1hlsl.samplebias.offset.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:28 Function Parameters: 80:? Sequence 90:31 Sequence 100:31 move second child to first child ( temp 4-component vector of float) 110:31 'txval10' ( temp 4-component vector of float) 120:31 textureOffset ( temp 4-component vector of float) 130:31 Construct combined texture-sampler ( temp sampler1D) 140:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 150:31 'g_sSamp' (layout( binding=0) uniform sampler) 160:31 Constant: 170:31 0.100000 180:31 Constant: 190:31 0.500000 200:31 Constant: 210:31 1 (const int) 220:32 Sequence 230:32 move second child to first child ( temp 4-component vector of int) 240:32 'txval11' ( temp 4-component vector of int) 250:32 textureOffset ( temp 4-component vector of int) 260:32 Construct combined texture-sampler ( temp isampler1D) 270:32 'g_tTex1di4' ( uniform itexture1D) 280:32 'g_sSamp' (layout( binding=0) uniform sampler) 290:32 Constant: 300:32 0.200000 310:32 Constant: 320:32 0.500000 330:32 Constant: 340:32 1 (const int) 350:33 Sequence 360:33 move second child to first child ( temp 4-component vector of uint) 370:33 'txval12' ( temp 4-component vector of uint) 380:33 textureOffset ( temp 4-component vector of uint) 390:33 Construct combined texture-sampler ( temp usampler1D) 400:33 'g_tTex1du4' ( uniform utexture1D) 410:33 'g_sSamp' (layout( binding=0) uniform sampler) 420:33 Constant: 430:33 0.300000 440:33 Constant: 450:33 0.500000 460:33 Constant: 470:33 1 (const int) 480:35 Sequence 490:35 move second child to first child ( temp 4-component vector of float) 500:35 'txval20' ( temp 4-component vector of float) 510:35 textureOffset ( temp 4-component vector of float) 520:35 Construct combined texture-sampler ( temp sampler2D) 530:35 'g_tTex2df4' ( uniform texture2D) 540:35 'g_sSamp' (layout( binding=0) uniform sampler) 550:? Constant: 560:? 0.100000 570:? 0.200000 580:35 Constant: 590:35 0.500000 600:? Constant: 610:? 1 (const int) 620:? 0 (const int) 630:36 Sequence 640:36 move second child to first child ( temp 4-component vector of int) 650:36 'txval21' ( temp 4-component vector of int) 660:36 textureOffset ( temp 4-component vector of int) 670:36 Construct combined texture-sampler ( temp isampler2D) 680:36 'g_tTex2di4' ( uniform itexture2D) 690:36 'g_sSamp' (layout( binding=0) uniform sampler) 700:? Constant: 710:? 0.300000 720:? 0.400000 730:36 Constant: 740:36 0.500000 750:? Constant: 760:? 1 (const int) 770:? 1 (const int) 780:37 Sequence 790:37 move second child to first child ( temp 4-component vector of uint) 800:37 'txval22' ( temp 4-component vector of uint) 810:37 textureOffset ( temp 4-component vector of uint) 820:37 Construct combined texture-sampler ( temp usampler2D) 830:37 'g_tTex2du4' ( uniform utexture2D) 840:37 'g_sSamp' (layout( binding=0) uniform sampler) 850:? Constant: 860:? 0.500000 870:? 0.600000 880:37 Constant: 890:37 0.500000 900:? Constant: 910:? 1 (const int) 920:? -1 (const int) 930:39 Sequence 940:39 move second child to first child ( temp 4-component vector of float) 950:39 'txval30' ( temp 4-component vector of float) 960:39 textureOffset ( temp 4-component vector of float) 970:39 Construct combined texture-sampler ( temp sampler3D) 980:39 'g_tTex3df4' ( uniform texture3D) 990:39 'g_sSamp' (layout( binding=0) uniform sampler) 1000:? Constant: 1010:? 