/external/skia/src/gpu/d3d/ |
D | GrD3DCpuDescriptorManager.h | 19 GrD3DDescriptorHeap::CPUHandle createRenderTargetView(GrD3DGpu*, 21 void recycleRenderTargetView(const GrD3DDescriptorHeap::CPUHandle&); 23 GrD3DDescriptorHeap::CPUHandle createDepthStencilView(GrD3DGpu*, 25 void recycleDepthStencilView(const GrD3DDescriptorHeap::CPUHandle&); 27 GrD3DDescriptorHeap::CPUHandle createConstantBufferView(GrD3DGpu*, 31 GrD3DDescriptorHeap::CPUHandle createShaderResourceView(GrD3DGpu*, 35 GrD3DDescriptorHeap::CPUHandle createUnorderedAccessView(GrD3DGpu*, 38 void recycleShaderView(const GrD3DDescriptorHeap::CPUHandle&); 40 GrD3DDescriptorHeap::CPUHandle createSampler(GrD3DGpu*, 45 void recycleSampler(const GrD3DDescriptorHeap::CPUHandle&); [all …]
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D | GrD3DCpuDescriptorManager.cpp | 18 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createRenderTargetView( in createRenderTargetView() 20 const GrD3DDescriptorHeap::CPUHandle& descriptor = fRTVDescriptorPool.allocateHandle(gpu); in createRenderTargetView() 26 const GrD3DDescriptorHeap::CPUHandle& rtvDescriptor) { in recycleRenderTargetView() 30 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createDepthStencilView( in createDepthStencilView() 32 const GrD3DDescriptorHeap::CPUHandle& descriptor = fDSVDescriptorPool.allocateHandle(gpu); in createDepthStencilView() 38 const GrD3DDescriptorHeap::CPUHandle& dsvDescriptor) { in recycleDepthStencilView() 42 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createConstantBufferView( in createConstantBufferView() 44 const GrD3DDescriptorHeap::CPUHandle& descriptor = in createConstantBufferView() 53 GrD3DDescriptorHeap::CPUHandle GrD3DCpuDescriptorManager::createShaderResourceView( in createShaderResourceView() 56 const GrD3DDescriptorHeap::CPUHandle& descriptor = in createShaderResourceView() [all …]
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D | GrD3DTextureRenderTarget.h | 61 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 64 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, 65 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, 74 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 75 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, 83 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 86 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, 87 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, 96 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 97 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
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D | GrD3DTextureRenderTarget.cpp | 19 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() 22 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DTextureRenderTarget() 23 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, in GrD3DTextureRenderTarget() 46 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() 47 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() 61 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() 64 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DTextureRenderTarget() 65 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, in GrD3DTextureRenderTarget() 88 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTextureRenderTarget() 89 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() [all …]
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D | GrD3DRenderTarget.h | 65 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, 66 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView); 72 const GrD3DDescriptorHeap::CPUHandle& renderTargetView); 97 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, 98 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, 105 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, 126 GrD3DDescriptorHeap::CPUHandle fColorRenderTargetView; 127 GrD3DDescriptorHeap::CPUHandle fResolveRenderTargetView;
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D | GrD3DResourceProvider.h | 49 GrD3DDescriptorHeap::CPUHandle createRenderTargetView(ID3D12Resource* textureResource); 50 void recycleRenderTargetView(const GrD3DDescriptorHeap::CPUHandle&); 52 GrD3DDescriptorHeap::CPUHandle createDepthStencilView(ID3D12Resource* textureResource); 53 void recycleDepthStencilView(const GrD3DDescriptorHeap::CPUHandle&); 55 GrD3DDescriptorHeap::CPUHandle createConstantBufferView(ID3D12Resource* bufferResource, 58 GrD3DDescriptorHeap::CPUHandle createShaderResourceView(ID3D12Resource* resource, 61 GrD3DDescriptorHeap::CPUHandle createUnorderedAccessView(ID3D12Resource* resource, 63 void recycleShaderView(const GrD3DDescriptorHeap::CPUHandle&);
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D | GrD3DRenderTarget.cpp | 26 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DRenderTarget() 27 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView, in GrD3DRenderTarget() 49 const GrD3DDescriptorHeap::CPUHandle& colorRenderTargetView, in GrD3DRenderTarget() 50 const GrD3DDescriptorHeap::CPUHandle& resolveRenderTargetView) in GrD3DRenderTarget() 68 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DRenderTarget() 84 const GrD3DDescriptorHeap::CPUHandle& renderTargetView) in GrD3DRenderTarget() 103 GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedRenderTarget() 116 GrD3DDescriptorHeap::CPUHandle msaaRenderTargetView = in MakeWrappedRenderTarget()
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D | GrD3DTexture.h | 51 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 66 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 70 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, 84 GrD3DDescriptorHeap::CPUHandle fShaderResourceView;
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D | GrD3DTexture.cpp | 22 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() 37 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() 56 const GrD3DDescriptorHeap::CPUHandle& shaderResourceView, in GrD3DTexture() 80 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeNewTexture() 103 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeWrappedTexture() 127 GrD3DDescriptorHeap::CPUHandle shaderResourceView = in MakeAliasingTexture()
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D | GrD3DResourceProvider.cpp | 84 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createRenderTargetView( in createRenderTargetView() 90 const GrD3DDescriptorHeap::CPUHandle& rtvDescriptor) { in recycleRenderTargetView() 94 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createDepthStencilView( in createDepthStencilView() 100 const GrD3DDescriptorHeap::CPUHandle& dsvDescriptor) { in recycleDepthStencilView() 104 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createConstantBufferView( in createConstantBufferView() 109 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createShaderResourceView( in createShaderResourceView() 114 GrD3DDescriptorHeap::CPUHandle GrD3DResourceProvider::createUnorderedAccessView( in createUnorderedAccessView() 120 const GrD3DDescriptorHeap::CPUHandle& view) { in recycleShaderView()
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D | GrD3DDescriptorHeap.h | 27 struct CPUHandle { struct 37 CPUHandle getCPUHandle(unsigned int index); // write-only if shader-visible argument 42 size_t getIndex(const CPUHandle& handle) { in getIndex()
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D | GrD3DAttachment.h | 44 const GrD3DDescriptorHeap::CPUHandle& view); 48 GrD3DDescriptorHeap::CPUHandle fView;
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D | GrD3DAttachment.cpp | 19 const GrD3DDescriptorHeap::CPUHandle& view) in GrD3DAttachment() 57 GrD3DDescriptorHeap::CPUHandle view = in MakeStencil()
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D | GrD3DDescriptorHeap.cpp | 37 GrD3DDescriptorHeap::CPUHandle GrD3DDescriptorHeap::getCPUHandle(unsigned int index) { in getCPUHandle()
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D | GrD3DGpu.h | 286 SkSTArray<32, GrD3DDescriptorHeap::CPUHandle> fMipmapCPUDescriptors;
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D | GrD3DGpu.cpp | 993 GrD3DDescriptorHeap::CPUHandle srvHandle = in onRegenerateMipMapLevels() 998 GrD3DDescriptorHeap::CPUHandle uavHandle = in onRegenerateMipMapLevels()
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