1hlsl.clipdistance-5.vert 2Shader version: 500 30:? Sequence 40:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 50:11 Function Parameters: 60:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) 70:? Sequence 80:13 move second child to first child ( temp 4-component vector of float) 90:13 Position: direct index for structure ( temp 4-component vector of float) 100:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 110:13 Constant: 120:13 0 (const int) 130:13 Constant: 140:13 0.000000 150:13 0.000000 160:13 0.000000 170:13 0.000000 180:15 move second child to first child ( temp float) 190:15 direct index ( temp float) 200:15 direct index ( temp 2-component vector of float) 210:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 220:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 230:15 Constant: 240:15 1 (const int) 250:15 Constant: 260:15 0 (const int) 270:15 Constant: 280:15 0 (const int) 290:15 Constant: 300:15 1.000000 310:16 move second child to first child ( temp float) 320:16 direct index ( temp float) 330:16 direct index ( temp 2-component vector of float) 340:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 350:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 360:16 Constant: 370:16 1 (const int) 380:16 Constant: 390:16 0 (const int) 400:16 Constant: 410:16 1 (const int) 420:16 Constant: 430:16 2.000000 440:17 move second child to first child ( temp float) 450:17 direct index ( temp float) 460:17 direct index ( temp 2-component vector of float) 470:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 480:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 490:17 Constant: 500:17 1 (const int) 510:17 Constant: 520:17 1 (const int) 530:17 Constant: 540:17 0 (const int) 550:17 Constant: 560:17 3.000000 570:18 move second child to first child ( temp float) 580:18 direct index ( temp float) 590:18 direct index ( temp 2-component vector of float) 600:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 610:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 620:18 Constant: 630:18 1 (const int) 640:18 Constant: 650:18 1 (const int) 660:18 Constant: 670:18 1 (const int) 680:18 Constant: 690:18 4.000000 700:20 Branch: Return with expression 710:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 720:11 Function Definition: main( ( temp void) 730:11 Function Parameters: 740:? Sequence 750:11 Sequence 760:11 move second child to first child ( temp 4-component vector of float) 770:11 Position: direct index for structure ( temp 4-component vector of float) 780:? 'v' ( temp structure{ temp 4-component vector of float Position}) 790:11 Constant: 800:11 0 (const int) 810:? 'v.Position' (layout( location=0) in 4-component vector of float) 820:11 Sequence 830:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 840:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 850:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 860:? 'v' ( temp structure{ temp 4-component vector of float Position}) 870:11 move second child to first child ( temp 4-component vector of float) 880:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 890:11 Position: direct index for structure ( temp 4-component vector of float) 900:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 910:11 Constant: 920:11 0 (const int) 930:? Sequence 940:11 move second child to first child ( temp float) 950:11 direct index ( out float ClipDistance) 960:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 970:11 Constant: 980:11 0 (const int) 990:11 direct index ( temp float) 1000:11 direct index ( temp 2-component vector of float) 1010:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 1020:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 1030:11 Constant: 1040:11 1 (const int) 1050:11 Constant: 1060:11 0 (const int) 1070:11 Constant: 1080:11 0 (const int) 1090:11 move second child to first child ( temp float) 1100:11 direct index ( out float ClipDistance) 1110:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 1120:11 Constant: 1130:11 1 (const int) 1140:11 direct index ( temp float) 1150:11 direct index ( temp 2-component vector of float) 1160:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 1170:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 1180:11 Constant: 1190:11 1 (const int) 1200:11 Constant: 1210:11 0 (const int) 1220:11 Constant: 1230:11 1 (const int) 1240:11 move second child to first child ( temp float) 1250:11 direct index ( out float ClipDistance) 1260:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 1270:11 Constant: 1280:11 2 (const int) 1290:11 direct index ( temp float) 1300:11 direct index ( temp 2-component vector of float) 1310:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 1320:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 1330:11 Constant: 1340:11 1 (const int) 1350:11 Constant: 1360:11 1 (const int) 1370:11 Constant: 1380:11 0 (const int) 1390:11 move second child to first child ( temp float) 1400:11 direct index ( out float ClipDistance) 1410:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 1420:11 Constant: 1430:11 3 (const int) 1440:11 direct index ( temp float) 1450:11 direct index ( temp 2-component vector of float) 1460:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 1470:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 1480:11 Constant: 1490:11 1 (const int) 1500:11 Constant: 1510:11 1 (const int) 1520:11 Constant: 1530:11 1 (const int) 1540:? Linker Objects 1550:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 1560:? 