/external/deqp/data/gles3/shaders/ |
D | swizzle_math_operations.test | 108 …output vec3 out0 = [ vec3(0.6, 0.6, 1.0) | vec3(2.25, 2.25, 2.5) | vec3(-2.75, -2.75, -4.5) | vec3… 178 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 179 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 202 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 203 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 226 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 227 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 250 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 251 …input vec3 in1 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 274 …input vec3 in0 = [ vec3(0.1, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… [all …]
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D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 38 out0 = vec3(x[0], x[1], x[2]); 170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 188 vec3 v; 191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); 192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x); [all …]
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D | swizzles.test | 103 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 264 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 425 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 493 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 516 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 539 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 562 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 585 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 586 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v… 608 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… [all …]
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 38 out0 = vec3(x[0], x[1], x[2]); 172 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 173 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 190 vec3 v; 193 test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); 194 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 195 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 199 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x); [all …]
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D | swizzles.test | 107 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 275 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 443 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 514 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 538 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 562 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 586 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 610 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 611 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v… 634 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… [all …]
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/external/deqp/external/openglcts/data/gl33/ |
D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 38 out0 = vec3(x[0], x[1], x[2]); 170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 188 vec3 v; 191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); 192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x); [all …]
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/external/deqp/external/openglcts/data/gles3/ |
D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 25 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 38 out0 = vec3(x[0], x[1], x[2]); 170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 171 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 188 vec3 v; 191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z)); 192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 197 out0 = vec3(x[0].f, x[1].v.y, x[2].v.x); [all …]
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/external/deqp-deps/glslang/Test/ |
D | web.builtins.frag | 6 layout(location = 6) in vec3 c3D; 21 vec3 c; 27 layout(location = 0) out vec3 sc; 49 p += dot(vec3(2,3,5), vec3(-2,-1,4)); // 13 50 vec3 c3 = cross(vec3(3,-3,1), vec3(4,9,2)); // (-15, -2, 39) 51 c3 += faceforward(vec3(1,2,3), vec3(2,3,5), vec3(-2,-1,4)); // (-1,-2,-3) 52 c3 += faceforward(vec3(1,2,3), vec3(-2,-3,-5), vec3(-2,-1,4)); // (1,2,3) 57 mat3x2 m32 = outerProduct(vec2(2,3), vec3(5,7,11));// rows: (10, 14, 22), (15, 21, 33)
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | web.builtins.frag | 6 layout(location = 6) in vec3 c3D; 21 vec3 c; 27 layout(location = 0) out vec3 sc; 49 p += dot(vec3(2,3,5), vec3(-2,-1,4)); // 13 50 vec3 c3 = cross(vec3(3,-3,1), vec3(4,9,2)); // (-15, -2, 39) 51 c3 += faceforward(vec3(1,2,3), vec3(2,3,5), vec3(-2,-1,4)); // (-1,-2,-3) 52 c3 += faceforward(vec3(1,2,3), vec3(-2,-3,-5), vec3(-2,-1,4)); // (1,2,3) 57 mat3x2 m32 = outerProduct(vec2(2,3), vec3(5,7,11));// rows: (10, 14, 22), (15, 21, 33)
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/external/deqp-deps/amber/tests/cases/ |
