Searched refs:vf4 (Results 1 – 25 of 407) sorted by relevance
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.assoc.frag.out | 5 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl… 52 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl… 73 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl… 120 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl… 145 Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;" 219 …57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(… 223 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
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D | hlsl.precedence.frag.out | 5 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 62 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 81 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 138 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 161 Name 14 "@PixelShaderFunction(vf4;vf4;vf4;vf4;" 227 …64: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;) 56(param) 58(param) 60(para… 231 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
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D | hlsl.max.frag.out | 5 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 25 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 40 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 60 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 79 Name 12 "@PixelShaderFunction(vf4;vf4;" 117 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param) 121 12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9
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D | hlsl.forLoop.frag.out | 12 0:5 Function Definition: f1(vf4; ( temp void) 22 0:9 Function Definition: f2(vf4; ( temp void) 34 0:13 Function Definition: f3(vf4; ( temp float) 51 0:17 Function Definition: f4(vf4; ( temp float) 75 0:21 Function Definition: f5(vf4; ( temp void) 94 0:25 Function Definition: f6(vf4; ( temp void) 148 0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 153 0:40 Function Call: f1(vf4; ( temp void) 155 0:41 Function Call: f2(vf4; ( temp void) 157 0:42 Function Call: f3(vf4; ( temp float) [all …]
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D | hlsl.intrinsics.negative.comp.out | 48 0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of fl… 78 0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of fl… 140 0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of fl… 170 0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of fl… 213 Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;" 300 …98: 45(fvec4) FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 90(param) 92(param) 94(pa… 336 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49
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D | hlsl.attribute.frag.out | 5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) 20 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) 32 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) 47 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) 63 Name 11 "@PixelShaderFunction(vf4;" 87 23: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param) 90 11(@PixelShaderFunction(vf4;): 2 Function None 9
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D | hlsl.target.frag.out | 5 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 41 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 64 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 100 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 130 Name 16 "@main(struct-PSInput-f1-u11;vf4;vf4;" 190 …42: 2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param) 201 16(@main(struct-PSInput-f1-u11;vf4;vf4;): 2 Function None 12
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D | hlsl.void.frag.out | 9 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void) 22 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void) 38 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void) 51 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void) 69 Name 15 "@PixelShaderFunction(vf4;" 91 26: 2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param) 102 15(@PixelShaderFunction(vf4;): 2 Function None 13
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D | hlsl.if.frag.out | 5 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float) 22 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float) 41 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 54 0:21 Function Call: f0(vf4; ( temp 4-component vector of float) 80 0:35 Function Call: f1(vf4; ( temp 4-component vector of float) 114 0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 127 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float) 144 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float) 163 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 176 0:21 Function Call: f0(vf4; ( temp 4-component vector of float) [all …]
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D | hlsl.sin.frag.out | 5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 20 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 33 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 48 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 65 Name 11 "@PixelShaderFunction(vf4;" 91 25: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 23(param) 95 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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D | spv.switch.frag.out | 17 Name 15 "foo1(vf4;vf4;i1;" 21 Name 20 "foo2(vf4;vf4;i1;" 40 Decorate 15(foo1(vf4;vf4;i1;) RelaxedPrecision 44 Decorate 20(foo2(vf4;vf4;i1;) RelaxedPrecision 452 240: 7(fvec4) FunctionCall 15(foo1(vf4;vf4;i1;) 234(param) 236(param) 238(param) 463 252: 7(fvec4) FunctionCall 20(foo2(vf4;vf4;i1;) 246(param) 248(param) 250(param) 485 15(foo1(vf4;vf4;i1;): 7(fvec4) Function None 11 511 20(foo2(vf4;vf4;i1;): 7(fvec4) Function None 11
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D | hlsl.cast.frag.out | 5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 29 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 42 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 66 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 83 Name 11 "@PixelShaderFunction(vf4;" 113 33: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 31(param) 117 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | hlsl.assoc.frag.out | 5 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl… 52 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl… 73 0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl… 120 0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of fl… 145 Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;" 219 …57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(… 223 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
