Home
last modified time | relevance | path

Searched refs:uniformHandler (Results 1 – 25 of 75) sorted by relevance

123

/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp88 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc()
93 this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni); in emitAndInstallPrimProc()
123 this->uniformHandler(), in emitAndInstallPrimProc()
204 this->uniformHandler(), in emitAndInstallFragProc()
258 this->uniformHandler(), in emitAndInstallXferProc()
279 return this->uniformHandler()->addSampler(texture, state, name, this->shaderCaps()); in emitSampler()
349 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
354 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTWidthUniform() local
356 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTWidthUniform()
363 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local
[all …]
DGrGLSLColorSpaceXformHelper.h26 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform,
28 SkASSERT(uniformHandler);
32 fSrcTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType,
36 fGamutXformVar = uniformHandler->addUniform(visibility, kHalf3x3_GrSLType,
40 fDstTFVar = uniformHandler->addUniformArray(visibility, kHalf_GrSLType,
DGrGLSLGeometryProcessor.h44 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument
47 this->emitTransforms(vb, varyingHandler, uniformHandler, localCoordsVar, SkMatrix::I(), in emitTransforms()
66 GrGLSLUniformHandler* uniformHandler,
DGrGLSLXferProcessor.cpp38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
63 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
67 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
96 uniformHandler, in emitCode()
DGrGLSLProgramBuilder.h49 return this->uniformHandler()->samplerVariable(handle); in samplerVariable()
53 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle()
69 virtual GrGLSLUniformHandler* uniformHandler() = 0;
70 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
DGrGLSLGeometryProcessor.cpp55 GrGLSLUniformHandler* uniformHandler, in emitTransforms() argument
75 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, in emitTransforms()
123 GrGLSLUniformHandler* uniformHandler, in writeOutputPosition() argument
133 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in writeOutputPosition()
DGrGLSLPrimitiveProcessor.h71 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
83 , fUniformHandler(uniformHandler) in EmitArgs()
129 GrGLSLUniformHandler* uniformHandler,
/external/skia/src/gpu/glsl/
DGrGLSLColorSpaceXformHelper.h25 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform,
27 SkASSERT(uniformHandler);
31 fSrcTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType,
36 fGamutXformVar = uniformHandler->addUniform(nullptr, visibility, kHalf3x3_GrSLType,
40 fDstTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType,
DGrGLSLProgramBuilder.cpp70 fGeometryProcessor->emitTransformCode(&fVS, this->uniformHandler()); in emitAndInstallProcs()
93 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc()
122 this->uniformHandler(), in emitAndInstallPrimProc()
194 this->uniformHandler(), in emitFragProc()
258 this->uniformHandler(), in emitAndInstallXferProc()
282 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name, in emitSampler()
288 return this->uniformHandler()->addInputSampler(swizzle, name); in emitInputSampler()
342 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
347 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local
349 uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType, in addRTHeightUniform()
DGrGLSLProgramBuilder.h59 return this->uniformHandler()->samplerVariable(handle); in samplerVariable()
63 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle()
67 return this->uniformHandler()->inputSamplerVariable(handle); in inputSamplerVariable()
71 return this->uniformHandler()->inputSamplerSwizzle(handle); in inputSamplerSwizzle()
84 virtual GrGLSLUniformHandler* uniformHandler() = 0;
85 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
DGrGLSLGeometryProcessor.cpp76 GrGLSLUniformHandler* uniformHandler, in collectTransforms() argument
166 GrGLSLUniformHandler* uniformHandler) { in emitTransformCode() argument
192 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode()
252 GrGLSLUniformHandler* uniformHandler, in setupUniformColor() argument
257 *colorUniform = uniformHandler->addUniform(nullptr, in setupUniformColor()
304 GrGLSLUniformHandler* uniformHandler, in write_vertex_position() argument
322 *matrixUniform = uniformHandler->addUniform(nullptr, in write_vertex_position()
385 GrGLSLUniformHandler* uniformHandler, in WriteOutputPosition() argument
393 uniformHandler, in WriteOutputPosition()
403 GrGLSLUniformHandler* uniformHandler, in WriteLocalCoord() argument
[all …]
DGrGLSLGeometryProcessor.h73 GrGLSLUniformHandler* uniformHandler, in EmitArgs()
84 , fUniformHandler(uniformHandler) in EmitArgs()
115 GrGLSLUniformHandler* uniformHandler);
150 GrGLSLUniformHandler* uniformHandler,
247 GrGLSLUniformHandler* uniformHandler,
DGrGLSLXferProcessor.cpp36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
62 fDstTopLeftUni = uniformHandler->addUniform(nullptr, in emitCode()
67 fDstScaleUni = uniformHandler->addUniform(nullptr, in emitCode()
101 uniformHandler, in emitCode()
/external/skqp/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp48 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
49 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
51 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
54 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
57 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
59 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode()
60 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
61 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitCode()
62 const char* gain = uniformHandler->getUniformCStr(fGainUni); in emitCode()
