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Searched refs:sampler2DShadow (Results 1 – 25 of 86) sorted by relevance

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/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp337 TType *sampler2DShadow = new TType(EbtSampler2DShadow); in InsertBuiltInFunctions() local
341 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3); in InsertBuiltInFunctions()
344 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4); in InsertBuiltInFunctions()
345 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1); in InsertBuiltInFunctions()
349 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1); in InsertBuiltInFunctions()
351 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1); in InsertBuiltInFunctions()
358 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); in InsertBuiltInFunctions()
371 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); in InsertBuiltInFunctions()
378 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, … in InsertBuiltInFunctions()
385 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, in… in InsertBuiltInFunctions()
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/external/skqp/src/sksl/
Dsksl.inc243 int2 textureSize(sampler2DShadow sampler, int lod);
266 float2 textureQueryLod(sampler2DShadow sampler, float2 P);
279 int textureQueryLevels(sampler2DShadow sampler);
303 float texture(sampler2DShadow sampler, float3 P);
304 float texture(sampler2DShadow sampler, float3 P, float bias);
349 float textureProj(sampler2DShadow sampler, float4 P);
350 float textureProj(sampler2DShadow sampler, float4 P, float bias);
358 float textureLod(sampler2DShadow sampler, float3 P, float lod);
373 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset);
374 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset, float bias);
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/external/angle/src/compiler/translator/
Dbuiltin_function_declarations.txt405 vec4 shadow2D(sampler2DShadow, vec3);
406 vec4 shadow2DProj(sampler2DShadow, vec4);
411 float shadow2DEXT(sampler2DShadow, vec3);
412 float shadow2DProjEXT(sampler2DShadow, vec4);
446 vec4 shadow2D(sampler2DShadow, vec3, float);
447 vec4 shadow2DProj(sampler2DShadow, vec4, float);
465 vec4 shadow2DLod(sampler2DShadow, vec3, float);
466 vec4 shadow2DProjLod(sampler2DShadow, vec4, float);
503 float texture(sampler2DShadow, vec3);
535 float textureProj(sampler2DShadow, vec4);
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/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.130.frag21 uniform sampler2DShadow samp2DS;
83 uniform sampler2DShadow s2DS;
Dspv.texture.vert8 uniform sampler2DShadow shadowSampler2D;
Dspv.queryL.frag17 uniform sampler2DShadow samp2Ds;
D300.vert109 precision lowp sampler2DShadow;
114 uniform sampler2DShadow s2DS;
Dweb.separate.frag62 sampler2DShadow (tex2D, sShadow);
Dspv.texture.frag8 uniform sampler2DShadow shadowSampler2D;
Dtexture.frag8 uniform sampler2DShadow shadowSampler2D;
DnewTexture.frag9 uniform sampler2DShadow s2DShadow;
/external/deqp-deps/glslang/Test/
Dspv.130.frag21 uniform sampler2DShadow samp2DS;
83 uniform sampler2DShadow s2DS;
Dspv.texture.vert8 uniform sampler2DShadow shadowSampler2D;
Dspv.queryL.frag17 uniform sampler2DShadow samp2Ds;
D300.vert109 precision lowp sampler2DShadow;
114 uniform sampler2DShadow s2DS;
Dweb.separate.frag62 sampler2DShadow (tex2D, sShadow);
Dspv.texture.frag8 uniform sampler2DShadow shadowSampler2D;
Dtexture.frag8 uniform sampler2DShadow shadowSampler2D;
DnewTexture.frag9 uniform sampler2DShadow s2DShadow;
Dspv.newTexture.frag9 uniform sampler2DShadow s2DShadow;
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.samplecmp.negative.frag.out13 0:9 Construct combined texture-sampler ( temp sampler2DShadow)
61 0:9 Construct combined texture-sampler ( temp sampler2DShadow)
Dtexture.frag.out160 0:50 'shadowSampler2D' ( uniform sampler2DShadow)
165 0:51 'shadowSampler2D' ( uniform sampler2DShadow)
182 0:54 'shadowSampler2D' ( uniform sampler2DShadow)
187 0:55 'shadowSampler2D' ( uniform sampler2DShadow)
256 0:70 'shadowSampler2D' ( uniform sampler2DShadow)
276 0:? 'shadowSampler2D' ( uniform sampler2DShadow)
442 0:50 'shadowSampler2D' ( uniform sampler2DShadow)
447 0:51 'shadowSampler2D' ( uniform sampler2DShadow)
464 0:54 'shadowSampler2D' ( uniform sampler2DShadow)
469 0:55 'shadowSampler2D' ( uniform sampler2DShadow)
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dhlsl.samplecmp.negative.frag.out13 0:9 Construct combined texture-sampler ( temp sampler2DShadow)
61 0:9 Construct combined texture-sampler ( temp sampler2DShadow)
Dtexture.frag.out160 0:50 'shadowSampler2D' ( uniform sampler2DShadow)
165 0:51 'shadowSampler2D' ( uniform sampler2DShadow)
182 0:54 'shadowSampler2D' ( uniform sampler2DShadow)
187 0:55 'shadowSampler2D' ( uniform sampler2DShadow)
256 0:70 'shadowSampler2D' ( uniform sampler2DShadow)
276 0:? 'shadowSampler2D' ( uniform sampler2DShadow)
442 0:50 'shadowSampler2D' ( uniform sampler2DShadow)
447 0:51 'shadowSampler2D' ( uniform sampler2DShadow)
464 0:54 'shadowSampler2D' ( uniform sampler2DShadow)
469 0:55 'shadowSampler2D' ( uniform sampler2DShadow)
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/external/deqp/data/gles31/shaders/es31/
Ddeclarations.test94 case sampler2DShadow
99 uniform sampler2DShadow samp;

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