Home
last modified time | relevance | path

Searched refs:vf4 (Results 1 – 25 of 407) sorted by relevance

12345678910>>...17

/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.assoc.frag.out5 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl…
52 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl…
73 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl…
120 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl…
145 Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
219 …57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(…
223 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
Dhlsl.precedence.frag.out5 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
62 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
81 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
138 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
161 Name 14 "@PixelShaderFunction(vf4;vf4;vf4;vf4;"
227 …64: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;) 56(param) 58(param) 60(para…
231 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
Dhlsl.max.frag.out5 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
25 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
40 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
60 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
79 Name 12 "@PixelShaderFunction(vf4;vf4;"
117 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param)
121 12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9
Dhlsl.forLoop.frag.out12 0:5 Function Definition: f1(vf4; ( temp void)
22 0:9 Function Definition: f2(vf4; ( temp void)
34 0:13 Function Definition: f3(vf4; ( temp float)
51 0:17 Function Definition: f4(vf4; ( temp float)
75 0:21 Function Definition: f5(vf4; ( temp void)
94 0:25 Function Definition: f6(vf4; ( temp void)
148 0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
153 0:40 Function Call: f1(vf4; ( temp void)
155 0:41 Function Call: f2(vf4; ( temp void)
157 0:42 Function Call: f3(vf4; ( temp float)
[all …]
Dhlsl.intrinsics.negative.comp.out48 0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of fl…
78 0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of fl…
140 0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of fl…
170 0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of fl…
213 Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;"
300 …98: 45(fvec4) FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 90(param) 92(param) 94(pa…
336 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49
Dhlsl.attribute.frag.out5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
20 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
32 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
47 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
63 Name 11 "@PixelShaderFunction(vf4;"
87 23: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param)
90 11(@PixelShaderFunction(vf4;): 2 Function None 9
Dhlsl.target.frag.out5 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
41 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
64 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
100 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
130 Name 16 "@main(struct-PSInput-f1-u11;vf4;vf4;"
190 …42: 2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param)
201 16(@main(struct-PSInput-f1-u11;vf4;vf4;): 2 Function None 12
Dhlsl.void.frag.out9 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
22 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
38 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
51 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
69 Name 15 "@PixelShaderFunction(vf4;"
91 26: 2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param)
102 15(@PixelShaderFunction(vf4;): 2 Function None 13
Dhlsl.if.frag.out5 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float)
22 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float)
41 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
54 0:21 Function Call: f0(vf4; ( temp 4-component vector of float)
80 0:35 Function Call: f1(vf4; ( temp 4-component vector of float)
114 0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
127 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float)
144 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float)
163 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
176 0:21 Function Call: f0(vf4; ( temp 4-component vector of float)
[all …]
Dhlsl.sin.frag.out5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
20 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
33 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
48 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
65 Name 11 "@PixelShaderFunction(vf4;"
91 25: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 23(param)
95 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
Dspv.switch.frag.out17 Name 15 "foo1(vf4;vf4;i1;"
21 Name 20 "foo2(vf4;vf4;i1;"
40 Decorate 15(foo1(vf4;vf4;i1;) RelaxedPrecision
44 Decorate 20(foo2(vf4;vf4;i1;) RelaxedPrecision
452 240: 7(fvec4) FunctionCall 15(foo1(vf4;vf4;i1;) 234(param) 236(param) 238(param)
463 252: 7(fvec4) FunctionCall 20(foo2(vf4;vf4;i1;) 246(param) 248(param) 250(param)
485 15(foo1(vf4;vf4;i1;): 7(fvec4) Function None 11
511 20(foo2(vf4;vf4;i1;): 7(fvec4) Function None 11
Dhlsl.cast.frag.out5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
29 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
42 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
66 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
83 Name 11 "@PixelShaderFunction(vf4;"
113 33: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 31(param)
117 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dhlsl.assoc.frag.out5 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl…
