Searched refs:unobserveInval (Results 1 – 25 of 29) sorted by relevance
12
23 this->unobserveInval(child); in ~Group()29 this->unobserveInval(child); in clear()53 this->unobserveInval(node); in removeChild()
32 this->unobserveInval(fA); in ~Concat()33 this->unobserveInval(fB); in ~Concat()89 this->unobserveInval(fTransform); in ~TransformEffect()
25 this->unobserveInval(fGeometry); in ~Draw()26 this->unobserveInval(fPaint); in ~Draw()
24 this->unobserveInval(fChild); in ~GeometryTransform()25 this->unobserveInval(fTransform); in ~GeometryTransform()
18 this->unobserveInval(fChild); in ~EffectNode()
35 this->unobserveInval(fColor); in ~ColorModeFilter()
24 this->unobserveInval(fClipNode); in ~ClipEffect()
22 this->unobserveInval(fChild); in ~RoundEffect()
22 this->unobserveInval(fChild); in ~TrimEffect()
22 this->unobserveInval(fMaskNode); in ~MaskEffect()
24 this->unobserveInval(rec.fGeo); in ~Merge()
27 this->unobserveInval(child); in ~Group()33 this->unobserveInval(child); in clear()57 this->unobserveInval(node); in removeChild()
50 this->unobserveInval(fA); in ~Concat()51 this->unobserveInval(fB); in ~Concat()96 this->unobserveInval(fT); in ~Inverse()177 this->unobserveInval(fTransform); in ~TransformEffect()
27 this->unobserveInval(fGeometry); in ~Draw()28 this->unobserveInval(fPaint); in ~Draw()
49 this->unobserveInval(fShader); in ~ShaderEffect()55 this->unobserveInval(fShader); in setShader()103 this->unobserveInval(fImageFilter); in ~ImageFilterEffect()154 this->unobserveInval(input); in ~ImageFilter()
31 this->unobserveInval(fChild); in ~GeometryEffect()80 this->unobserveInval(fTransform); in ~GeometryTransform()
19 this->unobserveInval(fChild); in ~EffectNode()
71 this->unobserveInval(fColor); in ~ModeColorFilter()101 this->unobserveInval(color); in ~GradientColorFilter()
66 this->unobserveInval(fShader); in ~ShaderPaint()
31 this->unobserveInval(fMaskNode); in ~MaskEffect()
25 this->unobserveInval(rec.fGeo); in ~Merge()
82 void Node::unobserveInval(const sk_sp<Node>& node) { in unobserveInval() function in sksg::Node
63 void unobserveInval(const sk_sp<Node>&);
66 void unobserveInval(const sk_sp<Node>&);