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1hlsl.samplegrad.offset.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:28    Function Parameters:
80:?     Sequence
90:31      Sequence
100:31        move second child to first child ( temp 4-component vector of float)
110:31          'txval10' ( temp 4-component vector of float)
120:31          textureGradOffset ( temp 4-component vector of float)
130:31            Construct combined texture-sampler ( temp sampler1D)
140:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
150:31              'g_sSamp' (layout( binding=0) uniform sampler)
160:31            Constant:
170:31              0.100000
180:31            Constant:
190:31              1.100000
200:31            Constant:
210:31              1.200000
220:31            Constant:
230:31              1 (const int)
240:32      Sequence
250:32        move second child to first child ( temp 4-component vector of int)
260:32          'txval11' ( temp 4-component vector of int)
270:32          textureGradOffset ( temp 4-component vector of int)
280:32            Construct combined texture-sampler ( temp isampler1D)
290:32              'g_tTex1di4' ( uniform itexture1D)
300:32              'g_sSamp' (layout( binding=0) uniform sampler)
310:32            Constant:
320:32              0.200000
330:32            Constant:
340:32              1.100000
350:32            Constant:
360:32              1.200000
370:32            Constant:
380:32              1 (const int)
390:33      Sequence
400:33        move second child to first child ( temp 4-component vector of uint)
410:33          'txval12' ( temp 4-component vector of uint)
420:33          textureGradOffset ( temp 4-component vector of uint)
430:33            Construct combined texture-sampler ( temp usampler1D)
440:33              'g_tTex1du4' ( uniform utexture1D)
450:33              'g_sSamp' (layout( binding=0) uniform sampler)
460:33            Constant:
470:33              0.300000
480:33            Constant:
490:33              1.100000
500:33            Constant:
510:33              1.200000
520:33            Constant:
530:33              1 (const int)
540:35      Sequence
550:35        move second child to first child ( temp 4-component vector of float)
560:35          'txval20' ( temp 4-component vector of float)
570:35          textureGradOffset ( temp 4-component vector of float)
580:35            Construct combined texture-sampler ( temp sampler2D)
590:35              'g_tTex2df4' ( uniform texture2D)
600:35              'g_sSamp' (layout( binding=0) uniform sampler)
610:35            Constant:
620:35              0.100000
630:35              0.200000
640:35            Constant:
650:35              0.100000
660:35              0.200000
670:35            Constant:
680:35              1.100000
690:35              1.200000
700:35            Constant:
710:35              1 (const int)
720:35              0 (const int)
730:36      Sequence
740:36        move second child to first child ( temp 4-component vector of int)
750:36          'txval21' ( temp 4-component vector of int)
760:36          textureGradOffset ( temp 4-component vector of int)
770:36            Construct combined texture-sampler ( temp isampler2D)
780:36              'g_tTex2di4' ( uniform itexture2D)
790:36              'g_sSamp' (layout( binding=0) uniform sampler)
800:36            Constant:
810:36              0.300000
820:36              0.400000
830:36            Constant:
840:36              0.100000
850:36              0.200000
860:36            Constant:
870:36              1.100000
880:36              1.200000
890:36            Constant:
900:36              1 (const int)
910:36              1 (const int)
920:37      Sequence
930:37        move second child to first child ( temp 4-component vector of uint)
940:37          'txval22' ( temp 4-component vector of uint)
950:37          textureGradOffset ( temp 4-component vector of uint)
960:37            Construct combined texture-sampler ( temp usampler2D)
970:37              'g_tTex2du4' ( uniform utexture2D)
980:37              'g_sSamp' (layout( binding=0) uniform sampler)
990:37            Constant:
1000:37              0.500000
1010:37              0.600000
1020:37            Constant:
1030:37              0.100000
1040:37              0.200000
1050:37            Constant:
1060:37              1.100000
1070:37              1.200000
1080:37            Constant:
1090:37              1 (const int)
1100:37              -1 (const int)
1110:39      Sequence
1120:39        move second child to first child ( temp 4-component vector of float)
1130:39          'txval30' ( temp 4-component vector of float)
1140:39          textureGradOffset ( temp 4-component vector of float)
1150:39            Construct combined texture-sampler ( temp sampler3D)
1160:39              'g_tTex3df4' ( uniform texture3D)
1170:39              'g_sSamp' (layout( binding=0) uniform sampler)
1180:39            Constant:
