1hlsl.intrinsics.negative.comp 2Shader version: 500 3local_size = (1, 1, 1) 40:? Sequence 50:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) 60:2 Function Parameters: 70:2 'inF0' ( in float) 80:2 'inF1' ( in float) 90:2 'inF2' ( in float) 100:2 'inI0' ( in int) 110:? Sequence 120:53 Branch: Return with expression 130:53 Constant: 140:53 0.000000 150:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) 160:57 Function Parameters: 170:57 'inF0' ( in 1-component vector of float) 180:57 'inF1' ( in 1-component vector of float) 190:57 'inF2' ( in 1-component vector of float) 200:57 'inI0' ( in 1-component vector of int) 210:? Sequence 220:62 Branch: Return with expression 230:62 Constant: 240:62 0.000000 250:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) 260:66 Function Parameters: 270:66 'inF0' ( in 2-component vector of float) 280:66 'inF1' ( in 2-component vector of float) 290:66 'inF2' ( in 2-component vector of float) 300:66 'inI0' ( in 2-component vector of int) 310:? Sequence 320:109 Branch: Return with expression 330:? Constant: 340:? 1.000000 350:? 2.000000 360:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) 370:113 Function Parameters: 380:113 'inF0' ( in 3-component vector of float) 390:113 'inF1' ( in 3-component vector of float) 400:113 'inF2' ( in 3-component vector of float) 410:113 'inI0' ( in 3-component vector of int) 420:? Sequence 430:154 Branch: Return with expression 440:? Constant: 450:? 1.000000 460:? 2.000000 470:? 3.000000 480:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 490:158 Function Parameters: 500:158 'inF0' ( in 4-component vector of float) 510:158 'inF1' ( in 4-component vector of float) 520:158 'inF2' ( in 4-component vector of float) 530:158 'inI0' ( in 4-component vector of int) 540:? Sequence 550:199 Branch: Return with expression 560:? Constant: 570:? 1.000000 580:? 2.000000 590:? 3.000000 600:? 4.000000 610:158 Function Definition: ComputeShaderFunction( ( temp void) 620:158 Function Parameters: 630:? Sequence 640:158 move second child to first child ( temp 4-component vector of float) 650:? 'inF0' ( temp 4-component vector of float) 660:? 'inF0' (layout( location=0) in 4-component vector of float) 670:158 move second child to first child ( temp 4-component vector of float) 680:? 'inF1' ( temp 4-component vector of float) 690:? 'inF1' (layout( location=1) in 4-component vector of float) 700:158 move second child to first child ( temp 4-component vector of float) 710:? 'inF2' ( temp 4-component vector of float) 720:? 'inF2' (layout( location=2) in 4-component vector of float) 730:158 move second child to first child ( temp 4-component vector of int) 740:? 'inI0' ( temp 4-component vector of int) 750:? 'inI0' (layout( location=3) in 4-component vector of int) 760:158 move second child to first child ( temp 4-component vector of float) 770:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 780:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 790:? 'inF0' ( temp 4-component vector of float) 800:? 'inF1' ( temp 4-component vector of float) 810:? 'inF2' ( temp 4-component vector of float) 820:? 'inI0' ( temp 4-component vector of int) 830:? Linker Objects 840:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 850:? 'inF0' (layout( location=0) in 4-component vector of float) 860:? 'inF1' (layout( location=1) in 4-component vector of float) 870:? 'inF2' (layout( location=2) in 4-component vector of float) 880:? 'inI0' (layout( location=3) in 4-component vector of int) 89 90 91Linked compute stage: 92 93 94Shader version: 500 95local_size = (1, 1, 1) 960:? Sequence 970:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) 980:2 Function Parameters: 990:2 'inF0' ( in float) 1000:2 'inF1' ( in float) 1010:2 'inF2' ( in float) 1020:2 'inI0' ( in int) 1030:? Sequence 1040:53 Branch: Return with expression 1050:53 Constant: 1060:53 0.000000 1070:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float) 1080:57 Function Parameters: 1090:57 'inF0' ( in 1-component vector of float) 1100:57 'inF1' ( in 1-component vector of float) 1110:57 'inF2' ( in 1-component vector of float) 1120:57 'inI0' ( in 1-component vector of int) 1130:? Sequence 1140:62 Branch: Return with expression 1150:62 Constant: 1160:62 0.000000 1170:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float) 1180:66 Function Parameters: 1190:66 'inF0' ( in 2-component vector of float) 1200:66 'inF1' ( in 2-component vector of float) 1210:66 'inF2' ( in 2-component vector of float) 1220:66 'inI0' ( in 2-component vector of int) 1230:? Sequence 1240:109 Branch: Return with expression 1250:? Constant: 1260:? 