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/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.meshShaderPerViewBuiltins.mesh24 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
26 gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0);
27 gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0;
28 gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0;
29 gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7;
30 gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
34 …eshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPer…
35 …erticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePer…
36 …erticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePer…
37 …MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPer…
[all …]
Dspv.meshShaderRedeclPerViewBuiltins.mesh35 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
37 gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0);
38 gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0;
39 gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0;
40 gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7;
41 gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
45 …eshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPer…
46 …erticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePer…
47 …erticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePer…
48 …MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPer…
[all …]
Dspv.meshShaderPerViewUserDefined.mesh52 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
54 b[iid].color1[viewID][2] = vec4(1.0);
56 b[iid].color3[viewID][2] = vec4(3.0);
61 b2[iid].color5[viewID] = vec4(5.0);
62 b2[iid].color6[viewID][1] = vec4(6.0);
63 b2[iid].color7[viewID][2] = vec4(7.0);
64 b2[iid].color8[viewID] = vec4(8.0);
Dspv.meshTaskShader.task24 uint viewID;
31 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
48 mytask.viewID = viewID;
Dglsl.460.subgroup.task124 uint viewID;
131 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
148 mytask.viewID = viewID;
/external/deqp-deps/glslang/Test/
Dspv.meshShaderPerViewBuiltins.mesh24 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
26 gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0);
27 gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0;
28 gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0;
29 gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7;
30 gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
34 …eshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPer…
35 …erticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePer…
36 …erticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePer…
37 …MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPer…
[all …]
Dspv.meshShaderRedeclPerViewBuiltins.mesh35 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
37 gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0);
38 gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0;
39 gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0;
40 gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7;
41 gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
45 …eshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPer…
46 …erticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePer…
47 …erticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePer…
48 …MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPer…
[all …]
Dspv.meshShaderPerViewUserDefined.mesh52 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
54 b[iid].color1[viewID][2] = vec4(1.0);
56 b[iid].color3[viewID][2] = vec4(3.0);
61 b2[iid].color5[viewID] = vec4(5.0);
62 b2[iid].color6[viewID][1] = vec4(6.0);
63 b2[iid].color7[viewID][2] = vec4(7.0);
64 b2[iid].color8[viewID] = vec4(8.0);
Dspv.meshTaskShader.task24 uint viewID;
31 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
48 mytask.viewID = viewID;
Dglsl.460.subgroup.task124 uint viewID;
131 uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
148 mytask.viewID = viewID;
/external/deqp-deps/glslang/Test/baseResults/
Dspv.meshShaderRedeclPerViewBuiltins.mesh.out22 Name 16 "viewID"
108 16(viewID): 7(ptr) Variable Function
116 Store 16(viewID) 25
118 39: 6(int) Load 16(viewID)
122 49: 6(int) Load 16(viewID)
126 55: 6(int) Load 16(viewID)
130 69: 6(int) Load 16(viewID)
134 74: 6(int) Load 16(viewID)
141 81: 6(int) Load 16(viewID)
143 83: 6(int) Load 16(viewID)
[all …]
Dspv.meshShaderPerViewBuiltins.mesh.out22 Name 16 "viewID"
134 16(viewID): 7(ptr) Variable Function
142 Store 16(viewID) 25
144 44: 6(int) Load 16(viewID)
148 54: 6(int) Load 16(viewID)
152 61: 6(int) Load 16(viewID)
156 74: 6(int) Load 16(viewID)
160 79: 6(int) Load 16(viewID)
167 87: 6(int) Load 16(viewID)
169 89: 6(int) Load 16(viewID)
[all …]
Dspv.meshShaderPerViewUserDefined.mesh.out20 Name 16 "viewID"
158 16(viewID): 7(ptr) Variable Function
166 Store 16(viewID) 25
168 39: 6(int) Load 16(viewID)
175 51: 6(int) Load 16(viewID)
184 69: 6(int) Load 16(viewID)