'v.Position' (layout( location=0) in 4-component vector of float) 1570:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 158 159 160Linked vertex stage: 161 162 163Shader version: 500 1640:? Sequence 1650:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 1660:11 Function Parameters: 1670:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) 1680:? Sequence 1690:13 move second child to first child ( temp 4-component vector of float) 1700:13 Position: direct index for structure ( temp 4-component vector of float) 1710:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 1720:13 Constant: 1730:13 0 (const int) 1740:13 Constant: 1750:13 0.000000 1760:13 0.000000 1770:13 0.000000 1780:13 0.000000 1790:15 move second child to first child ( temp float) 1800:15 direct index ( temp float) 1810:15 direct index ( temp 2-component vector of float) 1820:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 1830:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 1840:15 Constant: 1850:15 1 (const int) 1860:15 Constant: 1870:15 0 (const int) 1880:15 Constant: 1890:15 0 (const int) 1900:15 Constant: 1910:15 1.000000 1920:16 move second child to first child ( temp float) 1930:16 direct index ( temp float) 1940:16 direct index ( temp 2-component vector of float) 1950:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 1960:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 1970:16 Constant: 1980:16 1 (const int) 1990:16 Constant: 2000:16 0 (const int) 2010:16 Constant: 2020:16 1 (const int) 2030:16 Constant: 2040:16 2.000000 2050:17 move second child to first child ( temp float) 2060:17 direct index ( temp float) 2070:17 direct index ( temp 2-component vector of float) 2080:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 2090:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2100:17 Constant: 2110:17 1 (const int) 2120:17 Constant: 2130:17 1 (const int) 2140:17 Constant: 2150:17 0 (const int) 2160:17 Constant: 2170:17 3.000000 2180:18 move second child to first child ( temp float) 2190:18 direct index ( temp float) 2200:18 direct index ( temp 2-component vector of float) 2210:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 2220:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2230:18 Constant: 2240:18 1 (const int) 2250:18 Constant: 2260:18 1 (const int) 2270:18 Constant: 2280:18 1 (const int) 2290:18 Constant: 2300:18 4.000000 2310:20 Branch: Return with expression 2320:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2330:11 Function Definition: main( ( temp void) 2340:11 Function Parameters: 2350:? Sequence 2360:11 Sequence 2370:11 move second child to first child ( temp 4-component vector of float) 2380:11 Position: direct index for structure ( temp 4-component vector of float) 2390:? 'v' ( temp structure{ temp 4-component vector of float Position}) 2400:11 Constant: 2410:11 0 (const int) 2420:? 'v.Position' (layout( location=0) in 4-component vector of float) 2430:11 Sequence 2440:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2450:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2460:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2470:? 'v' ( temp structure{ temp 4-component vector of float Position}) 2480:11 move second child to first child ( temp 4-component vector of float) 2490:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 2500:11 Position: direct index for structure ( temp 4-component vector of float) 2510:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2520:11 Constant: 2530:11 0 (const int) 2540:? Sequence 2550:11 move second child to first child ( temp float) 2560:11 direct index ( out float ClipDistance) 2570:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 2580:11 Constant: 2590:11 0 (const int) 2600:11 direct index ( temp float) 2610:11 direct index ( temp 2-component vector of float) 2620:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 2630:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2640:11 Constant: 2650:11 1 (const int) 2660:11 Constant: 2670:11 0 (const int) 2680:11 Constant: 2690:11 0 (const int) 2700:11 move second child to first child ( temp float) 2710:11 direct index ( out float ClipDistance) 2720:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 2730:11 Constant: 2740:11 1 (const int) 2750:11 direct index ( temp float) 2760:11 direct index ( temp 2-component vector of float) 2770:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 2780:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2790:11 Constant: 2800:11 1 (const int) 2810:11 Constant: 2820:11 0 (const int) 2830:11 Constant: 2840:11 1 (const int) 2850:11 