D | compute_ssbo_with_tolerance.vkscript | 45 ssbo 0:0 subdata vec3 0 1.0 2.0 3.0 46 ssbo 1:2 subdata vec3 0 4.0 5.0 6.0 47 ssbo 2:1 subdata vec3 0 21.0 22.0 23.0 48 ssbo 2:3 subdata vec3 0 0.7 0.8 0.9 51 probe ssbo vec3 0:0 0 ~= 2.0 3.0 4.0 52 probe ssbo vec3 1:2 0 ~= 17.0 17.0 17.0 53 probe ssbo vec3 2:1 0 ~= 28.0 30.0 32.0 54 probe ssbo vec3 2:3 0 ~= 21.0 24.0 27.0 57 probe ssbo vec3 0:0 0 ~= 2.99 3.99 4.99 58 probe ssbo vec3 1:2 0 ~= 17.99 17.99 17.99 [all …]
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/external/eigen/unsupported/test/ |
D | cxx11_tensor_fixed_size.cpp | 75 TensorFixedSize<float, Sizes<6> > vec3 = vec1.sqrt(); in test_1d() local 78 VERIFY_IS_EQUAL((vec3.size()), 6); in test_1d() 79 VERIFY_IS_EQUAL(vec3.rank(), 1); in test_1d() 83 VERIFY_IS_APPROX(vec3(0), sqrtf(4.0)); in test_1d() 84 VERIFY_IS_APPROX(vec3(1), sqrtf(8.0)); in test_1d() 85 VERIFY_IS_APPROX(vec3(2), sqrtf(15.0)); in test_1d() 86 VERIFY_IS_APPROX(vec3(3), sqrtf(16.0)); in test_1d() 87 VERIFY_IS_APPROX(vec3(4), sqrtf(23.0)); in test_1d() 88 VERIFY_IS_APPROX(vec3(5), sqrtf(42.0)); in test_1d() 97 vec3 = vec1 + vec2; in test_1d() [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | arrays_of_arrays.test | 36 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 37 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 52 out0 = vec3(x[0][0], x[1][1], x[2][2]); 225 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 226 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 241 vec3 v; 244 Test a = Test(in0.z, vec3(in0.x, in0.y, in0.z)); 245 Test b = Test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 246 Test c = Test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 252 out0 = vec3(x[0][0].f, x[0][1].v.y, x[2][1].v.x); [all …]
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D | implicit_conversions.test | 82 …output vec3 out0 = [ vec3(3.0, 4.0, 5.0) | vec3(2.0, 3.0, 4.0) | vec3(2.0, 3.0, 4.0) | vec3(4.0, 5… 93 out0 = in0 + vec3(1.0, 2.0, 3.0); 236 …output vec3 out0 = [ vec3(2.0, 3.0, 4.0) | vec3(4.0, 5.0, 6.0) | vec3(5.0, 6.0, 7.0) | vec3(8.0, 9… 247 out0 = in0 + vec3(1.0, 2.0, 3.0); 368 output vec3 out0 = [ vec3(2.0, 4.0, 6.0) | vec3(3.0, 3.0, 5.0) | vec3(4.0, 9.0, 5.0) ]; 379 out0 = in0 + vec3(1.0, 2.0, 3.0); 390 output vec3 out0 = [ vec3(3.0, 5.0, 8.0) | vec3(5.0, 8.0, 5.0) | vec3(2.0, 15.0, 10.0) ]; 401 out0 = in0 + vec3(1.0, 2.0, 3.0); 526 …output vec3 out0 = [ vec3(1.0, 0.0, -1.0) | vec3(0.0, -1.0, -2.0) | vec3(0.0, -1.0, -2.0) | vec3(2… 537 out0 = in0 - vec3(1.0, 2.0, 3.0); [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | arrays_of_arrays.test | 17 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 18 output vec3 out0 = [ vec3(2.0, 0.5, 1.0) | vec3(2.0, 7.4, -1.0) | vec3(-2.0, 3.0, 1.6) ]; 33 out0 = vec3(x[0][0], x[1][1], x[2][2]); 206 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ]; 207 output vec3 out0 = [ vec3(2.0, -0.5, -1.0) ]; 222 vec3 v; 225 Test a = Test(in0.z, vec3(in0.x, in0.y, in0.z)); 226 Test b = Test(in0.y, vec3(-in0.z, -in0.x, -in0.y)); 227 Test c = Test(in0.x, vec3(-in0.y, in0.z, -in0.x)); 233 out0 = vec3(x[0][0].f, x[0][1].v.y, x[2][1].v.x); [all …]
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D | implicit_conversions.test | 82 …output vec3 out0 = [ vec3(3.0, 4.0, 5.0) | vec3(2.0, 3.0, 4.0) | vec3(2.0, 3.0, 4.0) | vec3(4.0, 5… 93 out0 = in0 + vec3(1.0, 2.0, 3.0); 236 …output vec3 out0 = [ vec3(2.0, 3.0, 4.0) | vec3(4.0, 5.0, 6.0) | vec3(5.0, 6.0, 7.0) | vec3(8.0, 9… 247 out0 = in0 + vec3(1.0, 2.0, 3.0); 368 output vec3 out0 = [ vec3(2.0, 4.0, 6.0) | vec3(3.0, 3.0, 5.0) | vec3(4.0, 9.0, 5.0) ]; 379 out0 = in0 + vec3(1.0, 2.0, 3.0); 390 output vec3 out0 = [ vec3(3.0, 5.0, 8.0) | vec3(5.0, 8.0, 5.0) | vec3(2.0, 15.0, 10.0) ]; 401 out0 = in0 + vec3(1.0, 2.0, 3.0); 526 …output vec3 out0 = [ vec3(1.0, 0.0, -1.0) | vec3(0.0, -1.0, -2.0) | vec3(0.0, -1.0, -2.0) | vec3(2… 537 out0 = in0 - vec3(1.0, 2.0, 3.0); [all …]
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/external/skia/tests/sksl/blend/ |
D | BlendHue.glsl | 5 vec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) { 6 float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor); 7 …vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSa… 19 vec3 _blend_set_color_saturation_helper_h3h3h(vec3 minMidMax, float sat) { 21 return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); 23 return vec3(0.0); 26 vec3 _blend_set_color_saturation_h3h3h3(vec3 hueLumColor, vec3 satColor) { 46 vec3 _1_sda = src.xyz * dst.w; 47 vec3 _2_dsa = dst.xyz * src.w;
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D | BlendSaturation.glsl | 5 vec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) { 6 float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor); 7 …vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSa… 19 vec3 _blend_set_color_saturation_helper_h3h3h(vec3 minMidMax, float sat) { 21 return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); 23 return vec3(0.0); 26 vec3 _blend_set_color_saturation_h3h3h3(vec3 hueLumColor, vec3 satColor) { 46 vec3 _1_sda = src.xyz * dst.w; 47 vec3 _2_dsa = dst.xyz * src.w;