188 74: 6(int) Load 16(viewID)
192 79: 6(int) Load 16(viewID)
196 84: 6(int) Load 16(viewID)
Dspv.meshTaskShader.task.out20 Name 20 "viewID"
32 MemberName 88(Task) 2 "viewID"
119 20(viewID): 7(ptr) Variable Function
131 Store 20(viewID) 29
189 110: 6(int) Load 20(viewID)
Dglsl.460.subgroup.task.out355 0:131 'viewID' ( temp uint)
414 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
423 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
434 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
445 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
452 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
460 0:148 viewID: direct index for structure (layout( std430 offset=32) taskNV out uint)
461 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
464 0:148 'viewID' ( temp uint)
759 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
[all …]
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.meshShaderRedeclPerViewBuiltins.mesh.out22 Name 16 "viewID"
108 16(viewID): 7(ptr) Variable Function
116 Store 16(viewID) 25
118 39: 6(int) Load 16(viewID)
122 49: 6(int) Load 16(viewID)
126 55: 6(int) Load 16(viewID)
130 69: 6(int) Load 16(viewID)
134 74: 6(int) Load 16(viewID)
141 81: 6(int) Load 16(viewID)
143 83: 6(int) Load 16(viewID)
[all …]
Dspv.meshShaderPerViewBuiltins.mesh.out22 Name 16 "viewID"
134 16(viewID): 7(ptr) Variable Function
142 Store 16(viewID) 25
144 44: 6(int) Load 16(viewID)
148 54: 6(int) Load 16(viewID)
152 61: 6(int) Load 16(viewID)
156 74: 6(int) Load 16(viewID)
160 79: 6(int) Load 16(viewID)
167 87: 6(int) Load 16(viewID)
169 89: 6(int) Load 16(viewID)
[all …]
Dspv.meshShaderPerViewUserDefined.mesh.out20 Name 16 "viewID"
158 16(viewID): 7(ptr) Variable Function
166 Store 16(viewID) 25
168 39: 6(int) Load 16(viewID)
175 51: 6(int) Load 16(viewID)
184 69: 6(int) Load 16(viewID)
188 74: 6(int) Load 16(viewID)
192 79: 6(int) Load 16(viewID)
196 84: 6(int) Load 16(viewID)
Dspv.meshTaskShader.task.out20 Name 20 "viewID"
32 MemberName 88(Task) 2 "viewID"
119 20(viewID): 7(ptr) Variable Function
131 Store 20(viewID) 29
189 110: 6(int) Load 20(viewID)
Dglsl.460.subgroup.task.out355 0:131 'viewID' ( temp uint)
414 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
423 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
434 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
445 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
452 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
460 0:148 viewID: direct index for structure (layout( std430 offset=32) taskNV out uint)
461 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
464 0:148 'viewID' ( temp uint)
759 …nt array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID})
[all …]
/external/angle/src/compiler/translator/tree_ops/
DDeclareAndInitBuiltinsForInstancedMultiview.cpp35 void InitializeViewIDAndInstanceID(const TVariable *viewID, in InitializeViewIDAndInstanceID() argument
74 new TIntermBinary(EOpAssign, new TIntermSymbol(viewID), normalizedViewID); in InitializeViewIDAndInstanceID()
80 void SelectViewIndexInVertexShader(const TVariable *viewID, in SelectViewIndexInVertexShader() argument
87 viewIDSymbolCastArguments.push_back(new TIntermSymbol(viewID)); in SelectViewIndexInVertexShader()
137 const TVariable *viewID = in DeclareAndInitBuiltinsForInstancedMultiview() local
141 DeclareGlobalVariable(root, viewID); in DeclareAndInitBuiltinsForInstancedMultiview()
142 if (!ReplaceVariable(compiler, root, BuiltInVariable::gl_ViewID_OVR(), viewID)) in DeclareAndInitBuiltinsForInstancedMultiview()
161 InitializeViewIDAndInstanceID(viewID, instanceID, numberOfViews, *symbolTable, in DeclareAndInitBuiltinsForInstancedMultiview()
182 SelectViewIndexInVertexShader(viewID, multiviewBaseViewLayerIndex, &initializers, in DeclareAndInitBuiltinsForInstancedMultiview()
/external/swiftshader/src/Pipeline/
DVertexProgram.cpp39 routine.viewID = *Pointer<Int>(data + OFFSET(DrawData, viewID)); in VertexProgram()
44 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in VertexProgram()
DPixelProgram.cpp98 routine.viewID = *Pointer<Int>(data + OFFSET(DrawData, viewID)); in setBuiltins()
108 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in setBuiltins()
/external/swiftshader/src/Device/
DRenderer.hpp77 int viewID; member
213 …CountedEvent *events, int instanceID, int viewID, void *indexBuffer, const VkExtent3D &framebuffer…
DRenderer.cpp184 …CountedEvent *events, int instanceID, int viewID, void *indexBuffer, const VkExtent3D &framebuffer… in draw() argument
289 data->viewID = viewID; in draw()
387 …nts.renderTarget[index]->getOffsetPointer({ 0, 0, 0 }, VK_IMAGE_ASPECT_COLOR_BIT, 0, data->viewID); in draw()
398 …attachments.depthBuffer->getOffsetPointer({ 0, 0, 0 }, VK_IMAGE_ASPECT_DEPTH_BIT, 0, data->viewID); in draw()
405 …chments.stencilBuffer->getOffsetPointer({ 0, 0, 0 }, VK_IMAGE_ASPECT_STENCIL_BIT, 0, data->viewID); in draw()

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