/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.meshShaderPerViewBuiltins.mesh | 24 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 26 gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0); 27 gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0; 28 gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0; 29 gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7; 30 gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8; 34 …eshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPer… 35 …erticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePer… 36 …erticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePer… 37 …MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPer… [all …]
|
D | spv.meshShaderRedeclPerViewBuiltins.mesh | 35 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 37 gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0); 38 gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0; 39 gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0; 40 gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7; 41 gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8; 45 …eshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPer… 46 …erticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePer… 47 …erticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePer… 48 …MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPer… [all …]
|
D | spv.meshShaderPerViewUserDefined.mesh | 52 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 54 b[iid].color1[viewID][2] = vec4(1.0); 56 b[iid].color3[viewID][2] = vec4(3.0); 61 b2[iid].color5[viewID] = vec4(5.0); 62 b2[iid].color6[viewID][1] = vec4(6.0); 63 b2[iid].color7[viewID][2] = vec4(7.0); 64 b2[iid].color8[viewID] = vec4(8.0);
|
D | spv.meshTaskShader.task | 24 uint viewID; 31 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 48 mytask.viewID = viewID;
|
D | glsl.460.subgroup.task | 124 uint viewID; 131 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 148 mytask.viewID = viewID;
|
/external/deqp-deps/glslang/Test/ |
D | spv.meshShaderPerViewBuiltins.mesh | 24 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 26 gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0); 27 gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0; 28 gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0; 29 gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7; 30 gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8; 34 …eshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPer… 35 …erticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePer… 36 …erticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePer… 37 …MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPer… [all …]
|
D | spv.meshShaderRedeclPerViewBuiltins.mesh | 35 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 37 gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0); 38 gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0; 39 gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0; 40 gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7; 41 gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8; 45 …eshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPer… 46 …erticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePer… 47 …erticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePer… 48 …MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPer… [all …]
|
D | spv.meshShaderPerViewUserDefined.mesh | 52 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 54 b[iid].color1[viewID][2] = vec4(1.0); 56 b[iid].color3[viewID][2] = vec4(3.0); 61 b2[iid].color5[viewID] = vec4(5.0); 62 b2[iid].color6[viewID][1] = vec4(6.0); 63 b2[iid].color7[viewID][2] = vec4(7.0); 64 b2[iid].color8[viewID] = vec4(8.0);
|
D | spv.meshTaskShader.task | 24 uint viewID; 31 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 48 mytask.viewID = viewID;
|
D | glsl.460.subgroup.task | 124 uint viewID; 131 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS]; 148 mytask.viewID = viewID;
|
/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.meshShaderRedeclPerViewBuiltins.mesh.out | 22 Name 16 "viewID" 108 16(viewID): 7(ptr) Variable Function 116 Store 16(viewID) 25 118 39: 6(int) Load 16(viewID) 122 49: 6(int) Load 16(viewID) 126 55: 6(int) Load 16(viewID) 130 69: 6(int) Load 16(viewID) 134 74: 6(int) Load 16(viewID) 141 81: 6(int) Load 16(viewID) 143 83: 6(int) Load 16(viewID) [all …]
|
D | spv.meshShaderPerViewBuiltins.mesh.out | 22 Name 16 "viewID" 134 16(viewID): 7(ptr) Variable Function 142 Store 16(viewID) 25 144 44: 6(int) Load 16(viewID) 148 54: 6(int) Load 16(viewID) 152 61: 6(int) Load 16(viewID) 156 74: 6(int) Load 16(viewID) 160 79: 6(int) Load 16(viewID) 167 87: 6(int) Load 16(viewID) 169 89: 6(int) Load 16(viewID) [all …]
|
D | spv.meshShaderPerViewUserDefined.mesh.out | 20 Name 16 "viewID" 158 16(viewID): 7(ptr) Variable Function 166 Store 16(viewID) 25 168 39: 6(int) Load 16(viewID) 175 51: 6(int) Load 16(viewID) 184 69: 6(int) Load 16(viewID) 188 74: 6(int) Load 16(viewID) 192 79: 6(int) Load 16(viewID) 196 84: 6(int) Load 16(viewID)