1190:39              0.100000
1200:39              0.200000
1210:39              0.300000
1220:39            Constant:
1230:39              1.100000
1240:39              1.200000
1250:39              1.300000
1260:39            Constant:
1270:39              1.100000
1280:39              1.200000
1290:39              1.300000
1300:39            Constant:
1310:39              1 (const int)
1320:39              0 (const int)
1330:39              1 (const int)
1340:40      Sequence
1350:40        move second child to first child ( temp 4-component vector of int)
1360:40          'txval31' ( temp 4-component vector of int)
1370:40          textureGradOffset ( temp 4-component vector of int)
1380:40            Construct combined texture-sampler ( temp isampler3D)
1390:40              'g_tTex3di4' ( uniform itexture3D)
1400:40              'g_sSamp' (layout( binding=0) uniform sampler)
1410:40            Constant:
1420:40              0.400000
1430:40              0.500000
1440:40              0.600000
1450:40            Constant:
1460:40              1.100000
1470:40              1.200000
1480:40              1.300000
1490:40            Constant:
1500:40              1.100000
1510:40              1.200000
1520:40              1.300000
1530:40            Constant:
1540:40              1 (const int)
1550:40              1 (const int)
1560:40              1 (const int)
1570:41      Sequence
1580:41        move second child to first child ( temp 4-component vector of uint)
1590:41          'txval32' ( temp 4-component vector of uint)
1600:41          textureGradOffset ( temp 4-component vector of uint)
1610:41            Construct combined texture-sampler ( temp usampler3D)
1620:41              'g_tTex3du4' ( uniform utexture3D)
1630:41              'g_sSamp' (layout( binding=0) uniform sampler)
1640:41            Constant:
1650:41              0.700000
1660:41              0.800000
1670:41              0.900000
1680:41            Constant:
1690:41              1.100000
1700:41              1.200000
1710:41              1.300000
1720:41            Constant:
1730:41              1.100000
1740:41              1.200000
1750:41              1.300000
1760:41            Constant:
1770:41              1 (const int)
1780:41              0 (const int)
1790:41              -1 (const int)
1800:45      move second child to first child ( temp 4-component vector of float)
1810:45        Color: direct index for structure ( temp 4-component vector of float)
1820:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1830:45          Constant:
1840:45            0 (const int)
1850:45        Constant:
1860:45          1.000000
1870:45          1.000000
1880:45          1.000000
1890:45          1.000000
1900:46      move second child to first child ( temp float)
1910:46        Depth: direct index for structure ( temp float)
1920:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1930:46          Constant:
1940:46            1 (const int)
1950:46        Constant:
1960:46          1.000000
1970:48      Branch: Return with expression
1980:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1990:28  Function Definition: main( ( temp void)
2000:28    Function Parameters:
2010:?     Sequence
2020:28      Sequence
2030:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2040:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2050:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2060:28        move second child to first child ( temp 4-component vector of float)
2070:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
2080:28          Color: direct index for structure ( temp 4-component vector of float)
2090:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2100:28            Constant:
2110:28              0 (const int)
2120:28        move second child to first child ( temp float)
2130:?           '@entryPointOutput.Depth' ( out float FragDepth)
2140:28          Depth: direct index for structure ( temp float)
2150:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2160:28            Constant:
2170:28              1 (const int)
2180:?   Linker Objects
2190:?     'g_sSamp' (layout( binding=0) uniform sampler)
2200:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
2210:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
2220:?     'g_tTex1di4' ( uniform itexture1D)
2230:?     'g_tTex1du4' ( uniform utexture1D)
2240:?     'g_tTex2df4' ( uniform texture2D)
2250:?     'g_tTex2di4' ( uniform itexture2D)
2260:?     'g_tTex2du4' ( uniform utexture2D)
2270:?     'g_tTex3df4' ( uniform texture3D)
2280:?     'g_tTex3di4' ( uniform itexture3D)
2290:?     'g_tTex3du4' ( uniform utexture3D)
2300:?     'g_tTexcdf4' ( uniform textureCube)
2310:?     'g_tTexcdi4' ( uniform itextureCube)
2320:?     'g_tTexcdu4' ( uniform utextureCube)
2330:?     '@entryPointOutput.Depth' ( out float FragDepth)
2340:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
235
236
237Linked fragment stage:
238
239
240Shader version: 500