52 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl…
73 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl…
120 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl…
145 Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
219 …57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(…
223 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
Dhlsl.precedence.frag.out5 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
62 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
81 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
138 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
161 Name 14 "@PixelShaderFunction(vf4;vf4;vf4;vf4;"
227 …64: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;) 56(param) 58(param) 60(para…
231 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
Dhlsl.max.frag.out5 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
25 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
40 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
60 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
79 Name 12 "@PixelShaderFunction(vf4;vf4;"
117 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param)
121 12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9
Dhlsl.forLoop.frag.out12 0:5 Function Definition: f1(vf4; ( temp void)
22 0:9 Function Definition: f2(vf4; ( temp void)
34 0:13 Function Definition: f3(vf4; ( temp float)
51 0:17 Function Definition: f4(vf4; ( temp float)
75 0:21 Function Definition: f5(vf4; ( temp void)
94 0:25 Function Definition: f6(vf4; ( temp void)
148 0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
153 0:40 Function Call: f1(vf4; ( temp void)
155 0:41 Function Call: f2(vf4; ( temp void)
157 0:42 Function Call: f3(vf4; ( temp float)
[all …]
Dhlsl.intrinsics.negative.comp.out29 0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
50 0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
92 0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
113 0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
155 Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;"
230 …78: 2 FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 70(param) 72(param) 74(pa…
265 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 2 Function None 49
Dhlsl.attribute.frag.out5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
20 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
32 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
47 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
63 Name 11 "@PixelShaderFunction(vf4;"
87 23: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param)
90 11(@PixelShaderFunction(vf4;): 2 Function None 9
Dhlsl.target.frag.out5 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
41 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
64 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
100 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
130 Name 16 "@main(struct-PSInput-f1-u11;vf4;vf4;"
190 …42: 2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param)
201 16(@main(struct-PSInput-f1-u11;vf4;vf4;): 2 Function None 12
Dhlsl.void.frag.out9 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
22 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
38 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void)
51 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void)
69 Name 15 "@PixelShaderFunction(vf4;"
91 26: 2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param)
102 15(@PixelShaderFunction(vf4;): 2 Function None 13
Dhlsl.if.frag.out5 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float)
22 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float)
41 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
54 0:21 Function Call: f0(vf4; ( temp 4-component vector of float)
80 0:35 Function Call: f1(vf4; ( temp 4-component vector of float)
114 0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
127 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float)
144 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float)
163 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
176 0:21 Function Call: f0(vf4; ( temp 4-component vector of float)
[all …]
Dhlsl.sin.frag.out5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
20 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
33 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
48 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
65 Name 11 "@PixelShaderFunction(vf4;"
91 25: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 23(param)
95 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
Dspv.switch.frag.out17 Name 15 "foo1(vf4;vf4;i1;"
21 Name 20 "foo2(vf4;vf4;i1;"
40 Decorate 15(foo1(vf4;vf4;i1;) RelaxedPrecision
44 Decorate 20(foo2(vf4;vf4;i1;) RelaxedPrecision
452 240: 7(fvec4) FunctionCall 15(foo1(vf4;vf4;i1;) 234(param) 236(param) 238(param)
463 252: 7(fvec4) FunctionCall 20(foo2(vf4;vf4;i1;) 246(param) 248(param) 250(param)
485 15(foo1(vf4;vf4;i1;): 7(fvec4) Function None 11
511 20(foo2(vf4;vf4;i1;): 7(fvec4) Function None 11
/external/llvm-project/llvm/test/Transforms/WholeProgramDevirt/
Dexport-single-impl.ll55 ; SUMMARY-NEXT: SingleImplName: 'vf4$merged'
60 ; CHECK: $"vf4$merged" = comdat largest
61 $vf4 = comdat largest
71 ; CHECK: @vt4 = constant void (i8*)* @"vf4$merged", comdat($"vf4$merged")
72 @vt4 = constant void (i8*)* @vf4, comdat($vf4), !type !3
89 ; CHECK: define hidden void @"vf4$merged"(i8* %0) comdat {
90 define internal void @vf4(i8*) comdat {
/external/llvm-project/llvm/test/MC/RISCV/rvv/
Dext.s35 vzext.vf4 v8, v4, v0.t
36 # CHECK-INST: vzext.vf4 v8, v4, v0.t
41 vzext.vf4 v8, v4
42 # CHECK-INST: vzext.vf4 v8, v4
47 vsext.vf4 v8, v4, v0.t
48 # CHECK-INST: vsext.vf4 v8, v4, v0.t
53 vsext.vf4 v8, v4
54 # CHECK-INST: vsext.vf4 v8, v4

12345678910>>...17