0.100000 1020:? 0.200000 1030:? 0.300000 1040:39 Constant: 1050:39 0.500000 1060:? Constant: 1070:? 1 (const int) 1080:? 0 (const int) 1090:? 1 (const int) 1100:40 Sequence 1110:40 move second child to first child ( temp 4-component vector of int) 1120:40 'txval31' ( temp 4-component vector of int) 1130:40 textureOffset ( temp 4-component vector of int) 1140:40 Construct combined texture-sampler ( temp isampler3D) 1150:40 'g_tTex3di4' ( uniform itexture3D) 1160:40 'g_sSamp' (layout( binding=0) uniform sampler) 1170:? Constant: 1180:? 0.400000 1190:? 0.500000 1200:? 0.600000 1210:40 Constant: 1220:40 0.500000 1230:? Constant: 1240:? 1 (const int) 1250:? 1 (const int) 1260:? 1 (const int) 1270:41 Sequence 1280:41 move second child to first child ( temp 4-component vector of uint) 1290:41 'txval32' ( temp 4-component vector of uint) 1300:41 textureOffset ( temp 4-component vector of uint) 1310:41 Construct combined texture-sampler ( temp usampler3D) 1320:41 'g_tTex3du4' ( uniform utexture3D) 1330:41 'g_sSamp' (layout( binding=0) uniform sampler) 1340:? Constant: 1350:? 0.700000 1360:? 0.800000 1370:? 0.900000 1380:41 Constant: 1390:41 0.500000 1400:? Constant: 1410:? 1 (const int) 1420:? 0 (const int) 1430:? -1 (const int) 1440:45 move second child to first child ( temp 4-component vector of float) 1450:45 Color: direct index for structure ( temp 4-component vector of float) 1460:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1470:45 Constant: 1480:45 0 (const int) 1490:45 Constant: 1500:45 1.000000 1510:45 1.000000 1520:45 1.000000 1530:45 1.000000 1540:46 move second child to first child ( temp float) 1550:46 Depth: direct index for structure ( temp float) 1560:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1570:46 Constant: 1580:46 1 (const int) 1590:46 Constant: 1600:46 1.000000 1610:48 Branch: Return with expression 1620:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1630:28 Function Definition: main( ( temp void) 1640:28 Function Parameters: 1650:? Sequence 1660:28 Sequence 1670:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1680:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1690:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1700:28 move second child to first child ( temp 4-component vector of float) 1710:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1720:28 Color: direct index for structure ( temp 4-component vector of float) 1730:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1740:28 Constant: 1750:28 0 (const int) 1760:28 move second child to first child ( temp float) 1770:? '@entryPointOutput.Depth' ( out float FragDepth) 1780:28 Depth: direct index for structure ( temp float) 1790:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1800:28 Constant: 1810:28 1 (const int) 1820:? Linker Objects 1830:? 'g_sSamp' (layout( binding=0) uniform sampler) 1840:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 1850:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 1860:? 'g_tTex1di4' ( uniform itexture1D) 1870:? 'g_tTex1du4' ( uniform utexture1D) 1880:? 'g_tTex2df4' ( uniform texture2D) 1890:? 'g_tTex2di4' ( uniform itexture2D) 1900:? 'g_tTex2du4' ( uniform utexture2D) 1910:? 'g_tTex3df4' ( uniform texture3D) 1920:? 'g_tTex3di4' ( uniform itexture3D) 1930:? 'g_tTex3du4' ( uniform utexture3D) 1940:? 