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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // SempahoreGL.h: Defines the rx::SempahoreGL class, an implementation of SemaphoreImpl.
7 
8 #ifndef LIBANGLE_RENDERER_GL_SEMAPHOREGL_H_
9 #define LIBANGLE_RENDERER_GL_SEMAPHOREGL_H_
10 
11 #include "libANGLE/angletypes.h"
12 #include "libANGLE/renderer/SemaphoreImpl.h"
13 
14 namespace rx
15 {
16 class SemaphoreGL : public SemaphoreImpl
17 {
18   public:
19     SemaphoreGL(GLuint semaphoreID);
20     ~SemaphoreGL() override;
21 
22     void onDestroy(const gl::Context *context) override;
23 
24     angle::Result importFd(gl::Context *context, gl::HandleType handleType, GLint fd) override;
25 
26     angle::Result importZirconHandle(gl::Context *context,
27                                      gl::HandleType handleType,
28                                      GLuint handle) override;
29 
30     angle::Result wait(gl::Context *context,
31                        const gl::BufferBarrierVector &bufferBarriers,
32                        const gl::TextureBarrierVector &textureBarriers) override;
33 
34     angle::Result signal(gl::Context *context,
35                          const gl::BufferBarrierVector &bufferBarriers,
36                          const gl::TextureBarrierVector &textureBarriers) override;
37 
38     GLuint getSemaphoreID() const;
39 
40   private:
41     GLuint mSemaphoreID;
42 };
43 }  // namespace rx
44 
45 #endif  // LIBANGLE_RENDERER_GL_SEMAPHOREGL_H_
46