241gl_FragCoord origin is upper left
242using depth_any
2430:? Sequence
2440:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2450:28    Function Parameters:
2460:?     Sequence
2470:31      Sequence
2480:31        move second child to first child ( temp 4-component vector of float)
2490:31          'txval10' ( temp 4-component vector of float)
2500:31          textureGradOffset ( temp 4-component vector of float)
2510:31            Construct combined texture-sampler ( temp sampler1D)
2520:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
2530:31              'g_sSamp' (layout( binding=0) uniform sampler)
2540:31            Constant:
2550:31              0.100000
2560:31            Constant:
2570:31              1.100000
2580:31            Constant:
2590:31              1.200000
2600:31            Constant:
2610:31              1 (const int)
2620:32      Sequence
2630:32        move second child to first child ( temp 4-component vector of int)
2640:32          'txval11' ( temp 4-component vector of int)
2650:32          textureGradOffset ( temp 4-component vector of int)
2660:32            Construct combined texture-sampler ( temp isampler1D)
2670:32              'g_tTex1di4' ( uniform itexture1D)
2680:32              'g_sSamp' (layout( binding=0) uniform sampler)
2690:32            Constant:
2700:32              0.200000
2710:32            Constant:
2720:32              1.100000
2730:32            Constant:
2740:32              1.200000
2750:32            Constant:
2760:32              1 (const int)
2770:33      Sequence
2780:33        move second child to first child ( temp 4-component vector of uint)
2790:33          'txval12' ( temp 4-component vector of uint)
2800:33          textureGradOffset ( temp 4-component vector of uint)
2810:33            Construct combined texture-sampler ( temp usampler1D)
2820:33              'g_tTex1du4' ( uniform utexture1D)
2830:33              'g_sSamp' (layout( binding=0) uniform sampler)
2840:33            Constant:
2850:33              0.300000
2860:33            Constant:
2870:33              1.100000
2880:33            Constant:
2890:33              1.200000
2900:33            Constant:
2910:33              1 (const int)
2920:35      Sequence
2930:35        move second child to first child ( temp 4-component vector of float)
2940:35          'txval20' ( temp 4-component vector of float)
2950:35          textureGradOffset ( temp 4-component vector of float)
2960:35            Construct combined texture-sampler ( temp sampler2D)
2970:35              'g_tTex2df4' ( uniform texture2D)
2980:35              'g_sSamp' (layout( binding=0) uniform sampler)
2990:35            Constant:
3000:35              0.100000
3010:35              0.200000
3020:35            Constant:
3030:35              0.100000
3040:35              0.200000
3050:35            Constant:
3060:35              1.100000
3070:35              1.200000
3080:35            Constant:
3090:35              1 (const int)
3100:35              0 (const int)
3110:36      Sequence
3120:36        move second child to first child ( temp 4-component vector of int)
3130:36          'txval21' ( temp 4-component vector of int)
3140:36          textureGradOffset ( temp 4-component vector of int)
3150:36            Construct combined texture-sampler ( temp isampler2D)
3160:36              'g_tTex2di4' ( uniform itexture2D)
3170:36              'g_sSamp' (layout( binding=0) uniform sampler)
3180:36            Constant:
3190:36              0.300000
3200:36              0.400000
3210:36            Constant:
3220:36              0.100000
3230:36              0.200000
3240:36            Constant:
3250:36              1.100000
3260:36              1.200000
3270:36            Constant:
3280:36              1 (const int)
3290:36              1 (const int)
3300:37      Sequence
3310:37        move second child to first child ( temp 4-component vector of uint)
3320:37          'txval22' ( temp 4-component vector of uint)
3330:37          textureGradOffset ( temp 4-component vector of uint)
3340:37            Construct combined texture-sampler ( temp usampler2D)
3350:37              'g_tTex2du4' ( uniform utexture2D)
3360:37              'g_sSamp' (layout( binding=0) uniform sampler)
3370:37            Constant:
3380:37              0.500000
3390:37              0.600000
3400:37            Constant:
3410:37              0.100000
3420:37              0.200000
3430:37            Constant:
3440:37              1.100000
3450:37              1.200000
3460:37            Constant:
3470:37              1 (const int)
3480:37              -1 (const int)
3490:39      Sequence
3500:39        move second child to first child ( temp 4-component vector of float)
3510:39          'txval30' ( temp 4-component vector of float)
3520:39          textureGradOffset ( temp 4-component vector of float)
3530:39            Construct combined texture-sampler ( temp sampler3D)
3540:39              'g_tTex3df4' ( uniform texture3D)