'g_tTexcdf4' ( uniform textureCube) 1950:? 'g_tTexcdi4' ( uniform itextureCube) 1960:? 'g_tTexcdu4' ( uniform utextureCube) 1970:? '@entryPointOutput.Depth' ( out float FragDepth) 1980:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 199 200 201Linked fragment stage: 202 203 204Shader version: 500 205gl_FragCoord origin is upper left 206using depth_any 2070:? Sequence 2080:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2090:28 Function Parameters: 2100:? Sequence 2110:31 Sequence 2120:31 move second child to first child ( temp 4-component vector of float) 2130:31 'txval10' ( temp 4-component vector of float) 2140:31 textureOffset ( temp 4-component vector of float) 2150:31 Construct combined texture-sampler ( temp sampler1D) 2160:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 2170:31 'g_sSamp' (layout( binding=0) uniform sampler) 2180:31 Constant: 2190:31 0.100000 2200:31 Constant: 2210:31 0.500000 2220:31 Constant: 2230:31 1 (const int) 2240:32 Sequence 2250:32 move second child to first child ( temp 4-component vector of int) 2260:32 'txval11' ( temp 4-component vector of int) 2270:32 textureOffset ( temp 4-component vector of int) 2280:32 Construct combined texture-sampler ( temp isampler1D) 2290:32 'g_tTex1di4' ( uniform itexture1D) 2300:32 'g_sSamp' (layout( binding=0) uniform sampler) 2310:32 Constant: 2320:32 0.200000 2330:32 Constant: 2340:32 0.500000 2350:32 Constant: 2360:32 1 (const int) 2370:33 Sequence 2380:33 move second child to first child ( temp 4-component vector of uint) 2390:33 'txval12' ( temp 4-component vector of uint) 2400:33 textureOffset ( temp 4-component vector of uint) 2410:33 Construct combined texture-sampler ( temp usampler1D) 2420:33 'g_tTex1du4' ( uniform utexture1D) 2430:33 'g_sSamp' (layout( binding=0) uniform sampler) 2440:33 Constant: 2450:33 0.300000 2460:33 Constant: 2470:33 0.500000 2480:33 Constant: 2490:33 1 (const int) 2500:35 Sequence 2510:35 move second child to first child ( temp 4-component vector of float) 2520:35 'txval20' ( temp 4-component vector of float) 2530:35 textureOffset ( temp 4-component vector of float) 2540:35 Construct combined texture-sampler ( temp sampler2D) 2550:35 'g_tTex2df4' ( uniform texture2D) 2560:35 'g_sSamp' (layout( binding=0) uniform sampler) 2570:? Constant: 2580:? 0.100000 2590:? 0.200000 2600:35 Constant: 2610:35 0.500000 2620:? Constant: 2630:? 1 (const int) 2640:? 0 (const int) 2650:36 Sequence 2660:36 move second child to first child ( temp 4-component vector of int) 2670:36 'txval21' ( temp 4-component vector of int) 2680:36 textureOffset ( temp 4-component vector of int) 2690:36 Construct combined texture-sampler ( temp isampler2D) 2700:36 'g_tTex2di4' ( uniform itexture2D) 2710:36 'g_sSamp' (layout( binding=0) uniform sampler) 2720:? Constant: 2730:? 0.300000 2740:? 0.400000 2750:36 Constant: 2760:36 0.500000 2770:? Constant: 2780:? 1 (const int) 2790:? 1 (const int) 2800:37 Sequence 2810:37 move second child to first child ( temp 4-component vector of uint) 2820:37 'txval22' ( temp 4-component vector of uint) 2830:37 textureOffset ( temp 4-component vector of uint) 2840:37 Construct combined texture-sampler ( temp usampler2D) 2850:37 'g_tTex2du4' ( uniform utexture2D) 2860:37 'g_sSamp' (layout( binding=0) uniform sampler) 2870:? Constant: 2880:? 0.500000 2890:? 