|
D | spv.meshTaskShader.task.out | 20 Name 20 "viewID" 32 MemberName 88(Task) 2 "viewID" 119 20(viewID): 7(ptr) Variable Function 131 Store 20(viewID) 29 189 110: 6(int) Load 20(viewID)
|
D | glsl.460.subgroup.task.out | 355 0:131 'viewID' ( temp uint) 414 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 423 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 434 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 445 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 452 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 460 0:148 viewID: direct index for structure (layout( std430 offset=32) taskNV out uint) 461 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 464 0:148 'viewID' ( temp uint) 759 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) [all …]
|
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | spv.meshShaderRedeclPerViewBuiltins.mesh.out | 22 Name 16 "viewID" 108 16(viewID): 7(ptr) Variable Function 116 Store 16(viewID) 25 118 39: 6(int) Load 16(viewID) 122 49: 6(int) Load 16(viewID) 126 55: 6(int) Load 16(viewID) 130 69: 6(int) Load 16(viewID) 134 74: 6(int) Load 16(viewID) 141 81: 6(int) Load 16(viewID) 143 83: 6(int) Load 16(viewID) [all …]
|
D | spv.meshShaderPerViewBuiltins.mesh.out | 22 Name 16 "viewID" 134 16(viewID): 7(ptr) Variable Function 142 Store 16(viewID) 25 144 44: 6(int) Load 16(viewID) 148 54: 6(int) Load 16(viewID) 152 61: 6(int) Load 16(viewID) 156 74: 6(int) Load 16(viewID) 160 79: 6(int) Load 16(viewID) 167 87: 6(int) Load 16(viewID) 169 89: 6(int) Load 16(viewID) [all …]
|
D | spv.meshShaderPerViewUserDefined.mesh.out | 20 Name 16 "viewID" 158 16(viewID): 7(ptr) Variable Function 166 Store 16(viewID) 25 168 39: 6(int) Load 16(viewID) 175 51: 6(int) Load 16(viewID) 184 69: 6(int) Load 16(viewID) 188 74: 6(int) Load 16(viewID) 192 79: 6(int) Load 16(viewID) 196 84: 6(int) Load 16(viewID)
|
D | spv.meshTaskShader.task.out | 20 Name 20 "viewID" 32 MemberName 88(Task) 2 "viewID" 119 20(viewID): 7(ptr) Variable Function 131 Store 20(viewID) 29 189 110: 6(int) Load 20(viewID)
|
D | glsl.460.subgroup.task.out | 355 0:131 'viewID' ( temp uint) 414 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 423 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 434 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 445 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 452 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 460 0:148 viewID: direct index for structure (layout( std430 offset=32) taskNV out uint) 461 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 464 0:148 'viewID' ( temp uint) 759 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) [all …]
|
/external/angle/src/compiler/translator/tree_ops/ |
D | DeclareAndInitBuiltinsForInstancedMultiview.cpp | 35 void InitializeViewIDAndInstanceID(const TVariable *viewID, in InitializeViewIDAndInstanceID() argument 74 new TIntermBinary(EOpAssign, new TIntermSymbol(viewID), normalizedViewID); in InitializeViewIDAndInstanceID() 80 void SelectViewIndexInVertexShader(const TVariable *viewID, in SelectViewIndexInVertexShader() argument 87 viewIDSymbolCastArguments.push_back(new TIntermSymbol(viewID)); in SelectViewIndexInVertexShader() 137 const TVariable *viewID = in DeclareAndInitBuiltinsForInstancedMultiview() local 141 DeclareGlobalVariable(root, viewID); in DeclareAndInitBuiltinsForInstancedMultiview() 142 if (!ReplaceVariable(compiler, root, BuiltInVariable::gl_ViewID_OVR(), viewID)) in DeclareAndInitBuiltinsForInstancedMultiview() 161 InitializeViewIDAndInstanceID(viewID, instanceID, numberOfViews, *symbolTable, in DeclareAndInitBuiltinsForInstancedMultiview() 182 SelectViewIndexInVertexShader(viewID, multiviewBaseViewLayerIndex, &initializers, in DeclareAndInitBuiltinsForInstancedMultiview()
|
/external/swiftshader/src/Pipeline/ |
D | VertexProgram.cpp | 39 routine.viewID = *Pointer<Int>(data + OFFSET(DrawData, viewID)); in VertexProgram() 44 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in VertexProgram()
|
D | PixelProgram.cpp | 98 routine.viewID = *Pointer<Int>(data + OFFSET(DrawData, viewID)); in setBuiltins() 108 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in setBuiltins()
|
/external/swiftshader/src/Device/ |
D | Renderer.hpp | 77 int viewID; member 213 …CountedEvent *events, int instanceID, int viewID, void *indexBuffer, const VkExtent3D &framebuffer…
|
D | Renderer.cpp | 184 …CountedEvent *events, int instanceID, int viewID, void *indexBuffer, const VkExtent3D &framebuffer… in draw() argument 289 data->viewID = viewID; in draw() 387 …nts.renderTarget[index]->getOffsetPointer({ 0, 0, 0 }, VK_IMAGE_ASPECT_COLOR_BIT, 0, data->viewID); in draw() 398 …attachments.depthBuffer->getOffsetPointer({ 0, 0, 0 }, VK_IMAGE_ASPECT_DEPTH_BIT, 0, data->viewID); in draw() 405 …chments.stencilBuffer->getOffsetPointer({ 0, 0, 0 }, VK_IMAGE_ASPECT_STENCIL_BIT, 0, data->viewID); in draw()
|