/external/skia/tests/sksl/workarounds/ |
D | BlendGuardedDivideStandaloneSettings.glsl | 42 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c… 43 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co… 44 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
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D | BlendGuardedDivide.glsl | 42 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c… 43 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co… 44 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
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/external/pdfium/core/fxcodec/jpx/ |
D | cjpx_decoder.cpp | 160 OPJ_UINT32 yw = img->comps[0].w; in sycc420_to_rgb() local 165 bool extw = sycc420_must_extend_cbcr(yw, cbw); in sycc420_to_rgb() 167 FX_SAFE_UINT32 safe_size = yw; in sycc420_to_rgb() 193 ny = y + yw; in sycc420_to_rgb() 194 nr = r + yw; in sycc420_to_rgb() 195 ng = g + yw; in sycc420_to_rgb() 196 nb = b + yw; in sycc420_to_rgb() 197 for (j = 0; j < (yw & ~(OPJ_UINT32)1); j += 2) { in sycc420_to_rgb() 221 if (j < yw) { in sycc420_to_rgb() 239 y += yw; in sycc420_to_rgb() [all …]
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/external/icu/icu4c/source/data/translit/ |
D | Latn_Cans.txt | 68 ywê ↔ ᔯ ; 69 ywî ↔ ᔳ ; 71 ywô ↔ ᔷ ; 73 ywâ ↔ ᔻ ;
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/external/skia/tests/sksl/blend/ |
D | BlendEnumStandaloneSettings.glsl | 9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay… 131 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c… 133 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co… 137 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
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D | BlendEnum.glsl | 9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay… 131 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c… 133 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co… 137 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
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D | BlendEnum.metal | 17 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay… 139 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c… 141 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co… 145 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
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D | BlendOverlay.glsl | 9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
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D | BlendOverlayStandaloneSettings.glsl | 9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
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D | BlendHardLight.glsl | 9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
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D | BlendHardLightStandaloneSettings.glsl | 9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
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D | BlendColorDodge.glsl | 19 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c…
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D | BlendColorBurnStandaloneSettings.glsl | 16 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co…
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D | BlendColorDodgeStandaloneSettings.glsl | 19 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c…
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D | BlendColorBurn.glsl | 16 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co…
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D | BlendOverlay.metal | 20 …, _uniforms.dst.xw), _blend_overlay_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _blend_ov…
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D | BlendHardLight.metal | 17 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
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D | BlendColorDodge.metal | 30 …xw, _uniforms.dst.xw), _color_dodge_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _color_do…
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D | BlendColorBurn.metal | 27 ….xw, _uniforms.dst.xw), _color_burn_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _color_bu…
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D | BlendSoftLightStandaloneSettings.glsl | 19 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
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D | BlendSoftLight.glsl | 19 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
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D | BlendSoftLight.metal | 30 ….xw, _uniforms.dst.xw), _soft_light_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _soft_lig…
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/external/skia/tests/sksl/shared/ |
D | NormalizationGeo.glsl | 9 …gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi… 14 …gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi…
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D | NormalizationVert.glsl | 5 …gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi…
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/external/skia/resources/sksl/inliner/ |
D | TrivialArgumentsInlineDirectly.sksl | 51 var = func2(s.ah4[0].yw); 64 // var = func2(as[i].h4.yw); // indexing by non-constant expressions disallowed in ES2
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