0.600000 2900:37 Constant: 2910:37 0.500000 2920:? Constant: 2930:? 1 (const int) 2940:? -1 (const int) 2950:39 Sequence 2960:39 move second child to first child ( temp 4-component vector of float) 2970:39 'txval30' ( temp 4-component vector of float) 2980:39 textureOffset ( temp 4-component vector of float) 2990:39 Construct combined texture-sampler ( temp sampler3D) 3000:39 'g_tTex3df4' ( uniform texture3D) 3010:39 'g_sSamp' (layout( binding=0) uniform sampler) 3020:? Constant: 3030:? 0.100000 3040:? 0.200000 3050:? 0.300000 3060:39 Constant: 3070:39 0.500000 3080:? Constant: 3090:? 1 (const int) 3100:? 0 (const int) 3110:? 1 (const int) 3120:40 Sequence 3130:40 move second child to first child ( temp 4-component vector of int) 3140:40 'txval31' ( temp 4-component vector of int) 3150:40 textureOffset ( temp 4-component vector of int) 3160:40 Construct combined texture-sampler ( temp isampler3D) 3170:40 'g_tTex3di4' ( uniform itexture3D) 3180:40 'g_sSamp' (layout( binding=0) uniform sampler) 3190:? Constant: 3200:? 0.400000 3210:? 0.500000 3220:? 0.600000 3230:40 Constant: 3240:40 0.500000 3250:? Constant: 3260:? 1 (const int) 3270:? 1 (const int) 3280:? 1 (const int) 3290:41 Sequence 3300:41 move second child to first child ( temp 4-component vector of uint) 3310:41 'txval32' ( temp 4-component vector of uint) 3320:41 textureOffset ( temp 4-component vector of uint) 3330:41 Construct combined texture-sampler ( temp usampler3D) 3340:41 'g_tTex3du4' ( uniform utexture3D) 3350:41 'g_sSamp' (layout( binding=0) uniform sampler) 3360:? Constant: 3370:? 0.700000 3380:? 0.800000 3390:? 0.900000 3400:41 Constant: 3410:41 0.500000 3420:? Constant: 3430:? 1 (const int) 3440:? 0 (const int) 3450:? -1 (const int) 3460:45 move second child to first child ( temp 4-component vector of float) 3470:45 Color: direct index for structure ( temp 4-component vector of float) 3480:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3490:45 Constant: 3500:45 0 (const int) 3510:45 Constant: 3520:45 1.000000 3530:45 1.000000 3540:45 1.000000 3550:45 1.000000 3560:46 move second child to first child ( temp float) 3570:46 Depth: direct index for structure ( temp float) 3580:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3590:46 Constant: 3600:46 1 (const int) 3610:46 Constant: 3620:46 1.000000 3630:48 Branch: Return with expression 3640:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3650:28 Function Definition: main( ( temp void) 3660:28 Function Parameters: 3670:? Sequence 3680:28 Sequence 3690:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3700:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3710:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3720:28 move second child to first child ( temp 4-component vector of float) 3730:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3740:28 Color: direct index for structure ( temp 4-component vector of float) 3750:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3760:28 Constant: 3770:28 0 (const int) 3780:28 move second child to first child ( temp float) 3790:? '@entryPointOutput.Depth' ( out float FragDepth) 3800:28 Depth: direct index for structure ( temp float) 3810:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3820:28 Constant: 3830:28 1 (const int) 3840:? Linker Objects 3850:? 