1430scope.vert 2ERROR: 0:5: 'a' : redefinition 3ERROR: 0:17: 'b' : function name is redeclaration of existing name 4ERROR: 0:20: 'c' : redefinition 5ERROR: 0:22: 'f' : redefinition 6ERROR: 0:43: 'sin' : can't use function syntax on variable 7ERROR: 0:57: 'z' : undeclared identifier 8ERROR: 0:57: 'z' : redefinition 9ERROR: 0:73: 'degrees' : can't use function syntax on variable 10ERROR: 8 compilation errors. No code generated. 11 12 13Shader version: 430 14ERROR: node is still EOpNull! 150:3 Function Definition: f(i1;i1;i1; ( global int) 160:3 Function Parameters: 170:3 'a' ( in int) 180:3 'b' ( in int) 190:3 'c' ( in int) 200:? Sequence 210:8 Sequence 220:8 Sequence 230:8 move second child to first child ( temp float) 240:8 'a' ( temp float) 250:8 add ( temp float) 260:8 Convert int to float ( temp float) 270:8 'a' ( in int) 280:8 Constant: 290:8 1.000000 300:11 Branch: Return with expression 310:11 'a' ( in int) 320:25 Function Definition: cos(f1; ( global float) 330:25 Function Parameters: 340:25 'x' ( in float) 350:27 Sequence 360:27 Branch: Return with expression 370:27 Constant: 380:27 1.000000 390:29 Function Definition: radians(b1; ( global bool) 400:29 Function Parameters: 410:29 'x' ( in bool) 420:31 Sequence 430:31 Branch: Return with expression 440:31 Constant: 450:31 true (const bool) 460:36 Function Definition: main( ( global void) 470:36 Function Parameters: 480:? Sequence 490:39 Function Call: g( ( temp int) 500:42 'sin' ( temp float) 510:43 Constant: 520:43 0.000000 530:44 Function Call: f(i1;i1;i1; ( global int) 540:44 Constant: 550:44 1 (const int) 560:44 Constant: 570:44 2 (const int) 580:44 Constant: 590:44 3 (const int) 600:47 move second child to first child ( temp float) 610:47 'f' ( temp float) 620:47 Constant: 630:47 3.000000 640:49 move second child to first child ( temp 4-component vector of float) 650:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 660:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 670:49 Constant: 680:49 0 (const uint) 690:49 Construct vec4 ( temp 4-component vector of float) 700:49 'f' ( temp float) 710:51 Sequence 720:51 Sequence 730:51 move second child to first child ( temp int) 740:51 'f' ( temp int) 750:51 Constant: 760:51 0 (const int) 770:51 Loop with condition tested first 780:51 Loop Condition 790:51 Compare Less Than ( temp bool) 800:51 'f' ( temp int) 810:51 Constant: 820:51 10 (const int) 830:51 Loop Body 840:52 Pre-Increment ( temp int) 850:52 'f' ( temp int) 860:51 Loop Terminal Expression 870:51 Pre-Increment ( temp int) 880:51 'f' ( temp int) 890:54 Sequence 900:54 move second child to first child ( temp int) 910:54 'x' ( temp int) 920:54 Constant: 930:54 1 (const int) 940:56 Sequence 950:56 Sequence 960:56 move second child to first child ( temp float) 970:56 'x' ( temp float) 980:56 Constant: 990:56 2.000000 1000:56 move second child to first child ( temp float) 1010:56 'y' ( temp float) 1020:56 'x' ( temp float) 1030:60 Sequence 1040:60 Sequence 1050:60 move second child to first child ( temp int) 1060:60 'x' ( temp int) 1070:60 'x' ( temp int) 1080:68 Sequence 1090:68 Sequence 1100:68 move second child to first child ( temp structure{ temp int x}) 1110:68 'S' ( temp structure{ temp int x}) 1120:68 Constant: 1130:68 0 (const int) 1140:69 x: direct index for structure ( temp int) 1150:69 'S' ( temp structure{ temp int x}) 1160:69 Constant: 1170:69 0 (const int) 1180:73 Constant: 1190:73 0.000000 1200:? Linker Objects 1210:? 