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Searched refs:CPUHandle (Results 1 – 16 of 16) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DCpuDescriptorManager.h19 GrD3DDescriptorHeap::CPUHandle createRenderTargetView(GrD3DGpu*,
21 void recycleRenderTargetView(const GrD3DDescriptorHeap::CPUHandle&);
23 GrD3DDescriptorHeap::CPUHandle createDepthStencilView(GrD3DGpu*,
25 void recycleDepthStencilView(const GrD3DDescriptorHeap::CPUHandle&);
27 GrD3DDescriptorHeap::CPUHandle createConstantBufferView(GrD3DGpu*,
31 GrD3DDescriptorHeap::CPUHandle createShaderResourceView(GrD3DGpu*,
35 GrD3DDescriptorHeap::CPUHandle createUnorderedAccessView(GrD3DGpu*,
38 void recycleShaderView(const GrD3DDescriptorHeap::CPUHandle&);
40 GrD3DDescriptorHeap::CPUHandle createSampler(GrD3DGpu*,
45 void recycleSampler(const GrD3DDescriptorHeap::CPUHandle&);
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DGrD3DCpuDescriptorManager.cpp18 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createRenderTargetView( in createRenderTargetView()
20 const GrD3DDescriptorHeap::CPUHandle& descriptor = fRTVDescriptorPool.allocateHandle(gpu); in createRenderTargetView()
26 const GrD3DDescriptorHeap::CPUHandle& rtvDescriptor) { in recycleRenderTargetView()
30 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createDepthStencilView( in createDepthStencilView()
32 const GrD3DDescriptorHeap::CPUHandle& descriptor = fDSVDescriptorPool.allocateHandle(gpu); in createDepthStencilView()
38 const GrD3DDescriptorHeap::CPUHandle& dsvDescriptor) { in recycleDepthStencilView()
42 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createConstantBufferView( in createConstantBufferView()
44 const GrD3DDescriptorHeap::CPUHandle& descriptor = in createConstantBufferView()
53 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createShaderResourceView( in createShaderResourceView()
56 const GrD3DDescriptorHeap::CPUHandle& descriptor = in createShaderResourceView()
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DGrD3DTextureRenderTarget.h61 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
64 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
65 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView,
74 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
75 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
83 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
86 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
87 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView,
96 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
97 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
DGrD3DTextureRenderTarget.cpp19 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget()
22 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DTextureRenderTarget()
23 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, in GrD3DTextureRenderTarget()
46 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget()
47 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget()
61 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget()
64 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DTextureRenderTarget()
65 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, in GrD3DTextureRenderTarget()
88 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget()
89 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget()
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DGrD3DRenderTarget.h65 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
66 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView);
72 const GrD3DDescriptorHeap::CPUHandle& renderTargetView);
97 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView,
98 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView,
105 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
126 GrD3DDescriptorHeap::CPUHandle fColorRenderTargetView;
127 GrD3DDescriptorHeap::CPUHandle fResolveRenderTargetView;
DGrD3DResourceProvider.h49 GrD3DDescriptorHeap::CPUHandle createRenderTargetView(ID3D12Resource* textureResource);
50 void recycleRenderTargetView(const GrD3DDescriptorHeap::CPUHandle&);
52 GrD3DDescriptorHeap::CPUHandle createDepthStencilView(ID3D12Resource* textureResource);
53 void recycleDepthStencilView(const GrD3DDescriptorHeap::CPUHandle&);
55 GrD3DDescriptorHeap::CPUHandle createConstantBufferView(ID3D12Resource* bufferResource,
58 GrD3DDescriptorHeap::CPUHandle createShaderResourceView(ID3D12Resource* resource,
61 GrD3DDescriptorHeap::CPUHandle createUnorderedAccessView(ID3D12Resource* resource,
63 void recycleShaderView(const GrD3DDescriptorHeap::CPUHandle&);
DGrD3DRenderTarget.cpp26 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DRenderTarget()
27 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, in GrD3DRenderTarget()
49 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DRenderTarget()
50 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView) in GrD3DRenderTarget()
68 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DRenderTarget()
84 const GrD3DDescriptorHeap::CPUHandle& renderTargetView) in GrD3DRenderTarget()
103 GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedRenderTarget()
116 GrD3DDescriptorHeap::CPUHandle msaaRenderTargetView = in MakeWrappedRenderTarget()
DGrD3DTexture.h51 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
66 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
70 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView,
84 GrD3DDescriptorHeap::CPUHandle fShaderResourceView;
DGrD3DTexture.cpp22 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture()
37 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture()
56 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture()
80 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTexture()
103 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeWrappedTexture()
127 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeAliasingTexture()
DGrD3DResourceProvider.cpp84 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createRenderTargetView( in createRenderTargetView()
90 const GrD3DDescriptorHeap::CPUHandle& rtvDescriptor) { in recycleRenderTargetView()
94 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createDepthStencilView( in createDepthStencilView()
100 const GrD3DDescriptorHeap::CPUHandle& dsvDescriptor) { in recycleDepthStencilView()
104 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createConstantBufferView( in createConstantBufferView()
109 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createShaderResourceView( in createShaderResourceView()
114 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createUnorderedAccessView( in createUnorderedAccessView()
120 const GrD3DDescriptorHeap::CPUHandle& view) { in recycleShaderView()
DGrD3DDescriptorHeap.h27 struct CPUHandle { struct
37 CPUHandle getCPUHandle(unsigned int index); // write-only if shader-visible argument
42 size_t getIndex(const CPUHandle& handle) { in getIndex()
DGrD3DAttachment.h44 const GrD3DDescriptorHeap::CPUHandle& view);
48 GrD3DDescriptorHeap::CPUHandle fView;
DGrD3DAttachment.cpp19 const GrD3DDescriptorHeap::CPUHandle& view) in GrD3DAttachment()
57 GrD3DDescriptorHeap::CPUHandle view = in MakeStencil()
DGrD3DDescriptorHeap.cpp37 GrD3DDescriptorHeap::CPUHandle GrD3DDescriptorHeap::getCPUHandle(unsigned int index) { in getCPUHandle()
DGrD3DGpu.h286 SkSTArray<32, GrD3DDescriptorHeap::CPUHandle> fMipmapCPUDescriptors;
DGrD3DGpu.cpp993 GrD3DDescriptorHeap::CPUHandle srvHandle = in onRegenerateMipMapLevels()
998 GrD3DDescriptorHeap::CPUHandle uavHandle = in onRegenerateMipMapLevels()