1.000000 1270:? 2.000000 1280:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float) 1290:113 Function Parameters: 1300:113 'inF0' ( in 3-component vector of float) 1310:113 'inF1' ( in 3-component vector of float) 1320:113 'inF2' ( in 3-component vector of float) 1330:113 'inI0' ( in 3-component vector of int) 1340:? Sequence 1350:154 Branch: Return with expression 1360:? Constant: 1370:? 1.000000 1380:? 2.000000 1390:? 3.000000 1400:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 1410:158 Function Parameters: 1420:158 'inF0' ( in 4-component vector of float) 1430:158 'inF1' ( in 4-component vector of float) 1440:158 'inF2' ( in 4-component vector of float) 1450:158 'inI0' ( in 4-component vector of int) 1460:? Sequence 1470:199 Branch: Return with expression 1480:? Constant: 1490:? 1.000000 1500:? 2.000000 1510:? 3.000000 1520:? 4.000000 1530:158 Function Definition: ComputeShaderFunction( ( temp void) 1540:158 Function Parameters: 1550:? Sequence 1560:158 move second child to first child ( temp 4-component vector of float) 1570:? 'inF0' ( temp 4-component vector of float) 1580:? 'inF0' (layout( location=0) in 4-component vector of float) 1590:158 move second child to first child ( temp 4-component vector of float) 1600:? 'inF1' ( temp 4-component vector of float) 1610:? 'inF1' (layout( location=1) in 4-component vector of float) 1620:158 move second child to first child ( temp 4-component vector of float) 1630:? 'inF2' ( temp 4-component vector of float) 1640:? 'inF2' (layout( location=2) in 4-component vector of float) 1650:158 move second child to first child ( temp 4-component vector of int) 1660:? 'inI0' ( temp 4-component vector of int) 1670:? 'inI0' (layout( location=3) in 4-component vector of int) 1680:158 move second child to first child ( temp 4-component vector of float) 1690:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1700:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float) 1710:? 'inF0' ( temp 4-component vector of float) 1720:? 'inF1' ( temp 4-component vector of float) 1730:? 'inF2' ( temp 4-component vector of float) 1740:? 'inI0' ( temp 4-component vector of int) 1750:? Linker Objects 1760:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 1770:? 'inF0' (layout( location=0) in 4-component vector of float) 1780:? 'inF1' (layout( location=1) in 4-component vector of float) 1790:? 'inF2' (layout( location=2) in 4-component vector of float) 1800:? 'inI0' (layout( location=3) in 4-component vector of int) 181 182// Module Version 10000 183// Generated by (magic number): 8000a 184// Id's are bound by 99 185 186 Capability Shader 187 1: ExtInstImport "GLSL.std.450" 188 MemoryModel Logical GLSL450 189 EntryPoint GLCompute 4 "ComputeShaderFunction" 76 79 82 86 89 190 ExecutionMode 4 LocalSize 1 1 1 191 Source HLSL 500 192 Name 4 "ComputeShaderFunction" 193 Name 15 "ComputeShaderFunctionS(f1;f1;f1;i1;" 194 Name 11 "inF0" 195 Name 12 "inF1" 196 Name 13 "inF2" 197 Name 14 "inI0" 198 Name 21 "ComputeShaderFunction1(vf1;vf1;vf1;vi1;" 199 Name 17 "inF0" 200 Name 18 "inF1" 201 Name 19 "inF2" 202 Name 20 "inI0" 203 Name 32 "ComputeShaderFunction2(vf2;vf2;vf2;vi2;" 204 Name 28 "inF0" 205 Name 29 "inF1" 206 Name 30 "inF2" 207 Name 31 "inI0" 208 Name 43 "ComputeShaderFunction3(vf3;vf3;vf3;vi3;" 209 Name 39 "inF0" 210 Name 40 "inF1" 211 Name 41 "inF2" 212 Name 42 "inI0" 213 Name 54 "@ComputeShaderFunction(vf4;vf4;vf4;vi4;" 214 Name 50 "inF0" 215 Name 51 "inF1" 216 Name 52 "inF2" 217 Name 53 "inI0" 218 Name 74 "inF0" 219 Name 76 "inF0" 220 Name 78 "inF1" 221 Name 79 "inF1" 222 Name 81 "inF2" 223 Name 82 "inF2" 224 Name 