'g_sSamp' (layout( binding=0) uniform sampler) 3860:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 3870:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 3880:? 'g_tTex1di4' ( uniform itexture1D) 3890:? 'g_tTex1du4' ( uniform utexture1D) 3900:? 'g_tTex2df4' ( uniform texture2D) 3910:? 'g_tTex2di4' ( uniform itexture2D) 3920:? 'g_tTex2du4' ( uniform utexture2D) 3930:? 'g_tTex3df4' ( uniform texture3D) 3940:? 'g_tTex3di4' ( uniform itexture3D) 3950:? 'g_tTex3du4' ( uniform utexture3D) 3960:? 'g_tTexcdf4' ( uniform textureCube) 3970:? 'g_tTexcdi4' ( uniform itextureCube) 3980:? 'g_tTexcdu4' ( uniform utextureCube) 3990:? '@entryPointOutput.Depth' ( out float FragDepth) 4000:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 401 402Validation failed 403// Module Version 10000 404// Generated by (magic number): 8000a 405// Id's are bound by 161 406 407 Capability Shader 408 Capability Sampled1D 409 1: ExtInstImport "GLSL.std.450" 410 MemoryModel Logical GLSL450 411 EntryPoint Fragment 4 "main" 144 148 412 ExecutionMode 4 OriginUpperLeft 413 ExecutionMode 4 DepthReplacing 414 Source HLSL 500 415 Name 4 "main" 416 Name 8 "PS_OUTPUT" 417 MemberName 8(PS_OUTPUT) 0 "Color" 418 MemberName 8(PS_OUTPUT) 1 "Depth" 419 Name 10 "@main(" 420 Name 13 "txval10" 421 Name 16 "g_tTex1df4" 422 Name 20 "g_sSamp" 423 Name 31 "txval11" 424 Name 34 "g_tTex1di4" 425 Name 44 "txval12" 426 Name 47 "g_tTex1du4" 427 Name 54 "txval20" 428 Name 57 "g_tTex2df4" 429 Name 68 "txval21" 430 Name 71 "g_tTex2di4" 431 Name 80 "txval22" 432 Name 83 "g_tTex2du4" 433 Name 93 "txval30" 434 Name 96 "g_tTex3df4" 435 Name 106 "txval31" 436 Name 109 "g_tTex3di4" 437 Name 117 "txval32" 438 Name 120 "g_tTex3du4" 439 Name 132 "psout" 440 Name 141 "flattenTemp" 441 Name 144 "@entryPointOutput.Color" 442 Name 148 "@entryPointOutput.Depth" 443 Name 151 "g_tTex1df4a" 444 Name 154 "g_tTexcdf4" 445 Name 157 "g_tTexcdi4" 446 Name 160 "g_tTexcdu4" 447 Decorate 16(g_tTex1df4) DescriptorSet 0 448 Decorate 16(g_tTex1df4) Binding 0 449 Decorate 20(g_sSamp) DescriptorSet 0 450 Decorate 20(g_sSamp) Binding 0 451 Decorate 34(g_tTex1di4) DescriptorSet 0 452 Decorate 34(g_tTex1di4) Binding 2 453 Decorate 47(g_tTex1du4) DescriptorSet 0 454 Decorate 47(g_tTex1du4) Binding 3 455 Decorate 57(g_tTex2df4) DescriptorSet 0 456 Decorate 57(g_tTex2df4) Binding 4 457 Decorate 71(g_tTex2di4) DescriptorSet 0 458 Decorate 71(g_tTex2di4) Binding 5 459 Decorate 83(g_tTex2du4) DescriptorSet 0 460 Decorate 83(g_tTex2du4) Binding 6 461 Decorate 96(g_tTex3df4) DescriptorSet 0 462 Decorate 96(g_tTex3df4) Binding 7 463 Decorate 109(g_tTex3di4) DescriptorSet 0 464 Decorate 109(g_tTex3di4) Binding 8 465 Decorate 120(g_tTex3du4) DescriptorSet 0 466 Decorate 120(g_tTex3du4) Binding 9 467 Decorate 144(@entryPointOutput.Color) Location 0 468 Decorate 148(@entryPointOutput.Depth) BuiltIn FragDepth 469 Decorate 151(g_tTex1df4a) DescriptorSet 0 470 Decorate 151(g_tTex1df4a) Binding 1 471 Decorate 154(g_tTexcdf4) DescriptorSet 0 472 Decorate 154(g_tTexcdf4) Binding 0 473 Decorate 157(g_tTexcdi4) DescriptorSet 0 474 Decorate 157(g_tTexcdi4) Binding 0 475 Decorate 160(g_tTexcdu4) DescriptorSet 0 476 Decorate 160(g_tTexcdu4) Binding 0 477 2: TypeVoid 478 3: TypeFunction 2 479 6: TypeFloat 32 480 7: TypeVector 6(float) 4 481 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 482 9: TypeFunction 