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D | BlendHueStandaloneSettings.glsl | 5 vec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) { 6 float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor); 7 …vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSa… 19 vec3 _blend_set_color_saturation_helper_h3h3h(vec3 minMidMax, float sat) { 21 return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); 23 return vec3(0.0); 26 vec3 _blend_set_color_saturation_h3h3h3(vec3 hueLumColor, vec3 satColor) { 46 vec3 _1_sda = src.xyz * dst.w; 47 vec3 _2_dsa = dst.xyz * src.w;
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D | BlendSaturationStandaloneSettings.glsl | 5 vec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) { 6 float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor); 7 …vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSa… 19 vec3 _blend_set_color_saturation_helper_h3h3h(vec3 minMidMax, float sat) { 21 return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); 23 return vec3(0.0); 26 vec3 _blend_set_color_saturation_h3h3h3(vec3 hueLumColor, vec3 satColor) { 46 vec3 _1_sda = src.xyz * dst.w; 47 vec3 _2_dsa = dst.xyz * src.w;
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/external/deqp/data/gles2/shaders/ |
D | swizzles.test | 94 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 241 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 388 …output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3… 450 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 471 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 492 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 513 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 534 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… 535 …output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | v… 555 …input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec… [all …]
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/external/deqp/external/vulkancts/data/vulkan/glsl/440/ |
D | linkage.test | 89 group vec3 "vec3" 92 desc "Read vertex input (vec3) as float float float." 93 output_color vec3 96 …input vec3 in0 = [ vec3(6.0, 8.0, 7.0) | vec3(14.0, 10.0, 15.0) | vec3(9.0, 5.0, 4.0) | vec3(7.0,… 97 …output vec3 out0 = [ vec3(12.0, 16.0, 14.0) | vec3(28.0, 20.0, 30.0) | vec3(18.0, 10.0, 8.0) | vec… 107 layout(location = 0) out vec3 var0; 111 vec3 in0 = vec3(in0_0, in0_1, in0_2); 120 layout(location = 0) in vec3 var0; 121 layout(location = 0) out vec3 dEQP_FragColor; 125 vec3 out0 = var0; [all …]
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/external/skia/tests/sksl/inliner/ |
D | InlinerCanBeDisabledStandaloneSettings.glsl | 4 vec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) { 5 float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor); 6 …vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSa… 18 vec3 _blend_set_color_saturation_helper_h3h3h(vec3 minMidMax, float sat) { 20 return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); 22 return vec3(0.0); 25 vec3 _blend_set_color_saturation_h3h3h3(vec3 hueLumColor, vec3 satColor) { 45 vec3 sda = src.xyz * dst.w; 46 vec3 dsa = dst.xyz * src.w;
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D | InlinerCanBeDisabled.glsl | 10 vec3 _blend_set_color_luminance_h3h3hh3(vec3 hueSatColor, float alpha, vec3 lumColor) { 11 float lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), lumColor); 12 …vec3 result = (lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), hueSa… 24 vec3 _blend_set_color_saturation_helper_h3h3h(vec3 minMidMax, float sat) { 26 return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); 28 return vec3(0.0); 31 vec3 _blend_set_color_saturation_h3h3h3(vec3 hueLumColor, vec3 satColor) { 51 vec3 sda = src.xyz * dst.w; 52 vec3 dsa = dst.xyz * src.w;
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/external/flatbuffers/tests/MyGame/Example/ |
D | Vec3.py | 67 vec3 = Vec3() 68 vec3.Init(buf, pos) 69 return cls.InitFromObj(vec3) 72 def InitFromObj(cls, vec3): argument 74 x._UnPack(vec3) 78 def _UnPack(self, vec3): argument 79 if vec3 is None: 81 self.x = vec3.X() 82 self.y = vec3.Y() 83 self.z = vec3.Z() [all …]
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/external/angle/src/compiler/translator/ |
D | builtin_function_declarations.txt | 260 vec3 cross(vec3, vec3); 300 mat3 outerProduct(vec3, vec3); 302 mat2x3 outerProduct(vec3, vec2); 303 mat3x2 outerProduct(vec2, vec3); 306 mat3x4 outerProduct(vec4, vec3); 307 mat4x3 outerProduct(vec3, vec4); 394 vec4 texture2DProj(sampler2D, vec3); 396 vec4 textureCube(samplerCube, vec3); 401 vec4 texture3D(sampler3D, vec3); 403 vec4 shadow1D(sampler1DShadow, vec3); [all …]
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