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Searched refs:rotateXY (Results 1 – 25 of 64) sorted by relevance

123

/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.h173 bool rotateXY; member
376 uint32_t rotateXY = 0; member
397 uint32_t rotateXY = 0; member
412 uint32_t rotateXY = 0; member
419 uint32_t rotateXY; member
DUtilsVk.cpp2215 shaderParams.rotateXY = 0; in blitResolveImpl()
2224 shaderParams.rotateXY = 1; in blitResolveImpl()
2249 shaderParams.rotateXY = 1; in blitResolveImpl()
2471 shaderParams.rotateXY = 0; in stencilBlitResolveNoShaderExport()
2480 shaderParams.rotateXY = 1; in stencilBlitResolveNoShaderExport()
2507 shaderParams.rotateXY = 1; in stencilBlitResolveNoShaderExport()
2642 shaderParams.rotateXY = 0; in copyImage()
2677 shaderParams.rotateXY = 1; in copyImage()
2692 shaderParams.rotateXY = 1; in copyImage()
3375 shaderParams.rotateXY = params.rotateXY; in drawOverlay()
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DBlitResolveStencilNoExport.comp57 bool rotateXY;
102 if (params.rotateXY)
DImageCopy.frag74 bool rotateXY;
129 if (params.rotateXY)
DBlitResolve.frag112 bool rotateXY;
185 if (params.rotateXY)
DOverlayDraw.comp73 bool rotateXY;
263 if (params.rotateXY)
/external/angle/src/libANGLE/renderer/vulkan/shaders/gen/
DBlitResolve.frag.00000012.inc77 // bool rotateXY;
93 // if(params . rotateXY)
DBlitResolve.frag.0000000F.inc75 // bool rotateXY;
91 // if(params . rotateXY)
DBlitResolve.frag.0000000E.inc72 // bool rotateXY;
88 // if(params . rotateXY)
DBlitResolve.frag.0000000C.inc75 // bool rotateXY;
95 // if(params . rotateXY)
DBlitResolve.frag.00000013.inc80 // bool rotateXY;
96 // if(params . rotateXY)
DBlitResolve.frag.0000000D.inc78 // bool rotateXY;
98 // if(params . rotateXY)
DBlitResolve.frag.00000010.inc80 // bool rotateXY;
100 // if(params . rotateXY)
DBlitResolve.frag.00000016.inc82 // bool rotateXY;
100 // if(params . rotateXY)
DBlitResolve.frag.00000014.inc85 // bool rotateXY;
107 // if(params . rotateXY)
DBlitResolve.frag.00000017.inc85 // bool rotateXY;
103 // if(params . rotateXY)
DBlitResolve.frag.00000011.inc83 // bool rotateXY;
103 // if(params . rotateXY)
DBlitResolve.frag.00000015.inc88 // bool rotateXY;
110 // if(params . rotateXY)
DBlitResolve.frag.00000002.inc101 // bool rotateXY;
126 // if(params . rotateXY)
DBlitResolve.frag.00000001.inc99 // bool rotateXY;
128 // if(params . rotateXY)
DBlitResolve.frag.00000009.inc99 // bool rotateXY;
128 // if(params . rotateXY)
DBlitResolve.frag.00000004.inc96 // bool rotateXY;
125 // if(params . rotateXY)
DBlitResolve.frag.00000008.inc96 // bool rotateXY;
125 // if(params . rotateXY)
DBlitResolve.frag.00000005.inc99 // bool rotateXY;
128 // if(params . rotateXY)
DBlitResolve.frag.00000000.inc96 // bool rotateXY;
125 // if(params . rotateXY)

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