[all …]
DGrGaussianConvolutionFragmentProcessor.cpp42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
46 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
55 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
63 const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); in emitCode()
64 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
83 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); in emitCode()
DGrBezierEffect.cpp73 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
84 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
88 uniformHandler, in onEmitCode()
97 uniformHandler, in onEmitCode()
196 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
324 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
335 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
339 uniformHandler, in onEmitCode()
348 uniformHandler, in onEmitCode()
396 fCoverageScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
DGrDistanceFieldGeoProc.cpp36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
42 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
51 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, in onEmitCode()
64 uniformHandler, in onEmitCode()
335 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
341 fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
360 uniformHandler, in onEmitCode()
369 uniformHandler, in onEmitCode()
379 uniformHandler, in onEmitCode()
623 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
[all …]
/external/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp166 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitKernelBlock() local
180 const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni); in emitKernelBlock()
188 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitKernelBlock()
210 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
212 fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, in emitCode()
215 fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, in emitCode()
218 fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode()
220 fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode()
221 fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode()
223 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode()
[all …]
DGrBezierEffect.cpp69 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
81 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
85 uniformHandler, in onEmitCode()
93 uniformHandler, in onEmitCode()
152 fCoverageScaleUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
280 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
292 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
296 uniformHandler, in onEmitCode()
304 uniformHandler, in onEmitCode()
328 fCoverageScaleUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
DGrDistanceFieldGeoProc.cpp35 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
41 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
50 fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode()
62 uniformHandler, in onEmitCode()
333 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
339 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
357 uniformHandler, in onEmitCode()
368 uniformHandler, in onEmitCode()
605 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
611 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
[all …]
/external/skia/src/gpu/tessellate/
DGrFillPathShader.cpp65 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode()
72 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode()
130 GrGLSLUniformHandler* uniformHandler) const { in emitVertexCode()
132 impl->fPathBoundsUniform = uniformHandler->addUniform( in emitVertexCode()
/external/skqp/src/gpu/
DGrDefaultGeoProcFactory.cpp82 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
101 fColorUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in onEmitCode()
113 fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), in onEmitCode()
131 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
144 fBonesUniform = uniformHandler->addUniformArray(kVertex_GrShaderFlag, in onEmitCode()
188 uniformHandler, in onEmitCode()
198 uniformHandler, in onEmitCode()
206 uniformHandler, in onEmitCode()
221 fCoverageUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in onEmitCode()
/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp71 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
90 fColorUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
105 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode()
111 uniformHandler, in onEmitCode()
124 uniformHandler, in onEmitCode()
141 fCoverageUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
/external/skqp/src/core/
DSkColorMatrixFilterRowMajor255.cpp202 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
203 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4x4_GrSLType, in emitCode()
205 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, in emitCode()
216 uniformHandler->getUniformCStr(fMatrixHandle), in emitCode()
218 uniformHandler->getUniformCStr(fVectorHandle)); in emitCode()
/external/skqp/src/effects/imagefilters/
DSkLightingImageFilter.cpp1815 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
1816 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1818 fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1820 fLight->emitLightColorUniform(uniformHandler); in emitCode()
1823 this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc); in emitCode()
1873 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); in emitCode()
1874 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode()
1898 fLight->emitSurfaceToLight(uniformHandler, fragBuilder, arg.c_str()); in emitCode()
1902 fLight->emitLightColor(uniformHandler, fragBuilder, "surfaceToLight"); in emitCode()
1937 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument
[all …]

123