/external/angle/samples/stencil_operations/ |
D | StencilOperations.cpp | 162 glStencilFunc(GL_EQUAL, 0x1, 0x3); in draw() 177 glStencilFunc(GL_EQUAL, 0x2, 0x1); in draw() 195 glStencilFunc(GL_EQUAL, stencilValues[i], 0xff); in draw()
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/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil() 449 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init() 460 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init() 469 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init() 475 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init() 483 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init() 489 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 560 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil() 452 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)… in init() 463 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)… in init() 472 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_… in init() 478 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_… in init() 486 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init() 492 …dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEE… in init() 501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init() 563 …StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_K… in init()
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D | es3fFboStencilbufferTests.cpp | 120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render() 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render()
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D | es3fTextureShadowTests.cpp | 270 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init() 271 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init() 543 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init() 544 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init() 824 …const float refInRangeUpper = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 1.0f … in init() 825 …const float refInRangeLower = (m_compareFunc == GL_EQUAL || m_compareFunc == GL_NOTEQUAL) ? 0.0f … in init() 1017 { "equal", GL_EQUAL }, in init()
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D | es3fFboInvalidateTests.cpp | 186 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 278 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 535 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 789 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 1174 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 1301 glStencilFunc(GL_EQUAL, 1, 0xff); in render()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_state.c | 62 case GL_EQUAL: in intel_translate_shadow_compare_func() 87 case GL_EQUAL: in intel_translate_compare_func()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_state.c | 54 case GL_EQUAL: in intel_translate_shadow_compare_func() 80 case GL_EQUAL: in intel_translate_compare_func()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_gldefs.h | 96 case GL_EQUAL: in nvgl_comparison_op()
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D | nv04_state_raster.c | 43 case GL_EQUAL: in get_comparison_op()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 228 GL_EQUAL, in init() 532 GL_EQUAL, in init() 671 GL_EQUAL, in init()
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/external/angle/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 141 glDepthFunc(GL_EQUAL); in ensureDepthUnaffected() 156 glStencilFunc(GL_EQUAL, 0x1B, 0xFF); in ensureStencilUnaffected() 299 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 972 glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1 in TEST_P() 1378 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P() 1429 glDepthFunc(GL_EQUAL); in TEST_P() 1510 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() 1591 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() 1600 glStencilFunc(GL_EQUAL, 0x2, 0xFF); in TEST_P() 1609 glStencilFunc(GL_EQUAL, 0x10, 0xFF); in TEST_P() 1773 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() 1841 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() 1913 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P() [all …]
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D | ClearTest.cpp | 91 glStencilFunc(GL_EQUAL, stencilValue, 0xFF); in verifyStencil() 1679 glDepthFunc(maskDepth ? GL_GREATER : GL_EQUAL); in maskedScissoredColorDepthStencilClear() 1719 glStencilFunc(GL_EQUAL, maskStencil ? kMaskedClearStencil : kClearStencil, 0xFF); in maskedScissoredColorDepthStencilClear() 2001 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2115 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2173 glStencilFunc(GL_EQUAL, 0x35, 0xFF); in TEST_P() 2282 glStencilFunc(GL_EQUAL, 0x42, 0xFF); in TEST_P() 2316 glStencilFunc(GL_EQUAL, 0x42, 0xFF); in TEST_P() 2349 glStencilFunc(GL_EQUAL, 0x42, 0xFF); in TEST_P()
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D | MultisampledRenderToTextureTest.cpp | 1097 glDepthFunc(GL_EQUAL); in blitFramebufferTestCommon() 1435 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 1738 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in drawCopyDrawAttachDepthStencilClearThenDrawCommon() 2044 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in depthStencilClearThenDrawCommon() 2133 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2260 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2365 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2400 glStencilFunc(GL_EQUAL, 0x3E, 0xFF); in TEST_P() 2493 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2654 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() [all …]
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D | VulkanPerformanceCounterTest.cpp | 1307 glStencilFunc(GL_EQUAL, 0x50, 0xF0); in TEST_P() 1585 glStencilFunc(GL_EQUAL, 0x35, 0xFF); in TEST_P() 1641 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 1742 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 1751 glStencilFunc(GL_EQUAL, 0x3F, 0xFF); in TEST_P() 1904 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2019 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2150 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2628 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P() 2660 glStencilFunc(GL_EQUAL, 0x44, 0xFF); in TEST_P()
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D | BuiltinVariableTest.cpp | 260 glDepthFunc(GL_EQUAL); in CheckDepthWritten()
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D | FramebufferMixedSamplesTest.cpp | 117 glStencilFunc(GL_EQUAL, 1, 0xffffffff); in prepareForDraw()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 263 GL_EQUAL, in init() 594 GL_EQUAL, in init() 733 GL_EQUAL, in init()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 533 case GL_EQUAL: return sw::DEPTH_EQUAL; in ConvertDepthComparison() 551 case GL_EQUAL: return sw::STENCIL_EQUAL; in ConvertStencilComparison() 569 case GL_EQUAL: return sw::ALPHA_EQUAL; in ConvertAlphaComparison()
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/external/mesa3d/src/mesa/main/ |
D | depth.c | 74 case GL_EQUAL: in depth_func()
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/external/mesa3d/src/mesa/swrast/ |
D | s_alpha.c | 71 case GL_EQUAL: \
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 295 test_1.expected_gen_spacing_value = GL_EQUAL; in iterate() 376 test_4.expected_gen_spacing_value = GL_EQUAL; in iterate()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_depth.c | 56 STATIC_ASSERT(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); in st_compare_func_to_pipe()
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/external/angle/src/common/ |
D | PackedEnums.h | 560 if (from == GL_EQUAL) 586 return GL_EQUAL; in ToGLenum() 605 ANGLE_VALIDATE_PACKED_ENUM(TessEvaluationType, EqualSpacing, GL_EQUAL);
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