8(PS_OUTPUT) 483 12: TypePointer Function 7(fvec4) 484 14: TypeImage 6(float) 1D sampled format:Unknown 485 15: TypePointer UniformConstant 14 486 16(g_tTex1df4): 15(ptr) Variable UniformConstant 487 18: TypeSampler 488 19: TypePointer UniformConstant 18 489 20(g_sSamp): 19(ptr) Variable UniformConstant 490 22: TypeSampledImage 14 491 24: 6(float) Constant 1036831949 492 25: 6(float) Constant 1056964608 493 26: TypeInt 32 1 494 27: 26(int) Constant 1 495 29: TypeVector 26(int) 4 496 30: TypePointer Function 29(ivec4) 497 32: TypeImage 26(int) 1D sampled format:Unknown 498 33: TypePointer UniformConstant 32 499 34(g_tTex1di4): 33(ptr) Variable UniformConstant 500 37: TypeSampledImage 32 501 39: 6(float) Constant 1045220557 502 41: TypeInt 32 0 503 42: TypeVector 41(int) 4 504 43: TypePointer Function 42(ivec4) 505 45: TypeImage 41(int) 1D sampled format:Unknown 506 46: TypePointer UniformConstant 45 507 47(g_tTex1du4): 46(ptr) Variable UniformConstant 508 50: TypeSampledImage 45 509 52: 6(float) Constant 1050253722 510 55: TypeImage 6(float) 2D sampled format:Unknown 511 56: TypePointer UniformConstant 55 512 57(g_tTex2df4): 56(ptr) Variable UniformConstant 513 60: TypeSampledImage 55 514 62: TypeVector 6(float) 2 515 63: 62(fvec2) ConstantComposite 24 39 516 64: TypeVector 26(int) 2 517 65: 26(int) Constant 0 518 66: 64(ivec2) ConstantComposite 27 65 519 69: TypeImage 26(int) 2D sampled format:Unknown 520 70: TypePointer UniformConstant 69 521 71(g_tTex2di4): 70(ptr) Variable UniformConstant 522 74: TypeSampledImage 69 523 76: 6(float) Constant 1053609165 524 77: 62(fvec2) ConstantComposite 52 76 525 78: 64(ivec2) ConstantComposite 27 27 526 81: TypeImage 41(int) 2D sampled format:Unknown 527 82: TypePointer UniformConstant 81 528 83(g_tTex2du4): 82(ptr) Variable UniformConstant 529 86: TypeSampledImage 81 530 88: 6(float) Constant 1058642330 531 89: 62(fvec2) ConstantComposite 25 88 532 90: 26(int) Constant 4294967295 533 91: 64(ivec2) ConstantComposite 27 90 534 94: TypeImage 6(float) 3D sampled format:Unknown 535 95: TypePointer UniformConstant 94 536 96(g_tTex3df4): 95(ptr) Variable UniformConstant 537 99: TypeSampledImage 94 538 101: TypeVector 6(float) 3 539 102: 101(fvec3) ConstantComposite 24 39 52 540 103: TypeVector 26(int) 3 541 104: 103(ivec3) ConstantComposite 27 65 27 542 107: TypeImage 26(int) 3D sampled format:Unknown 543 108: TypePointer UniformConstant 107 544 109(g_tTex3di4): 108(ptr) Variable UniformConstant 545 112: TypeSampledImage 107 546 114: 101(fvec3) ConstantComposite 76 25 88 547 115: 103(ivec3) ConstantComposite 27 27 27 548 118: TypeImage 41(int) 3D sampled format:Unknown 549 119: TypePointer UniformConstant 118 550 120(g_tTex3du4): 119(ptr) Variable UniformConstant 551 123: TypeSampledImage 118 552 125: 6(float) Constant 1060320051 553 126: 6(float) Constant 1061997773 554 127: 6(float) Constant 1063675494 555 128: 101(fvec3) ConstantComposite 125 126 127 556 129: 103(ivec3) ConstantComposite 27 65 90 557 131: TypePointer Function 8(PS_OUTPUT) 558 133: 6(float) Constant 1065353216 559 134: 7(fvec4) ConstantComposite 133 133 133 133 560 136: TypePointer Function 6(float) 561 143: TypePointer Output 7(fvec4) 562144(@entryPointOutput.Color): 143(ptr) Variable Output 563 147: TypePointer Output 6(float) 564148(@entryPointOutput.Depth): 