1#!amber 2# 3# Copyright 2020 The Amber Authors. 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# https://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17SHADER compute compute_shader GLSL 18#version 430 19 20layout(set = 0, binding = 0) buffer block0 { 21 float in_data[12]; 22}; 23 24layout(set = 0, binding = 1) buffer block1 { 25 float out_data[12]; 26}; 27 28void main() { 29 for (int i = 0; i < 12; i++) 30 out_data[i] = in_data[i] * 2.0; 31} 32END 33 34BUFFER buf0 DATA_TYPE vec4<float> SIZE 3 FILE TEXT vec4data.txt 35BUFFER buf1 DATA_TYPE vec4<float> SIZE 3 FILL 0.0 36 37BUFFER ref0 DATA_TYPE vec4<float> DATA 381.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 39END 40 41BUFFER ref1 DATA_TYPE vec4<float> DATA 422.0 4.0 6.0 8.0 10.0 12.0 14.0 16.0 18.0 20.0 22.0 24.0 43END 44 45PIPELINE compute pipeline 46 ATTACH compute_shader 47 48 BIND BUFFER buf0 AS storage DESCRIPTOR_SET 0 BINDING 0 49 BIND BUFFER buf1 AS storage DESCRIPTOR_SET 0 BINDING 1 50END 51 52RUN pipeline 1 1 1 53 54EXPECT buf0 EQ_BUFFER ref0 55EXPECT buf1 EQ_BUFFER ref1 56