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/external/skia/tests/sksl/workarounds/
DBlendGuardedDivideStandaloneSettings.glsl42 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c…
43 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co…
44 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
DBlendGuardedDivide.glsl42 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c…
43 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co…
44 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
/external/pdfium/core/fxcodec/jpx/
Dcjpx_decoder.cpp160 OPJ_UINT32 yw = img->comps[0].w; in sycc420_to_rgb() local
165 bool extw = sycc420_must_extend_cbcr(yw, cbw); in sycc420_to_rgb()
167 FX_SAFE_UINT32 safe_size = yw; in sycc420_to_rgb()
193 ny = y + yw; in sycc420_to_rgb()
194 nr = r + yw; in sycc420_to_rgb()
195 ng = g + yw; in sycc420_to_rgb()
196 nb = b + yw; in sycc420_to_rgb()
197 for (j = 0; j < (yw & ~(OPJ_UINT32)1); j += 2) { in sycc420_to_rgb()
221 if (j < yw) { in sycc420_to_rgb()
239 y += yw; in sycc420_to_rgb()
[all …]
/external/icu/icu4c/source/data/translit/
DLatn_Cans.txt68 ywê ↔ ᔯ ;
69 ywî ↔ ᔳ ;
71 ywô ↔ ᔷ ;
73 ywâ ↔ ᔻ ;
/external/skia/tests/sksl/blend/
DBlendEnumStandaloneSettings.glsl9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
131 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c…
133 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co…
137 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
DBlendEnum.glsl9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
131 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c…
133 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co…
137 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
DBlendEnum.metal17 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
139 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c…
141 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co…
145 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
DBlendOverlay.glsl9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
DBlendOverlayStandaloneSettings.glsl9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
DBlendHardLight.glsl9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
DBlendHardLightStandaloneSettings.glsl9 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
DBlendColorDodge.glsl19 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c…
DBlendColorBurnStandaloneSettings.glsl16 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co…
DBlendColorDodgeStandaloneSettings.glsl19 …odge_component_hh2h2(src.xw, dst.xw), _color_dodge_component_hh2h2(src.yw, dst.yw), _color_dodge_c…
DBlendColorBurn.glsl16 …_burn_component_hh2h2(src.xw, dst.xw), _color_burn_component_hh2h2(src.yw, dst.yw), _color_burn_co…
DBlendOverlay.metal20 …, _uniforms.dst.xw), _blend_overlay_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _blend_ov…
DBlendHardLight.metal17 …ay_component_hh2h2(src.xw, dst.xw), _blend_overlay_component_hh2h2(src.yw, dst.yw), _blend_overlay…
DBlendColorDodge.metal30 …xw, _uniforms.dst.xw), _color_dodge_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _color_do…
DBlendColorBurn.metal27 ….xw, _uniforms.dst.xw), _color_burn_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _color_bu…
DBlendSoftLightStandaloneSettings.glsl19 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
DBlendSoftLight.glsl19 …light_component_hh2h2(src.xw, dst.xw), _soft_light_component_hh2h2(src.yw, dst.yw), _soft_light_co…
DBlendSoftLight.metal30 ….xw, _uniforms.dst.xw), _soft_light_component_hh2h2(_uniforms.src.yw, _uniforms.dst.yw), _soft_lig…
/external/skia/tests/sksl/shared/
DNormalizationGeo.glsl9 …gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi…
14 …gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi…
DNormalizationVert.glsl5 …gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi…
/external/skia/resources/sksl/inliner/
DTrivialArgumentsInlineDirectly.sksl51 var = func2(s.ah4[0].yw);
64 // var = func2(as[i].h4.yw); // indexing by non-constant expressions disallowed in ES2

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