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D | hlsl.precedence.frag.out | 5 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 62 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 81 0:7 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 138 0:7 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float) 161 Name 14 "@PixelShaderFunction(vf4;vf4;vf4;vf4;" 227 …64: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;) 56(param) 58(param) 60(para… 231 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
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D | hlsl.max.frag.out | 5 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 25 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 40 0:2 Function Definition: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 60 0:2 Function Call: @PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) 79 Name 12 "@PixelShaderFunction(vf4;vf4;" 117 32: 7(fvec4) FunctionCall 12(@PixelShaderFunction(vf4;vf4;) 28(param) 30(param) 121 12(@PixelShaderFunction(vf4;vf4;): 7(fvec4) Function None 9
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D | hlsl.forLoop.frag.out | 12 0:5 Function Definition: f1(vf4; ( temp void) 22 0:9 Function Definition: f2(vf4; ( temp void) 34 0:13 Function Definition: f3(vf4; ( temp float) 51 0:17 Function Definition: f4(vf4; ( temp float) 75 0:21 Function Definition: f5(vf4; ( temp void) 94 0:25 Function Definition: f6(vf4; ( temp void) 148 0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 153 0:40 Function Call: f1(vf4; ( temp void) 155 0:41 Function Call: f2(vf4; ( temp void) 157 0:42 Function Call: f3(vf4; ( temp float) [all …]
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D | hlsl.intrinsics.negative.comp.out | 29 0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) 50 0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) 92 0:150 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) 113 0:150 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void) 155 Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;" 230 …78: 2 FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 70(param) 72(param) 74(pa… 265 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 2 Function None 49
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D | hlsl.attribute.frag.out | 5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) 20 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) 32 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void) 47 0:2 Function Call: @PixelShaderFunction(vf4; ( temp void) 63 Name 11 "@PixelShaderFunction(vf4;" 87 23: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param) 90 11(@PixelShaderFunction(vf4;): 2 Function None 9
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D | hlsl.target.frag.out | 5 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 41 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 64 0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 100 0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void) 130 Name 16 "@main(struct-PSInput-f1-u11;vf4;vf4;" 190 …42: 2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param) 201 16(@main(struct-PSInput-f1-u11;vf4;vf4;): 2 Function None 12
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D | hlsl.void.frag.out | 9 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void) 22 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void) 38 0:5 Function Definition: @PixelShaderFunction(vf4; ( temp void) 51 0:5 Function Call: @PixelShaderFunction(vf4; ( temp void) 69 Name 15 "@PixelShaderFunction(vf4;" 91 26: 2 FunctionCall 15(@PixelShaderFunction(vf4;) 24(param) 102 15(@PixelShaderFunction(vf4;): 2 Function None 13
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D | hlsl.if.frag.out | 5 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float) 22 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float) 41 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 54 0:21 Function Call: f0(vf4; ( temp 4-component vector of float) 80 0:35 Function Call: f1(vf4; ( temp 4-component vector of float) 114 0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 127 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float) 144 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float) 163 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 176 0:21 Function Call: f0(vf4; ( temp 4-component vector of float) [all …]
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D | hlsl.sin.frag.out | 5 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 20 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 33 0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 48 0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 65 Name 11 "@PixelShaderFunction(vf4;" 91 25: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 23(param) 95 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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D | spv.switch.frag.out | 17 Name 15 "foo1(vf4;vf4;i1;" 21 Name 20 "foo2(vf4;vf4;i1;" 40 Decorate 15(foo1(vf4;vf4;i1;) RelaxedPrecision 44 Decorate 20(foo2(vf4;vf4;i1;) RelaxedPrecision 452 240: 7(fvec4) FunctionCall 15(foo1(vf4;vf4;i1;) 234(param) 236(param) 238(param) 463 252: 7(fvec4) FunctionCall 20(foo2(vf4;vf4;i1;) 246(param) 248(param) 250(param) 485 15(foo1(vf4;vf4;i1;): 7(fvec4) Function None 11 511 20(foo2(vf4;vf4;i1;): 7(fvec4) Function None 11
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/external/llvm-project/llvm/test/Transforms/WholeProgramDevirt/ |
D | export-single-impl.ll | 55 ; SUMMARY-NEXT: SingleImplName: 'vf4$merged' 60 ; CHECK: $"vf4$merged" = comdat largest 61 $vf4 = comdat largest 71 ; CHECK: @vt4 = constant void (i8*)* @"vf4$merged", comdat($"vf4$merged") 72 @vt4 = constant void (i8*)* @vf4, comdat($vf4), !type !3 89 ; CHECK: define hidden void @"vf4$merged"(i8* %0) comdat { 90 define internal void @vf4(i8*) comdat {
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/external/llvm-project/llvm/test/MC/RISCV/rvv/ |
D | ext.s | 35 vzext.vf4 v8, v4, v0.t 36 # CHECK-INST: vzext.vf4 v8, v4, v0.t 41 vzext.vf4 v8, v4 42 # CHECK-INST: vzext.vf4 v8, v4 47 vsext.vf4 v8, v4, v0.t 48 # CHECK-INST: vsext.vf4 v8, v4, v0.t 53 vsext.vf4 v8, v4 54 # CHECK-INST: vsext.vf4 v8, v4
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