'b' ( global bool) 1220:? 'tan' ( global float) 1230:? 'gl_VertexID' ( gl_VertexId int VertexId) 1240:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 125 126 127Linked vertex stage: 128 129ERROR: Linking vertex stage: No function definition (body) found: 130 g( 131 132Shader version: 430 133ERROR: node is still EOpNull! 1340:3 Function Definition: f(i1;i1;i1; ( global int) 1350:3 Function Parameters: 1360:3 'a' ( in int) 1370:3 'b' ( in int) 1380:3 'c' ( in int) 1390:? Sequence 1400:8 Sequence 1410:8 Sequence 1420:8 move second child to first child ( temp float) 1430:8 'a' ( temp float) 1440:8 add ( temp float) 1450:8 Convert int to float ( temp float) 1460:8 'a' ( in int) 1470:8 Constant: 1480:8 1.000000 1490:11 Branch: Return with expression 1500:11 'a' ( in int) 1510:36 Function Definition: main( ( global void) 1520:36 Function Parameters: 1530:? Sequence 1540:39 Function Call: g( ( temp int) 1550:42 'sin' ( temp float) 1560:43 Constant: 1570:43 0.000000 1580:44 Function Call: f(i1;i1;i1; ( global int) 1590:44 Constant: 1600:44 1 (const int) 1610:44 Constant: 1620:44 2 (const int) 1630:44 Constant: 1640:44 3 (const int) 1650:47 move second child to first child ( temp float) 1660:47 'f' ( temp float) 1670:47 Constant: 1680:47 3.000000 1690:49 move second child to first child ( temp 4-component vector of float) 1700:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 1710:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) 1720:49 Constant: 1730:49 0 (const uint) 1740:49 Construct vec4 ( temp 4-component vector of float) 1750:49 'f' ( temp float) 1760:51 Sequence 1770:51 Sequence 1780:51 move second child to first child ( temp int) 1790:51 'f' ( temp int) 1800:51 Constant: 1810:51 0 (const int) 1820:51 Loop with condition tested first 1830:51 Loop Condition 1840:51 Compare Less Than ( temp bool) 1850:51 'f' ( temp int) 1860:51 Constant: 1870:51 10 (const int) 1880:51 Loop Body 1890:52 Pre-Increment ( temp int) 1900:52 'f' ( temp int) 1910:51 Loop Terminal Expression 1920:51 Pre-Increment ( temp int) 1930:51 'f' ( temp int) 1940:54 Sequence 1950:54 move second child to first child ( temp int) 1960:54 'x' ( temp int) 1970:54 Constant: 1980:54 1 (const int) 1990:56 Sequence 2000:56 Sequence 2010:56 move second child to first child ( temp float) 2020:56 'x' ( temp float) 2030:56 Constant: 2040:56 2.000000 2050:56 move second child to first child ( temp float) 2060:56 'y' ( temp float) 2070:56 'x' ( temp float) 2080:60 Sequence 2090:60 Sequence 2100:60 move second child to first child ( temp int) 2110:60 'x' ( temp int) 2120:60 'x' ( temp int) 2130:68 Sequence 2140:68 Sequence 2150:68 move second child to first child ( temp structure{ temp int x}) 2160:68 'S' ( temp structure{ temp int x}) 2170:68 Constant: 2180:68 0 (const int) 2190:69 x: direct index for structure ( temp int) 2200:69 'S' ( temp structure{ temp int x}) 2210:69 Constant: 2220:69 0 (const int) 2230:73 Constant: 2240:73 0.000000 2250:? Linker Objects 2260:? 'b' ( global bool) 2270:? 'tan' ( global float) 2280:? 'gl_VertexID' ( gl_VertexId int VertexId) 2290:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 230 231