3550:39              'g_sSamp' (layout( binding=0) uniform sampler)
3560:39            Constant:
3570:39              0.100000
3580:39              0.200000
3590:39              0.300000
3600:39            Constant:
3610:39              1.100000
3620:39              1.200000
3630:39              1.300000
3640:39            Constant:
3650:39              1.100000
3660:39              1.200000
3670:39              1.300000
3680:39            Constant:
3690:39              1 (const int)
3700:39              0 (const int)
3710:39              1 (const int)
3720:40      Sequence
3730:40        move second child to first child ( temp 4-component vector of int)
3740:40          'txval31' ( temp 4-component vector of int)
3750:40          textureGradOffset ( temp 4-component vector of int)
3760:40            Construct combined texture-sampler ( temp isampler3D)
3770:40              'g_tTex3di4' ( uniform itexture3D)
3780:40              'g_sSamp' (layout( binding=0) uniform sampler)
3790:40            Constant:
3800:40              0.400000
3810:40              0.500000
3820:40              0.600000
3830:40            Constant:
3840:40              1.100000
3850:40              1.200000
3860:40              1.300000
3870:40            Constant:
3880:40              1.100000
3890:40              1.200000
3900:40              1.300000
3910:40            Constant:
3920:40              1 (const int)
3930:40              1 (const int)
3940:40              1 (const int)
3950:41      Sequence
3960:41        move second child to first child ( temp 4-component vector of uint)
3970:41          'txval32' ( temp 4-component vector of uint)
3980:41          textureGradOffset ( temp 4-component vector of uint)
3990:41            Construct combined texture-sampler ( temp usampler3D)
4000:41              'g_tTex3du4' ( uniform utexture3D)
4010:41              'g_sSamp' (layout( binding=0) uniform sampler)
4020:41            Constant:
4030:41              0.700000
4040:41              0.800000
4050:41              0.900000
4060:41            Constant:
4070:41              1.100000
4080:41              1.200000
4090:41              1.300000
4100:41            Constant:
4110:41              1.100000
4120:41              1.200000
4130:41              1.300000
4140:41            Constant:
4150:41              1 (const int)
4160:41              0 (const int)
4170:41              -1 (const int)
4180:45      move second child to first child ( temp 4-component vector of float)
4190:45        Color: direct index for structure ( temp 4-component vector of float)
4200:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4210:45          Constant:
4220:45            0 (const int)
4230:45        Constant:
4240:45          1.000000
4250:45          1.000000
4260:45          1.000000
4270:45          1.000000
4280:46      move second child to first child ( temp float)
4290:46        Depth: direct index for structure ( temp float)
4300:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4310:46          Constant:
4320:46            1 (const int)
4330:46        Constant:
4340:46          1.000000
4350:48      Branch: Return with expression
4360:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4370:28  Function Definition: main( ( temp void)
4380:28    Function Parameters:
4390:?     Sequence
4400:28      Sequence
4410:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4420:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4430:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4440:28        move second child to first child ( temp 4-component vector of float)
4450:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
4460:28          Color: direct index for structure ( temp 4-component vector of float)
4470:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4480:28            Constant:
4490:28              0 (const int)
4500:28        move second child to first child ( temp float)
4510:?           '@entryPointOutput.Depth' ( out float FragDepth)
4520:28          Depth: direct index for structure ( temp float)
4530:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4540:28            Constant:
4550:28              1 (const int)
4560:?   Linker Objects
4570:?     'g_sSamp' (layout( binding=0) uniform sampler)
4580:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
4590:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
4600:?     'g_tTex1di4' ( uniform itexture1D)
4610:?     'g_tTex1du4' ( uniform utexture1D)
4620:?     'g_tTex2df4' ( uniform texture2D)
4630:?     'g_tTex2di4' ( uniform itexture2D)
4640:?     'g_tTex2du4' ( uniform utexture2D)
4650:?     'g_tTex3df4' ( uniform texture3D)
4660:?     'g_tTex3di4' ( uniform itexture3D)
4670:?     'g_tTex3du4' ( uniform utexture3D)
4680:?     'g_tTexcdf4' ( uniform textureCube)
4690:?     'g_tTexcdi4' ( uniform itextureCube)
4700:?     'g_tTexcdu4' ( uniform utextureCube)
4710:?     '@entryPointOutput.Depth' ( out float FragDepth)
