLGpu* GrGLBuffer::glGpu() const { in glGpu() function in GrGLBuffer 136 return this->glGpu()->glCaps(); in glCaps() 179 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() [all …]
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D | GrGLUniformHandler.cpp | 16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) 135 const GrGLGpu* GrGLUniformHandler::glGpu() const { in glGpu() function in GrGLUniformHandler
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D | GrGLBuffer.h | 48 GrGLGpu* glGpu() const;
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D | GrGLUniformHandler.h | 74 const GrGLGpu* glGpu() const;
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/external/skqp/src/gpu/gl/ |
D | GrGLBuffer.cpp | 13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) 125 inline GrGLGpu* GrGLBuffer::glGpu() const { in glGpu() function in GrGLBuffer 131 return this->glGpu()->glCaps(); in glCaps() 175 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() 184 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() 199 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap() 232 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUnmap() 237 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? in onUnmap() 257 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUpdateData()
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D | GrGLUniformHandler.cpp | 16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) 17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) 136 const GrGLGpu* GrGLUniformHandler::glGpu() const { in glGpu() function in GrGLUniformHandler
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D | GrGLBuffer.h | 47 GrGLGpu* glGpu() const;
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D | GrGLUniformHandler.h | 61 const GrGLGpu* glGpu() const;
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 57 GrGLGpu* glGpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in CreateProgram() local 61 GrGLProgramBuilder builder(glGpu, desc, programInfo); in CreateProgram() 555 GrGLGpu* glGpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in PrecompileProgram() local 557 const GrGLInterface* gl = glGpu->glInterface(); in PrecompileProgram() 581 auto program = GrSkSLtoGLSL(glGpu, kind, sksl, settings, &glsl, errorHandler); in PrecompileProgram() 586 if (GrGLuint shaderID = GrGLCompileAndAttachShader(glGpu->glContext(), programID, type, in PrecompileProgram() 587 glsl, glGpu->pipelineBuilder()->stats(), in PrecompileProgram() 606 cleanup_program(glGpu, programID, shadersToDelete); in PrecompileProgram() 611 GR_GL_CALL(glGpu->glInterface(), BindAttribLocation(programID, i, in PrecompileProgram() 615 const GrGLCaps& caps = glGpu->glCaps(); in PrecompileProgram() [all …]
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/external/skia/tests/ |
D | TextureBindingsResetTest.cpp | 23 GrGLGpu* glGpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 32 if ((supportExternal = glGpu->glCaps().shaderCaps()->externalTextureSupport())) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 36 if ((supportRectangle = glGpu->glCaps().rectangleTextureSupport())) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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/external/skqp/samplecode/ |
D | SampleCCPRGeometry.cpp | 327 GrGLGpu* glGpu = GrBackendApi::kOpenGL == context->backend() in onExecute() local 330 if (glGpu) { in onExecute() 331 glGpu->handleDirtyContext(); in onExecute() 333 GR_GL_CALL(glGpu->glInterface(), Enable(GR_GL_LINE_SMOOTH)); in onExecute() 389 if (glGpu) { in onExecute()
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