move second child to first child ( temp float) 2860:11 direct index ( out float ClipDistance) 2870:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 2880:11 Constant: 2890:11 2 (const int) 2900:11 direct index ( temp float) 2910:11 direct index ( temp 2-component vector of float) 2920:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 2930:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 2940:11 Constant: 2950:11 1 (const int) 2960:11 Constant: 2970:11 1 (const int) 2980:11 Constant: 2990:11 0 (const int) 3000:11 move second child to first child ( temp float) 3010:11 direct index ( out float ClipDistance) 3020:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 3030:11 Constant: 3040:11 3 (const int) 3050:11 direct index ( temp float) 3060:11 direct index ( temp 2-component vector of float) 3070:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) 3080:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) 3090:11 Constant: 3100:11 1 (const int) 3110:11 Constant: 3120:11 1 (const int) 3130:11 Constant: 3140:11 1 (const int) 3150:? Linker Objects 3160:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 3170:? 'v.Position' (layout( location=0) in 4-component vector of float) 3180:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 319 320// Module Version 10000 321// Generated by (magic number): 8000a 322// Id's are bound by 73 323 324 Capability Shader 325 Capability ClipDistance 326 1: ExtInstImport "GLSL.std.450" 327 MemoryModel Logical GLSL450 328 EntryPoint Vertex 4 "main" 44 51 57 329 Source HLSL 500 330 Name 4 "main" 331 Name 8 "VS_INPUT" 332 MemberName 8(VS_INPUT) 0 "Position" 333 Name 13 "VS_OUTPUT" 334 MemberName 13(VS_OUTPUT) 0 "Position" 335 MemberName 13(VS_OUTPUT) 1 "ClipRect" 336 Name 16 "@main(struct-VS_INPUT-vf41;" 337 Name 15 "v" 338 Name 19 "Output" 339 Name 42 "v" 340 Name 44 "v.Position" 341 Name 47 "flattenTemp" 342 Name 51 "@entryPointOutput.Position" 343 Name 57 "@entryPointOutput.ClipRect" 344 Decorate 44(v.Position) Location 0 345 Decorate 51(@entryPointOutput.Position) BuiltIn Position 346 Decorate 57(@entryPointOutput.ClipRect) BuiltIn ClipDistance 347 2: TypeVoid 348 3: TypeFunction 2 349 6: TypeFloat 32 350 7: TypeVector 6(float) 4 351 8(VS_INPUT): TypeStruct 7(fvec4) 352 9: TypeVector 6(float) 2 353 10: TypeInt 32 0 354 11: 10(int) Constant 2 355 12: TypeArray 9(fvec2) 11 356 13(VS_OUTPUT): TypeStruct 7(fvec4) 12 357 14: TypeFunction 13(VS_OUTPUT) 8(VS_INPUT) 358 18: TypePointer Function 13(VS_OUTPUT) 359 20: TypeInt 32 1 360 21: 20(int) Constant 0 361 22: 6(float) Constant 0 362 23: 7(fvec4) ConstantComposite 22 22 22 22 363 24: TypePointer Function 7(fvec4) 364 26: 20(int) Constant 1 365 27: 6(float) Constant 1065353216 366 28: 10(int) Constant 0 367 29: TypePointer Function 6(float) 368 31: 6(float) Constant 1073741824 369 32: 10(int) Constant 1 370 34: 6(float) Constant 1077936128 371 36: 6(float) Constant 1082130432 372 41: TypePointer Function 8(VS_INPUT) 373 43: TypePointer Input 7(fvec4) 374 44(v.Position): 43(ptr) Variable Input 375 50: TypePointer Output 7(fvec4) 37651(@entryPointOutput.Position): 50(ptr) Variable Output 377 54: 10(int) Constant 4 378 55: TypeArray 6(float) 54 379 56: TypePointer Output 55 38057(@entryPointOutput.ClipRect): 56(ptr) Variable Output 381 60: TypePointer Output 6(float) 382 65: 20(int) Constant 2 383 69: 20(int) Constant 3 384 4(main): 2 Function None 3 385 5: Label 386 42(v): 41(ptr) Variable Function 387 47(flattenTemp): 18(ptr) Variable Function 388 45: 7(fvec4) Load 44(v.Position) 389 46: 24(ptr) AccessChain 42(v) 21 390 Store 46 45 391 48: 8(VS_INPUT) Load 42(v) 392 49:13(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-vf41;) 48 393 Store 47(flattenTemp) 49 394 52: 24(ptr) AccessChain 47(flattenTemp) 21 395 53: 7(fvec4) Load 52 396 Store 51(@entryPointOutput.Position) 53 397 58: 29(ptr) AccessChain 47(flattenTemp) 26 21 28 398 59: 6(float) Load 58 399 61: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 21 400 Store 61 59 401 62: 29(ptr) AccessChain 47(flattenTemp) 26 21 32 402 63: 6(float) Load 62 403 64: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 26 404 Store 64 63 405 66: 29(ptr) AccessChain 47(flattenTemp) 26 26 28 406 67: 6(float) Load 66 407 68: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 65 408 Store 68 67 409 70: 29(ptr) AccessChain 47(flattenTemp) 26 26 32 410 71: 6(float) Load 70 411 72: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 69 412 Store 72 71 413 Return 414 FunctionEnd 41516(@main(struct-VS_INPUT-vf41;):13(VS_OUTPUT) Function None 14 416 15(v): 8(VS_INPUT) FunctionParameter 417 17: Label 418 19(Output): 18(ptr) Variable Function 419 25: 24(ptr) AccessChain 19(Output) 21 420 Store 25 23 421 30: 29(ptr) AccessChain 19(Output) 26 21 28 422 Store 30 27 423 33: 29(ptr) AccessChain 19(Output) 26 21 32 424 Store 33 31 425 35: 29(ptr) AccessChain 19(Output) 26 26 28 426 Store 35 34 427 37: 29(ptr) AccessChain 19(Output) 26 26 32 428 Store 37 36 429 38:13(VS_OUTPUT) Load 19(Output) 430 ReturnValue 38 431 FunctionEnd 432