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Searched refs:invSamples (Results 1 – 25 of 28) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
DResolveColor.hlsl18 // and pass width, height, and invSamples via constants to the shader. This would allow us
20 // dividing by samples we could multiply by invSamples at the end.
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DBlitResolve.frag106 float invSamples;
196 colorValue *= params.invSamples;
198 colorValue = ColorType(round(colorValue * params.invSamples));
/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/
DBlitResolve.frag.00000002.inc95 // float invSamples;
135 // colorValue *= params . invSamples;
DBlitResolve.frag.00000006.inc97 // float invSamples;
137 // colorValue = ivec4(round(colorValue * params . invSamples));
DBlitResolve.frag.0000000A.inc97 // float invSamples;
137 // colorValue = uvec4(round(colorValue * params . invSamples));
DBlitResolve.frag.00000003.inc97 // float invSamples;
137 // colorValue *= params . invSamples;
DBlitResolve.frag.0000000B.inc99 // float invSamples;
139 // colorValue = uvec4(round(colorValue * params . invSamples));
DBlitResolve.frag.00000007.inc99 // float invSamples;
139 // colorValue = ivec4(round(colorValue * params . invSamples));
DBlitResolve.frag.00000012.inc71 // float invSamples;
DBlitResolve.frag.0000000F.inc69 // float invSamples;
DBlitResolve.frag.0000000E.inc66 // float invSamples;
DBlitResolve.frag.0000000C.inc69 // float invSamples;
DBlitResolve.frag.00000013.inc74 // float invSamples;
DBlitResolve.frag.0000000D.inc72 // float invSamples;
DBlitResolve.frag.00000010.inc74 // float invSamples;
DBlitResolve.frag.00000016.inc76 // float invSamples;
DBlitResolve.frag.00000014.inc79 // float invSamples;
DBlitResolve.frag.00000017.inc79 // float invSamples;
DBlitResolve.frag.00000011.inc77 // float invSamples;
DBlitResolve.frag.00000015.inc82 // float invSamples;
DBlitResolve.frag.00000001.inc93 // float invSamples;
DBlitResolve.frag.00000009.inc93 // float invSamples;
DBlitResolve.frag.00000004.inc90 // float invSamples;
DBlitResolve.frag.00000008.inc90 // float invSamples;
/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.h393 float invSamples = 0; member

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