Searched refs:unpackUnorm2x16 (Results 1 – 25 of 32) sorted by relevance
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/external/angle/src/common/ |
D | mathutil_unittest.cpp | 75 unpackUnorm2x16(packUnorm2x16(input[i][0], input[i][1]), &outputVal1, &outputVal2); in TEST() 90 unpackUnorm2x16(packUnorm2x16(std::numeric_limits<float>::infinity(), in TEST() 96 unpackUnorm2x16(packUnorm2x16(std::numeric_limits<float>::infinity(), in TEST() 102 unpackUnorm2x16(packUnorm2x16(-std::numeric_limits<float>::infinity(), in TEST()
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D | mathutil.h | 832 inline void unpackUnorm2x16(uint32_t u, float *f1, float *f2) in unpackUnorm2x16() function
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/external/skia/tests/sksl/intrinsics/ |
D | Unpack.glsl | 6 sk_FragColor.xy = unpackUnorm2x16(a);
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D | Unpack.metal | 17 _out.sk_FragColor.xy = unpackUnorm2x16(_uniforms.a);
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/external/skia/resources/sksl/intrinsics/ |
D | Unpack.sksl | 4 sk_FragColor.xy = half2(unpackUnorm2x16(a));
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/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_packing.hpp | 85 GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
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D | func_packing.inl | 26 GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) function
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/external/skia/src/sksl/ |
D | SkSLIntrinsicList.h | 105 SKSL_INTRINSIC(unpackUnorm2x16) \
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D | sksl_gpu.sksl | 123 float2 unpackUnorm2x16(uint p);
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/external/deqp-deps/glslang/Test/ |
D | 300BuiltIns.frag | 65 vec2 v16 = unpackUnorm2x16(uy);
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D | Operations.frag | 81 v += unpackUnorm2x16(v);
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D | 150.frag | 92 vec2 v16 = unpackUnorm2x16(uy);
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | 300BuiltIns.frag | 65 vec2 v16 = unpackUnorm2x16(uy);
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D | Operations.frag | 81 v += unpackUnorm2x16(v);
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D | 150.frag | 92 vec2 v16 = unpackUnorm2x16(uy);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 300BuiltIns.frag.out | 176 0:65 unpackUnorm2x16 ( global highp 2-component vector of float) 383 0:65 unpackUnorm2x16 ( global highp 2-component vector of float)
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D | 150.frag.out | 202 0:92 unpackUnorm2x16 ( global 2-component vector of float)
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | 300BuiltIns.frag.out | 176 0:65 unpackUnorm2x16 ( global highp 2-component vector of float) 383 0:65 unpackUnorm2x16 ( global highp 2-component vector of float)
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D | 150.frag.out | 201 0:92 unpackUnorm2x16 ( global 2-component vector of float)
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/external/angle/src/libANGLE/renderer/gl/ |
D | FeatureSupportGL.md | 91 |packUnorm2x16<br>unpackUnorm2x16|4.10|[GL_ARB_shading_language_packing](https://www.opengl.org/reg…
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/external/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 314 void unpackUnorm2x16(Vector4f &dst, const Vector4f &src);
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D | VertexProgram.cpp | 223 case Shader::OPCODE_UNPACKUNORM2x16: unpackUnorm2x16(d, s0); break; in program()
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D | PixelProgram.cpp | 276 case Shader::OPCODE_UNPACKUNORM2x16: unpackUnorm2x16(d, s0); break; in applyShader()
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/external/skqp/src/sksl/ |
D | sksl.inc | 114 float2 unpackUnorm2x16(uint p);
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/external/angle/src/compiler/translator/ |
D | builtin_function_declarations.txt | 235 vec2 unpackUnorm2x16(uint);
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