/external/skia/tests/sksl/blend/ |
D | BlendLuminosity.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendLuminosityStandaloneSettings.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendColorStandaloneSettings.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendColor.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendLuminosity.metal | 17 float maxComp = max(max(result.x, result.y), result.z); 21 if (maxComp > alpha && maxComp != lum) { 22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendColor.metal | 17 float maxComp = max(max(result.x, result.y), result.z); 21 if (maxComp > alpha && maxComp != lum) { 22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendHue.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendSaturation.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendHueStandaloneSettings.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendSaturationStandaloneSettings.glsl | 9 float maxComp = max(max(result.x, result.y), result.z); 13 if (maxComp > alpha && maxComp != lum) { 14 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendColor.asm.frag | 15 OpName %maxComp "maxComp" 50 OpDecorate %maxComp RelaxedPrecision 171 %maxComp = OpVariable %_ptr_Function_float Function 200 OpStore %maxComp %47 231 %80 = OpLoad %float %maxComp 237 %85 = OpLoad %float %maxComp 255 %101 = OpLoad %float %maxComp
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D | BlendLuminosity.asm.frag | 15 OpName %maxComp "maxComp" 50 OpDecorate %maxComp RelaxedPrecision 171 %maxComp = OpVariable %_ptr_Function_float Function 200 OpStore %maxComp %47 231 %80 = OpLoad %float %maxComp 237 %85 = OpLoad %float %maxComp 255 %101 = OpLoad %float %maxComp
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D | BlendSaturation.metal | 17 float maxComp = max(max(result.x, result.y), result.z); 21 if (maxComp > alpha && maxComp != lum) { 22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendHue.metal | 17 float maxComp = max(max(result.x, result.y), result.z); 21 if (maxComp > alpha && maxComp != lum) { 22 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendSaturation.asm.frag | 15 OpName %maxComp "maxComp" 53 OpDecorate %maxComp RelaxedPrecision 254 %maxComp = OpVariable %_ptr_Function_float Function 283 OpStore %maxComp %49 314 %82 = OpLoad %float %maxComp 320 %87 = OpLoad %float %maxComp 338 %103 = OpLoad %float %maxComp
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D | BlendHue.asm.frag | 15 OpName %maxComp "maxComp" 53 OpDecorate %maxComp RelaxedPrecision 254 %maxComp = OpVariable %_ptr_Function_float Function 283 OpStore %maxComp %49 314 %82 = OpLoad %float %maxComp 320 %87 = OpLoad %float %maxComp 338 %103 = OpLoad %float %maxComp
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D | BlendEnumStandaloneSettings.glsl | 53 float maxComp = max(max(result.x, result.y), result.z); 57 if (maxComp > alpha && maxComp != lum) { 58 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendEnum.glsl | 53 float maxComp = max(max(result.x, result.y), result.z); 57 if (maxComp > alpha && maxComp != lum) { 58 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendEnum.metal | 61 float maxComp = max(max(result.x, result.y), result.z); 65 if (maxComp > alpha && maxComp != lum) { 66 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | BlendEnum.asm.frag | 27 OpName %maxComp "maxComp" 419 OpDecorate %maxComp RelaxedPrecision 1507 %maxComp = OpVariable %_ptr_Function_float Function 1536 OpStore %maxComp %465 1567 %497 = OpLoad %float %maxComp 1573 %502 = OpLoad %float %maxComp 1591 %518 = OpLoad %float %maxComp
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/external/skia/tests/sksl/inliner/ |
D | InlinerCanBeDisabledStandaloneSettings.glsl | 8 float maxComp = max(max(result.x, result.y), result.z); 12 if (maxComp > alpha && maxComp != lum) { 13 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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D | InlinerCanBeDisabled.glsl | 14 float maxComp = max(max(result.x, result.y), result.z); 18 if (maxComp > alpha && maxComp != lum) { 19 return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
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/external/aac/libSBRenc/src/ |
D | mh_det.cpp | 912 INT maxComp, UCHAR *pPrevEnvComp, in calculateCompVector() argument 964 if (compValue > maxComp) compValue = maxComp; in calculateCompVector() 985 if (compValue > maxComp) compValue = maxComp; in calculateCompVector() 1036 INT maxComp = h_sbrMHDet->mhParams->maxComp; in FDKsbrEnc_SbrMissingHarmonicsDetectorQmf() local 1094 maxComp, h_sbrMHDet->prevEnvelopeCompensation, in FDKsbrEnc_SbrMissingHarmonicsDetectorQmf()
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D | mh_det.h | 143 INT maxComp; /*!< maximum alllowed compensation factor for the envelope data. member
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/external/skia/src/sksl/ |
D | sksl_gpu.sksl | 432 half maxComp = max(max(result.r, result.g), result.b); 436 if (maxComp > alpha && maxComp != lum) { 437 return lum + _guarded_divide((result - lum) * (alpha - lum), (maxComp - lum));
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