Searched refs:sampler2DShadow (Results 1 – 25 of 86) sorted by relevance
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 337 TType *sampler2DShadow = new TType(EbtSampler2DShadow); in InsertBuiltInFunctions() local 341 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3); in InsertBuiltInFunctions() 344 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4); in InsertBuiltInFunctions() 345 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1); in InsertBuiltInFunctions() 349 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1); in InsertBuiltInFunctions() 351 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1); in InsertBuiltInFunctions() 358 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); in InsertBuiltInFunctions() 371 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); in InsertBuiltInFunctions() 378 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, … in InsertBuiltInFunctions() 385 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, in… in InsertBuiltInFunctions() [all …]
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/external/skqp/src/sksl/ |
D | sksl.inc | 243 int2 textureSize(sampler2DShadow sampler, int lod); 266 float2 textureQueryLod(sampler2DShadow sampler, float2 P); 279 int textureQueryLevels(sampler2DShadow sampler); 303 float texture(sampler2DShadow sampler, float3 P); 304 float texture(sampler2DShadow sampler, float3 P, float bias); 349 float textureProj(sampler2DShadow sampler, float4 P); 350 float textureProj(sampler2DShadow sampler, float4 P, float bias); 358 float textureLod(sampler2DShadow sampler, float3 P, float lod); 373 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset); 374 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset, float bias); [all …]
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/external/angle/src/compiler/translator/ |
D | builtin_function_declarations.txt | 405 vec4 shadow2D(sampler2DShadow, vec3); 406 vec4 shadow2DProj(sampler2DShadow, vec4); 411 float shadow2DEXT(sampler2DShadow, vec3); 412 float shadow2DProjEXT(sampler2DShadow, vec4); 446 vec4 shadow2D(sampler2DShadow, vec3, float); 447 vec4 shadow2DProj(sampler2DShadow, vec4, float); 465 vec4 shadow2DLod(sampler2DShadow, vec3, float); 466 vec4 shadow2DProjLod(sampler2DShadow, vec4, float); 503 float texture(sampler2DShadow, vec3); 535 float textureProj(sampler2DShadow, vec4); [all …]
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.130.frag | 21 uniform sampler2DShadow samp2DS; 83 uniform sampler2DShadow s2DS;
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D | spv.texture.vert | 8 uniform sampler2DShadow shadowSampler2D;
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D | spv.queryL.frag | 17 uniform sampler2DShadow samp2Ds;
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D | 300.vert | 109 precision lowp sampler2DShadow; 114 uniform sampler2DShadow s2DS;
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D | web.separate.frag | 62 sampler2DShadow (tex2D, sShadow);
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D | spv.texture.frag | 8 uniform sampler2DShadow shadowSampler2D;
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D | texture.frag | 8 uniform sampler2DShadow shadowSampler2D;
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D | newTexture.frag | 9 uniform sampler2DShadow s2DShadow;
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/external/deqp-deps/glslang/Test/ |
D | spv.130.frag | 21 uniform sampler2DShadow samp2DS; 83 uniform sampler2DShadow s2DS;
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D | spv.texture.vert | 8 uniform sampler2DShadow shadowSampler2D;
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D | spv.queryL.frag | 17 uniform sampler2DShadow samp2Ds;
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D | 300.vert | 109 precision lowp sampler2DShadow; 114 uniform sampler2DShadow s2DS;
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D | web.separate.frag | 62 sampler2DShadow (tex2D, sShadow);
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D | spv.texture.frag | 8 uniform sampler2DShadow shadowSampler2D;
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D | texture.frag | 8 uniform sampler2DShadow shadowSampler2D;
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D | newTexture.frag | 9 uniform sampler2DShadow s2DShadow;
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D | spv.newTexture.frag | 9 uniform sampler2DShadow s2DShadow;
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.samplecmp.negative.frag.out | 13 0:9 Construct combined texture-sampler ( temp sampler2DShadow) 61 0:9 Construct combined texture-sampler ( temp sampler2DShadow)
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D | texture.frag.out | 160 0:50 'shadowSampler2D' ( uniform sampler2DShadow) 165 0:51 'shadowSampler2D' ( uniform sampler2DShadow) 182 0:54 'shadowSampler2D' ( uniform sampler2DShadow) 187 0:55 'shadowSampler2D' ( uniform sampler2DShadow) 256 0:70 'shadowSampler2D' ( uniform sampler2DShadow) 276 0:? 'shadowSampler2D' ( uniform sampler2DShadow) 442 0:50 'shadowSampler2D' ( uniform sampler2DShadow) 447 0:51 'shadowSampler2D' ( uniform sampler2DShadow) 464 0:54 'shadowSampler2D' ( uniform sampler2DShadow) 469 0:55 'shadowSampler2D' ( uniform sampler2DShadow) [all …]
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | hlsl.samplecmp.negative.frag.out | 13 0:9 Construct combined texture-sampler ( temp sampler2DShadow) 61 0:9 Construct combined texture-sampler ( temp sampler2DShadow)
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D | texture.frag.out | 160 0:50 'shadowSampler2D' ( uniform sampler2DShadow) 165 0:51 'shadowSampler2D' ( uniform sampler2DShadow) 182 0:54 'shadowSampler2D' ( uniform sampler2DShadow) 187 0:55 'shadowSampler2D' ( uniform sampler2DShadow) 256 0:70 'shadowSampler2D' ( uniform sampler2DShadow) 276 0:? 'shadowSampler2D' ( uniform sampler2DShadow) 442 0:50 'shadowSampler2D' ( uniform sampler2DShadow) 447 0:51 'shadowSampler2D' ( uniform sampler2DShadow) 464 0:54 'shadowSampler2D' ( uniform sampler2DShadow) 469 0:55 'shadowSampler2D' ( uniform sampler2DShadow) [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | declarations.test | 94 case sampler2DShadow 99 uniform sampler2DShadow samp;
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