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Searched refs:maxComp (Results 1 – 25 of 27) sorted by relevance

12

/external/skia/tests/sksl/blend/
DBlendLuminosity.glsl9 float maxComp = max(max(result.x, result.y), result.z);
13 if (maxComp > alpha && maxComp != lum) {
14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendLuminosityStandaloneSettings.glsl9 float maxComp = max(max(result.x, result.y), result.z);
13 if (maxComp > alpha && maxComp != lum) {
14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendColorStandaloneSettings.glsl9 float maxComp = max(max(result.x, result.y), result.z);
13 if (maxComp > alpha && maxComp != lum) {
14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendColor.glsl9 float maxComp = max(max(result.x, result.y), result.z);
13 if (maxComp > alpha && maxComp != lum) {
14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendLuminosity.metal17 float maxComp = max(max(result.x, result.y), result.z);
21 if (maxComp > alpha && maxComp != lum) {
22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendColor.metal17 float maxComp = max(max(result.x, result.y), result.z);
21 if (maxComp > alpha && maxComp != lum) {
22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendHue.glsl9 float maxComp = max(max(result.x, result.y), result.z);
13 if (maxComp > alpha && maxComp != lum) {
14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendSaturation.glsl9 float maxComp = max(max(result.x, result.y), result.z);
13 if (maxComp > alpha && maxComp != lum) {
14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendHueStandaloneSettings.glsl9 float maxComp = max(max(result.x, result.y), result.z);
13 if (maxComp > alpha && maxComp != lum) {
14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendSaturationStandaloneSettings.glsl9 float maxComp = max(max(result.x, result.y), result.z);
13 if (maxComp > alpha && maxComp != lum) {
14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendColor.asm.frag15 OpName %maxComp "maxComp"
50 OpDecorate %maxComp RelaxedPrecision
171 %maxComp = OpVariable %_ptr_Function_float Function
200 OpStore %maxComp %47
231 %80 = OpLoad %float %maxComp
237 %85 = OpLoad %float %maxComp
255 %101 = OpLoad %float %maxComp
DBlendLuminosity.asm.frag15 OpName %maxComp "maxComp"
50 OpDecorate %maxComp RelaxedPrecision
171 %maxComp = OpVariable %_ptr_Function_float Function
200 OpStore %maxComp %47
231 %80 = OpLoad %float %maxComp
237 %85 = OpLoad %float %maxComp
255 %101 = OpLoad %float %maxComp
DBlendSaturation.metal17 float maxComp = max(max(result.x, result.y), result.z);
21 if (maxComp > alpha && maxComp != lum) {
22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendHue.metal17 float maxComp = max(max(result.x, result.y), result.z);
21 if (maxComp > alpha && maxComp != lum) {
22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendSaturation.asm.frag15 OpName %maxComp "maxComp"
53 OpDecorate %maxComp RelaxedPrecision
254 %maxComp = OpVariable %_ptr_Function_float Function
283 OpStore %maxComp %49
314 %82 = OpLoad %float %maxComp
320 %87 = OpLoad %float %maxComp
338 %103 = OpLoad %float %maxComp
DBlendHue.asm.frag15 OpName %maxComp "maxComp"
53 OpDecorate %maxComp RelaxedPrecision
254 %maxComp = OpVariable %_ptr_Function_float Function
283 OpStore %maxComp %49
314 %82 = OpLoad %float %maxComp
320 %87 = OpLoad %float %maxComp
338 %103 = OpLoad %float %maxComp
DBlendEnumStandaloneSettings.glsl53 float maxComp = max(max(result.x, result.y), result.z);
57 if (maxComp > alpha && maxComp != lum) {
58 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendEnum.glsl53 float maxComp = max(max(result.x, result.y), result.z);
57 if (maxComp > alpha && maxComp != lum) {
58 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendEnum.metal61 float maxComp = max(max(result.x, result.y), result.z);
65 if (maxComp > alpha && maxComp != lum) {
66 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DBlendEnum.asm.frag27 OpName %maxComp "maxComp"
419 OpDecorate %maxComp RelaxedPrecision
1507 %maxComp = OpVariable %_ptr_Function_float Function
1536 OpStore %maxComp %465
1567 %497 = OpLoad %float %maxComp
1573 %502 = OpLoad %float %maxComp
1591 %518 = OpLoad %float %maxComp
/external/skia/tests/sksl/inliner/
DInlinerCanBeDisabledStandaloneSettings.glsl8 float maxComp = max(max(result.x, result.y), result.z);
12 if (maxComp > alpha && maxComp != lum) {
13 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
DInlinerCanBeDisabled.glsl14 float maxComp = max(max(result.x, result.y), result.z);
18 if (maxComp > alpha && maxComp != lum) {
19 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
/external/aac/libSBRenc/src/
Dmh_det.cpp912 INT maxComp, UCHAR *pPrevEnvComp, in calculateCompVector() argument
964 if (compValue > maxComp) compValue = maxComp; in calculateCompVector()
985 if (compValue > maxComp) compValue = maxComp; in calculateCompVector()
1036 INT maxComp = h_sbrMHDet->mhParams->maxComp; in FDKsbrEnc_SbrMissingHarmonicsDetectorQmf() local
1094 maxComp, h_sbrMHDet->prevEnvelopeCompensation, in FDKsbrEnc_SbrMissingHarmonicsDetectorQmf()
Dmh_det.h143 INT maxComp; /*!< maximum alllowed compensation factor for the envelope data. member
/external/skia/src/sksl/
Dsksl_gpu.sksl432 half maxComp = max(max(result.r, result.g), result.b);
436 if (maxComp > alpha && maxComp != lum) {
437 return lum + _guarded_divide((result - lum) * (alpha - lum), (maxComp - lum));

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