4720:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
473
474// Module Version 10000
475// Generated by (magic number): 8000a
476// Id's are bound by 166
477
478                              Capability Shader
479                              Capability Sampled1D
480               1:             ExtInstImport  "GLSL.std.450"
481                              MemoryModel Logical GLSL450
482                              EntryPoint Fragment 4  "main" 149 153
483                              ExecutionMode 4 OriginUpperLeft
484                              ExecutionMode 4 DepthReplacing
485                              Source HLSL 500
486                              Name 4  "main"
487                              Name 8  "PS_OUTPUT"
488                              MemberName 8(PS_OUTPUT) 0  "Color"
489                              MemberName 8(PS_OUTPUT) 1  "Depth"
490                              Name 10  "@main("
491                              Name 13  "txval10"
492                              Name 16  "g_tTex1df4"
493                              Name 20  "g_sSamp"
494                              Name 32  "txval11"
495                              Name 35  "g_tTex1di4"
496                              Name 45  "txval12"
497                              Name 48  "g_tTex1du4"
498                              Name 55  "txval20"
499                              Name 58  "g_tTex2df4"
500                              Name 70  "txval21"
501                              Name 73  "g_tTex2di4"
502                              Name 82  "txval22"
503                              Name 85  "g_tTex2du4"
504                              Name 96  "txval30"
505                              Name 99  "g_tTex3df4"
506                              Name 111  "txval31"
507                              Name 114  "g_tTex3di4"
508                              Name 122  "txval32"
509                              Name 125  "g_tTex3du4"
510                              Name 137  "psout"
511                              Name 146  "flattenTemp"
512                              Name 149  "@entryPointOutput.Color"
513                              Name 153  "@entryPointOutput.Depth"
514                              Name 156  "g_tTex1df4a"
515                              Name 159  "g_tTexcdf4"
516                              Name 162  "g_tTexcdi4"
517                              Name 165  "g_tTexcdu4"
518                              Decorate 16(g_tTex1df4) DescriptorSet 0
519                              Decorate 16(g_tTex1df4) Binding 0
520                              Decorate 20(g_sSamp) DescriptorSet 0
521                              Decorate 20(g_sSamp) Binding 0
522                              Decorate 35(g_tTex1di4) DescriptorSet 0
523                              Decorate 35(g_tTex1di4) Binding 2
524                              Decorate 48(g_tTex1du4) DescriptorSet 0
525                              Decorate 48(g_tTex1du4) Binding 3
526                              Decorate 58(g_tTex2df4) DescriptorSet 0
527                              Decorate 58(g_tTex2df4) Binding 4
528                              Decorate 73(g_tTex2di4) DescriptorSet 0
529                              Decorate 73(g_tTex2di4) Binding 5
530                              Decorate 85(g_tTex2du4) DescriptorSet 0
531                              Decorate 85(g_tTex2du4) Binding 6
532                              Decorate 99(g_tTex3df4) DescriptorSet 0
533                              Decorate 99(g_tTex3df4) Binding 7
534                              Decorate 114(g_tTex3di4) DescriptorSet 0
535                              Decorate 114(g_tTex3di4) Binding 8
536                              Decorate 125(g_tTex3du4) DescriptorSet 0
537                              Decorate 125(g_tTex3du4) Binding 9
538                              Decorate 149(@entryPointOutput.Color) Location 0
539                              Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
540                              Decorate 156(g_tTex1df4a) DescriptorSet 0
541                              Decorate 156(g_tTex1df4a) Binding 1
542                              Decorate 159(g_tTexcdf4) DescriptorSet 0
543                              Decorate 159(g_tTexcdf4) Binding 0
544                              Decorate 162(g_tTexcdi4) DescriptorSet 0
545                              Decorate 162(g_tTexcdi4) Binding 0
546                              Decorate 165(g_tTexcdu4) DescriptorSet 0
547                              Decorate 165(g_tTexcdu4) Binding 0
548               2:             TypeVoid
549               3:             TypeFunction 2
550               6:             TypeFloat 32
551               7:             TypeVector 6(float) 4
552    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
553               9:             TypeFunction 8(PS_OUTPUT)
554              12:             TypePointer Function 7(fvec4)
555              14:             TypeImage 6(float) 1D sampled format:Unknown
