1spv.fragmentShaderBarycentric.frag 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 43 5 6 Capability Shader 7 Capability FragmentBarycentricNV 8 Extension "SPV_NV_fragment_shader_barycentric" 9 1: ExtInstImport "GLSL.std.450" 10 MemoryModel Logical GLSL450 11 EntryPoint Fragment 4 "main" 8 11 21 12 ExecutionMode 4 OriginUpperLeft 13 Source GLSL 450 14 SourceExtension "GL_NV_fragment_shader_barycentric" 15 Name 4 "main" 16 Name 8 "value" 17 Name 11 "gl_BaryCoordNV" 18 Name 17 "vertices" 19 MemberName 17(vertices) 0 "attrib" 20 Name 21 "v" 21 Decorate 8(value) Location 1 22 Decorate 11(gl_BaryCoordNV) BuiltIn BaryCoordNV 23 Decorate 17(vertices) Block 24 Decorate 21(v) Location 0 25 Decorate 21(v) PerVertexNV 26 2: TypeVoid 27 3: TypeFunction 2 28 6: TypeFloat 32 29 7: TypePointer Output 6(float) 30 8(value): 7(ptr) Variable Output 31 9: TypeVector 6(float) 3 32 10: TypePointer Input 9(fvec3) 3311(gl_BaryCoordNV): 10(ptr) Variable Input 34 12: TypeInt 32 0 35 13: 12(int) Constant 0 36 14: TypePointer Input 6(float) 37 17(vertices): TypeStruct 6(float) 38 18: 12(int) Constant 3 39 19: TypeArray 17(vertices) 18 40 20: TypePointer Input 19 41 21(v): 20(ptr) Variable Input 42 22: TypeInt 32 1 43 23: 22(int) Constant 0 44 27: 12(int) Constant 1 45 30: 22(int) Constant 1 46 35: 12(int) Constant 2 47 38: 22(int) Constant 2 48 4(main): 2 Function None 3 49 5: Label 50 15: 14(ptr) AccessChain 11(gl_BaryCoordNV) 13 51 16: 6(float) Load 15 52 24: 14(ptr) AccessChain 21(v) 23 23 53 25: 6(float) Load 24 54 26: 6(float) FMul 16 25 55 28: 14(ptr) AccessChain 11(gl_BaryCoordNV) 27 56 29: 6(float) Load 28 57 31: 14(ptr) AccessChain 21(v) 30 23 58 32: 6(float) Load 31 59 33: 6(float) FMul 29 32 60 34: 6(float) FAdd 26 33 61 36: 14(ptr) AccessChain 11(gl_BaryCoordNV) 35 62 37: 6(float) Load 36 63 39: 14(ptr) AccessChain 21(v) 38 23 64 40: 6(float) Load 39 65 41: 6(float) FMul 37 40 66 42: 6(float) FAdd 34 41 67 Store 8(value) 42 68 Return 69 FunctionEnd 70