Searched refs:invSamples (Results 1 – 25 of 28) sorted by relevance
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18 // and pass width, height, and invSamples via constants to the shader. This would allow us20 // dividing by samples we could multiply by invSamples at the end.
106 float invSamples;196 colorValue *= params.invSamples;198 colorValue = ColorType(round(colorValue * params.invSamples));
95 // float invSamples;135 // colorValue *= params . invSamples;
97 // float invSamples;137 // colorValue = ivec4(round(colorValue * params . invSamples));
97 // float invSamples;137 // colorValue = uvec4(round(colorValue * params . invSamples));
97 // float invSamples;137 // colorValue *= params . invSamples;
99 // float invSamples;139 // colorValue = uvec4(round(colorValue * params . invSamples));
99 // float invSamples;139 // colorValue = ivec4(round(colorValue * params . invSamples));
71 // float invSamples;
69 // float invSamples;
66 // float invSamples;
74 // float invSamples;
72 // float invSamples;
76 // float invSamples;
79 // float invSamples;
77 // float invSamples;
82 // float invSamples;
93 // float invSamples;
90 // float invSamples;
393 float invSamples = 0; member