556              15:             TypePointer UniformConstant 14
557  16(g_tTex1df4):     15(ptr) Variable UniformConstant
558              18:             TypeSampler
559              19:             TypePointer UniformConstant 18
560     20(g_sSamp):     19(ptr) Variable UniformConstant
561              22:             TypeSampledImage 14
562              24:    6(float) Constant 1036831949
563              25:    6(float) Constant 1066192077
564              26:    6(float) Constant 1067030938
565              27:             TypeInt 32 1
566              28:     27(int) Constant 1
567              30:             TypeVector 27(int) 4
568              31:             TypePointer Function 30(ivec4)
569              33:             TypeImage 27(int) 1D sampled format:Unknown
570              34:             TypePointer UniformConstant 33
571  35(g_tTex1di4):     34(ptr) Variable UniformConstant
572              38:             TypeSampledImage 33
573              40:    6(float) Constant 1045220557
574              42:             TypeInt 32 0
575              43:             TypeVector 42(int) 4
576              44:             TypePointer Function 43(ivec4)
577              46:             TypeImage 42(int) 1D sampled format:Unknown
578              47:             TypePointer UniformConstant 46
579  48(g_tTex1du4):     47(ptr) Variable UniformConstant
580              51:             TypeSampledImage 46
581              53:    6(float) Constant 1050253722
582              56:             TypeImage 6(float) 2D sampled format:Unknown
583              57:             TypePointer UniformConstant 56
584  58(g_tTex2df4):     57(ptr) Variable UniformConstant
585              61:             TypeSampledImage 56
586              63:             TypeVector 6(float) 2
587              64:   63(fvec2) ConstantComposite 24 40
588              65:   63(fvec2) ConstantComposite 25 26
589              66:             TypeVector 27(int) 2
590              67:     27(int) Constant 0
591              68:   66(ivec2) ConstantComposite 28 67
592              71:             TypeImage 27(int) 2D sampled format:Unknown
593              72:             TypePointer UniformConstant 71
594  73(g_tTex2di4):     72(ptr) Variable UniformConstant
595              76:             TypeSampledImage 71
596              78:    6(float) Constant 1053609165
597              79:   63(fvec2) ConstantComposite 53 78
598              80:   66(ivec2) ConstantComposite 28 28
599              83:             TypeImage 42(int) 2D sampled format:Unknown
600              84:             TypePointer UniformConstant 83
601  85(g_tTex2du4):     84(ptr) Variable UniformConstant
602              88:             TypeSampledImage 83
603              90:    6(float) Constant 1056964608
604              91:    6(float) Constant 1058642330
605              92:   63(fvec2) ConstantComposite 90 91
606              93:     27(int) Constant 4294967295
607              94:   66(ivec2) ConstantComposite 28 93
608              97:             TypeImage 6(float) 3D sampled format:Unknown
609              98:             TypePointer UniformConstant 97
610  99(g_tTex3df4):     98(ptr) Variable UniformConstant
611             102:             TypeSampledImage 97
612             104:             TypeVector 6(float) 3
613             105:  104(fvec3) ConstantComposite 24 40 53
614             106:    6(float) Constant 1067869798
615             107:  104(fvec3) ConstantComposite 25 26 106
616             108:             TypeVector 27(int) 3
617             109:  108(ivec3) ConstantComposite 28 67 28
618             112:             TypeImage 27(int) 3D sampled format:Unknown
619             113:             TypePointer UniformConstant 112
620 114(g_tTex3di4):    113(ptr) Variable UniformConstant
621             117:             TypeSampledImage 112
622             119:  104(fvec3) ConstantComposite 78 90 91
623             120:  108(ivec3) ConstantComposite 28 28 28
624             123:             TypeImage 42(int) 3D sampled format:Unknown
625             124:             TypePointer UniformConstant 123
626 125(g_tTex3du4):    124(ptr) Variable UniformConstant
627             128:             TypeSampledImage 123
628             130:    6(float) Constant 1060320051
629             131:    6(float) Constant 1061997773
630             132:    6(float) Constant 1063675494
631             133:  104(fvec3) ConstantComposite 130 131 132
632             134:  108(ivec3) ConstantComposite 28 67 93
633             136:             TypePointer Function 8(PS_OUTPUT)
634             138:    6(float) Constant 1065353216
635             139:    7(fvec4) ConstantComposite 138 138 138 138
636             141:             TypePointer Function 6(float)
637             148:             TypePointer Output 7(fvec4)
638149(@entryPointOutput.Color):    148(ptr) Variable Output
639             152:             TypePointer Output 6(float)