84 "inI0" 225 Name 86 "inI0" 226 Name 89 "@entryPointOutput" 227 Name 90 "param" 228 Name 92 "param" 229 Name 94 "param" 230 Name 96 "param" 231 Decorate 76(inF0) Location 0 232 Decorate 79(inF1) Location 1 233 Decorate 82(inF2) Location 2 234 Decorate 86(inI0) Location 3 235 Decorate 89(@entryPointOutput) Location 0 236 2: TypeVoid 237 3: TypeFunction 2 238 6: TypeFloat 32 239 7: TypePointer Function 6(float) 240 8: TypeInt 32 1 241 9: TypePointer Function 8(int) 242 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 243 23: TypeVector 6(float) 2 244 24: TypePointer Function 23(fvec2) 245 25: TypeVector 8(int) 2 246 26: TypePointer Function 25(ivec2) 247 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr) 248 34: TypeVector 6(float) 3 249 35: TypePointer Function 34(fvec3) 250 36: TypeVector 8(int) 3 251 37: TypePointer Function 36(ivec3) 252 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) 253 45: TypeVector 6(float) 4 254 46: TypePointer Function 45(fvec4) 255 47: TypeVector 8(int) 4 256 48: TypePointer Function 47(ivec4) 257 49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr) 258 56: 6(float) Constant 0 259 61: 6(float) Constant 1065353216 260 62: 6(float) Constant 1073741824 261 63: 23(fvec2) ConstantComposite 61 62 262 66: 6(float) Constant 1077936128 263 67: 34(fvec3) ConstantComposite 61 62 66 264 70: 6(float) Constant 1082130432 265 71: 45(fvec4) ConstantComposite 61 62 66 70 266 75: TypePointer Input 45(fvec4) 267 76(inF0): 75(ptr) Variable Input 268 79(inF1): 75(ptr) Variable Input 269 82(inF2): 75(ptr) Variable Input 270 85: TypePointer Input 47(ivec4) 271 86(inI0): 85(ptr) Variable Input 272 88: TypePointer Output 45(fvec4) 27389(@entryPointOutput): 88(ptr) Variable Output 2744(ComputeShaderFunction): 2 Function None 3 275 5: Label 276 74(inF0): 46(ptr) Variable Function 277 78(inF1): 46(ptr) Variable Function 278 81(inF2): 46(ptr) Variable Function 279 84(inI0): 48(ptr) Variable Function 280 90(param): 46(ptr) Variable Function 281 92(param): 46(ptr) Variable Function 282 94(param): 46(ptr) Variable Function 283 96(param): 48(ptr) Variable Function 284 77: 45(fvec4) Load 76(inF0) 285 Store 74(inF0) 77 286 80: 45(fvec4) Load 79(inF1) 287 Store 78(inF1) 80 288 83: 45(fvec4) Load 82(inF2) 289 Store 81(inF2) 83 290 87: 47(ivec4) Load 86(inI0) 291 Store 84(inI0) 87 292 91: 45(fvec4) Load 74(inF0) 293 Store 90(param) 91 294 93: 45(fvec4) Load 78(inF1) 295 Store 92(param) 93 296 95: 45(fvec4) Load 81(inF2) 297 Store 94(param) 95 298 97: 47(ivec4) Load 84(inI0) 299 Store 96(param) 97 300 98: 45(fvec4) FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 90(param) 92(param) 94(param) 96(param) 301 Store 89(@entryPointOutput) 98 302 Return 303 FunctionEnd 30415(ComputeShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 305 11(inF0): 7(ptr) FunctionParameter 306 12(inF1): 7(ptr) FunctionParameter 307 13(inF2): 7(ptr) FunctionParameter 308 14(inI0): 9(ptr) FunctionParameter 309 16: Label 310 ReturnValue 56 311 FunctionEnd 31221(ComputeShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 313 17(inF0): 7(ptr) FunctionParameter 314 18(inF1): 7(ptr) FunctionParameter 315 19(inF2): 7(ptr) FunctionParameter 316 20(inI0): 9(ptr) FunctionParameter 317 22: Label 318 ReturnValue 56 319 FunctionEnd 32032(ComputeShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 321 28(inF0): 24(ptr) FunctionParameter 322 29(inF1): 24(ptr) FunctionParameter 323 30(inF2): 24(ptr) FunctionParameter 324 31(inI0): 26(ptr) FunctionParameter 325 33: Label 326 ReturnValue 63 327 FunctionEnd 32843(ComputeShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 329 39(inF0): 35(ptr) FunctionParameter 330 40(inF1): 35(ptr) FunctionParameter 331 41(inF2): 35(ptr) FunctionParameter 332 42(inI0): 37(ptr) FunctionParameter 333 44: Label 334 ReturnValue 67 335 FunctionEnd 33654(@ComputeShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49 337 50(inF0): 46(ptr) FunctionParameter 338 51(inF1): 46(ptr) FunctionParameter 339 52(inF2): 46(ptr) FunctionParameter 340 53(inI0): 48(ptr) FunctionParameter 341 55: Label 342 ReturnValue 71 343 FunctionEnd 344