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Searched refs:roundEven (Results 1 – 25 of 81) sorted by relevance

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/external/skia/resources/sksl/intrinsics/
DRoundEven.sksl6 return (roundEven(input.x) == expected.x &&
7 roundEven(input.xy) == expected.xy &&
8 roundEven(input.xyz) == expected.xyz &&
9 roundEven(input.xyzw) == expected.xyzw &&
10 roundEven(constVal.x) == expected.x &&
11 roundEven(constVal.xy) == expected.xy &&
12 roundEven(constVal.xyz) == expected.xyz &&
13 roundEven(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed;
/external/skia/tests/sksl/intrinsics/
DRoundEven.glsl8 …return ((((((roundEven(input.x) == expected.x && roundEven(input.xy) == expected.xy) && roundEven(…
/external/angle/third_party/vulkan-deps/glslang/src/Test/
DconstFold.frag49 out8 = vec4(round(4.4), round(4.6), roundEven(4.5), roundEven(-5.5)); // 4, 5, 4, -6
50 out9 = vec4(roundEven(7.5), roundEven(-4.5), fract(2.345), fract(-2.6)); // 8, -4, .345, 0.4
Dspv.400.frag73 doublev += roundEven(doublev);
74 dvec2v += roundEven(dvec2v);
75 dvec3v += roundEven(dvec3v);
76 dvec4v += roundEven(dvec4v);
D400.geom166 doublev += roundEven(doublev);
167 dvec2v += roundEven(dvec2v);
168 dvec3v += roundEven(dvec3v);
169 dvec4v += roundEven(dvec4v);
D130.vert36 vec2 v13 = roundEven(v2a);
D300BuiltIns.frag51 vec2 v13 = roundEven(v2a);
DOperations.frag57 v += roundEven(v);
Dspv.Operations.frag53 v += roundEven(v);
D120.vert182 vec2 v13 = roundEven(v2a);
/external/deqp-deps/glslang/Test/
DconstFold.frag49 out8 = vec4(round(4.4), round(4.6), roundEven(4.5), roundEven(-5.5)); // 4, 5, 4, -6
50 out9 = vec4(roundEven(7.5), roundEven(-4.5), fract(2.345), fract(-2.6)); // 8, -4, .345, 0.4
Dspv.400.frag73 doublev += roundEven(doublev);
74 dvec2v += roundEven(dvec2v);
75 dvec3v += roundEven(dvec3v);
76 dvec4v += roundEven(dvec4v);
D400.geom166 doublev += roundEven(doublev);
167 dvec2v += roundEven(dvec2v);
168 dvec3v += roundEven(dvec3v);
169 dvec4v += roundEven(dvec4v);
D130.vert36 vec2 v13 = roundEven(v2a);
D300BuiltIns.frag51 vec2 v13 = roundEven(v2a);
DOperations.frag57 v += roundEven(v);
Dspv.Operations.frag53 v += roundEven(v);
D120.vert182 vec2 v13 = roundEven(v2a);
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.round.dx10.frag.out10 0:3 roundEven ( temp 4-component vector of float)
27 0:3 roundEven ( temp 4-component vector of float)
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dhlsl.round.dx10.frag.out10 0:3 roundEven ( temp 4-component vector of float)
27 0:3 roundEven ( temp 4-component vector of float)
/external/skia/src/sksl/
DSkSLIntrinsicList.h85 SKSL_INTRINSIC(roundEven) \
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_common.inl366 // roundEven
368 GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
370 …GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point…
376 // roundEven
378 GLM_FUNC_QUALIFIER genType roundEven(genType x) function
380 …GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point…
409 GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x) function
411 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point input…
412 return detail::functor1<T, T, P, vecType>::call(roundEven, x);
Dfunc_common.hpp86 GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
/external/deqp/modules/gles3/functional/
Des3fShaderCommonFunctionTests.cpp559 static float roundEven (float v) in roundEven() function
633 const float ref = roundEven(in0); in compare()
654 const int minRes = int(roundEven(in0-eps)); in compare()
655 const int maxRes = int(roundEven(in0+eps)); in compare()
1321 const float ref = roundEven(in0); in compare()
1342 const int minRes = int(roundEven(in0-eps)); in compare()
1343 const int maxRes = int(roundEven(in0+eps)); in compare()
/external/deqp/modules/gles31/functional/
Des31fShaderCommonFunctionTests.cpp634 static float roundEven (float v) in roundEven() function
708 const float ref = roundEven(in0); in compare()
729 const int minRes = int(roundEven(in0-eps)); in compare()
730 const int maxRes = int(roundEven(in0+eps)); in compare()
1401 const float ref = roundEven(in0); in compare()
1422 const int minRes = int(roundEven(in0-eps)); in compare()
1423 const int maxRes = int(roundEven(in0+eps)); in compare()

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