640153(@entryPointOutput.Depth):    152(ptr) Variable Output
641156(g_tTex1df4a):     15(ptr) Variable UniformConstant
642             157:             TypeImage 6(float) Cube sampled format:Unknown
643             158:             TypePointer UniformConstant 157
644 159(g_tTexcdf4):    158(ptr) Variable UniformConstant
645             160:             TypeImage 27(int) Cube sampled format:Unknown
646             161:             TypePointer UniformConstant 160
647 162(g_tTexcdi4):    161(ptr) Variable UniformConstant
648             163:             TypeImage 42(int) Cube sampled format:Unknown
649             164:             TypePointer UniformConstant 163
650 165(g_tTexcdu4):    164(ptr) Variable UniformConstant
651         4(main):           2 Function None 3
652               5:             Label
653146(flattenTemp):    136(ptr) Variable Function
654             147:8(PS_OUTPUT) FunctionCall 10(@main()
655                              Store 146(flattenTemp) 147
656             150:     12(ptr) AccessChain 146(flattenTemp) 67
657             151:    7(fvec4) Load 150
658                              Store 149(@entryPointOutput.Color) 151
659             154:    141(ptr) AccessChain 146(flattenTemp) 28
660             155:    6(float) Load 154
661                              Store 153(@entryPointOutput.Depth) 155
662                              Return
663                              FunctionEnd
664      10(@main():8(PS_OUTPUT) Function None 9
665              11:             Label
666     13(txval10):     12(ptr) Variable Function
667     32(txval11):     31(ptr) Variable Function
668     45(txval12):     44(ptr) Variable Function
669     55(txval20):     12(ptr) Variable Function
670     70(txval21):     31(ptr) Variable Function
671     82(txval22):     44(ptr) Variable Function
672     96(txval30):     12(ptr) Variable Function
673    111(txval31):     31(ptr) Variable Function
674    122(txval32):     44(ptr) Variable Function
675      137(psout):    136(ptr) Variable Function
676              17:          14 Load 16(g_tTex1df4)
677              21:          18 Load 20(g_sSamp)
678              23:          22 SampledImage 17 21
679              29:    7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
680                              Store 13(txval10) 29
681              36:          33 Load 35(g_tTex1di4)
682              37:          18 Load 20(g_sSamp)
683              39:          38 SampledImage 36 37
684              41:   30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
685                              Store 32(txval11) 41
686              49:          46 Load 48(g_tTex1du4)
687              50:          18 Load 20(g_sSamp)
688              52:          51 SampledImage 49 50
689              54:   43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
690                              Store 45(txval12) 54
691              59:          56 Load 58(g_tTex2df4)
692              60:          18 Load 20(g_sSamp)
693              62:          61 SampledImage 59 60
694              69:    7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
695                              Store 55(txval20) 69
696              74:          71 Load 73(g_tTex2di4)
697              75:          18 Load 20(g_sSamp)
698              77:          76 SampledImage 74 75
699              81:   30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
700                              Store 70(txval21) 81
701              86:          83 Load 85(g_tTex2du4)
702              87:          18 Load 20(g_sSamp)
703              89:          88 SampledImage 86 87
704              95:   43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
705                              Store 82(txval22) 95
706             100:          97 Load 99(g_tTex3df4)
707             101:          18 Load 20(g_sSamp)
708             103:         102 SampledImage 100 101
709             110:    7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
710                              Store 96(txval30) 110
711             115:         112 Load 114(g_tTex3di4)
712             116:          18 Load 20(g_sSamp)
713             118:         117 SampledImage 115 116
714             121:   30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
715                              Store 111(txval31) 121
716             126:         123 Load 125(g_tTex3du4)
717             127:          18 Load 20(g_sSamp)
718             129:         128 SampledImage 126 127
719             135:   43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
720                              Store 122(txval32) 135
721             140:     12(ptr) AccessChain 137(psout) 67
722                              Store 140 139
723             142:    141(ptr) AccessChain 137(psout) 28
724                              Store 142 138
725             143:8(PS_OUTPUT) Load 137(psout)
726                              ReturnValue 143
727                              FunctionEnd
728