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Searched refs:unpackUnorm2x16 (Results 1 – 25 of 32) sorted by relevance

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/external/angle/src/common/
Dmathutil_unittest.cpp75 unpackUnorm2x16(packUnorm2x16(input[i][0], input[i][1]), &outputVal1, &outputVal2); in TEST()
90 unpackUnorm2x16(packUnorm2x16(std::numeric_limits<float>::infinity(), in TEST()
96 unpackUnorm2x16(packUnorm2x16(std::numeric_limits<float>::infinity(), in TEST()
102 unpackUnorm2x16(packUnorm2x16(-std::numeric_limits<float>::infinity(), in TEST()
Dmathutil.h832 inline void unpackUnorm2x16(uint32_t u, float *f1, float *f2) in unpackUnorm2x16() function
/external/skia/tests/sksl/intrinsics/
DUnpack.glsl6 sk_FragColor.xy = unpackUnorm2x16(a);
DUnpack.metal17 _out.sk_FragColor.xy = unpackUnorm2x16(_uniforms.a);
/external/skia/resources/sksl/intrinsics/
DUnpack.sksl4 sk_FragColor.xy = half2(unpackUnorm2x16(a));
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_packing.hpp85 GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
Dfunc_packing.inl26 GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) function
/external/skia/src/sksl/
DSkSLIntrinsicList.h105 SKSL_INTRINSIC(unpackUnorm2x16) \
Dsksl_gpu.sksl123 float2 unpackUnorm2x16(uint p);
/external/deqp-deps/glslang/Test/
D300BuiltIns.frag65 vec2 v16 = unpackUnorm2x16(uy);
DOperations.frag81 v += unpackUnorm2x16(v);
D150.frag92 vec2 v16 = unpackUnorm2x16(uy);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
D300BuiltIns.frag65 vec2 v16 = unpackUnorm2x16(uy);
DOperations.frag81 v += unpackUnorm2x16(v);
D150.frag92 vec2 v16 = unpackUnorm2x16(uy);
/external/deqp-deps/glslang/Test/baseResults/
D300BuiltIns.frag.out176 0:65 unpackUnorm2x16 ( global highp 2-component vector of float)
383 0:65 unpackUnorm2x16 ( global highp 2-component vector of float)
D150.frag.out202 0:92 unpackUnorm2x16 ( global 2-component vector of float)
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
D300BuiltIns.frag.out176 0:65 unpackUnorm2x16 ( global highp 2-component vector of float)
383 0:65 unpackUnorm2x16 ( global highp 2-component vector of float)
D150.frag.out201 0:92 unpackUnorm2x16 ( global 2-component vector of float)
/external/angle/src/libANGLE/renderer/gl/
DFeatureSupportGL.md91 |packUnorm2x16<br>unpackUnorm2x16|4.10|[GL_ARB_shading_language_packing](https://www.opengl.org/reg…
/external/swiftshader/src/Shader/
DShaderCore.hpp314 void unpackUnorm2x16(Vector4f &dst, const Vector4f &src);
DVertexProgram.cpp223 case Shader::OPCODE_UNPACKUNORM2x16: unpackUnorm2x16(d, s0); break; in program()
DPixelProgram.cpp276 case Shader::OPCODE_UNPACKUNORM2x16: unpackUnorm2x16(d, s0); break; in applyShader()
/external/skqp/src/sksl/
Dsksl.inc114 float2 unpackUnorm2x16(uint p);
/external/angle/src/compiler/translator/
Dbuiltin_function_declarations.txt235 vec2 unpackUnorm2x16(uint);

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