147(ptr) Variable Output 565151(g_tTex1df4a): 15(ptr) Variable UniformConstant 566 152: TypeImage 6(float) Cube sampled format:Unknown 567 153: TypePointer UniformConstant 152 568 154(g_tTexcdf4): 153(ptr) Variable UniformConstant 569 155: TypeImage 26(int) Cube sampled format:Unknown 570 156: TypePointer UniformConstant 155 571 157(g_tTexcdi4): 156(ptr) Variable UniformConstant 572 158: TypeImage 41(int) Cube sampled format:Unknown 573 159: TypePointer UniformConstant 158 574 160(g_tTexcdu4): 159(ptr) Variable UniformConstant 575 4(main): 2 Function None 3 576 5: Label 577141(flattenTemp): 131(ptr) Variable Function 578 142:8(PS_OUTPUT) FunctionCall 10(@main() 579 Store 141(flattenTemp) 142 580 145: 12(ptr) AccessChain 141(flattenTemp) 65 581 146: 7(fvec4) Load 145 582 Store 144(@entryPointOutput.Color) 146 583 149: 136(ptr) AccessChain 141(flattenTemp) 27 584 150: 6(float) Load 149 585 Store 148(@entryPointOutput.Depth) 150 586 Return 587 FunctionEnd 588 10(@main():8(PS_OUTPUT) Function None 9 589 11: Label 590 13(txval10): 12(ptr) Variable Function 591 31(txval11): 30(ptr) Variable Function 592 44(txval12): 43(ptr) Variable Function 593 54(txval20): 12(ptr) Variable Function 594 68(txval21): 30(ptr) Variable Function 595 80(txval22): 43(ptr) Variable Function 596 93(txval30): 12(ptr) Variable Function 597 106(txval31): 30(ptr) Variable Function 598 117(txval32): 43(ptr) Variable Function 599 132(psout): 131(ptr) Variable Function 600 17: 14 Load 16(g_tTex1df4) 601 21: 18 Load 20(g_sSamp) 602 23: 22 SampledImage 17 21 603 28: 7(fvec4) ImageSampleImplicitLod 23 24 Bias ConstOffset 27 25 604 Store 13(txval10) 28 605 35: 32 Load 34(g_tTex1di4) 606 36: 18 Load 20(g_sSamp) 607 38: 37 SampledImage 35 36 608 40: 29(ivec4) ImageSampleImplicitLod 38 39 Bias ConstOffset 27 25 609 Store 31(txval11) 40 610 48: 45 Load 47(g_tTex1du4) 611 49: 18 Load 20(g_sSamp) 612 51: 50 SampledImage 48 49 613 53: 42(ivec4) ImageSampleImplicitLod 51 52 Bias ConstOffset 27 25 614 Store 44(txval12) 53 615 58: 55 Load 57(g_tTex2df4) 616 59: 18 Load 20(g_sSamp) 617 61: 60 SampledImage 58 59 618 67: 7(fvec4) ImageSampleImplicitLod 61 63 Bias ConstOffset 66 25 619 Store 54(txval20) 67 620 72: 69 Load 71(g_tTex2di4) 621 73: 18 Load 20(g_sSamp) 622 75: 74 SampledImage 72 73 623 79: 29(ivec4) ImageSampleImplicitLod 75 77 Bias ConstOffset 78 25 624 Store 68(txval21) 79 625 84: 81 Load 83(g_tTex2du4) 626 85: 18 Load 20(g_sSamp) 627 87: 86 SampledImage 84 85 628 92: 42(ivec4) ImageSampleImplicitLod 87 89 Bias ConstOffset 91 25 629 Store 80(txval22) 92 630 97: 94 Load 96(g_tTex3df4) 631 98: 18 Load 20(g_sSamp) 632 100: 99 SampledImage 97 98 633 105: 7(fvec4) ImageSampleImplicitLod 100 102 Bias ConstOffset 104 25 634 Store 93(txval30) 105 635 110: 107 Load 109(g_tTex3di4) 636 111: 18 Load 20(g_sSamp) 637 113: 112 SampledImage 110 111 638 116: 29(ivec4) ImageSampleImplicitLod 113 114 Bias ConstOffset 115 25 639 Store 106(txval31) 116 640 121: 118 Load 120(g_tTex3du4) 641 122: 18 Load 20(g_sSamp) 642 124: 123 SampledImage 121 122 643 130: 42(ivec4) ImageSampleImplicitLod 124 128 Bias ConstOffset 129 25 644 Store 117(txval32) 130 645 135: 12(ptr) AccessChain 132(psout) 65 646 Store 135 134 647 137: 136(ptr) AccessChain 132(psout) 27 648 Store 137 133 649 138:8(PS_OUTPUT) Load 132(psout) 650 ReturnValue 138 651 FunctionEnd 652