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1 #ifndef _ES3PTEXTURECASES_HPP
2 #define _ES3PTEXTURECASES_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES 3.0 Module
5  * -------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Texture format performance tests.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "tes3TestCase.hpp"
28 #include "glsShaderPerformanceCase.hpp"
29 #include "tcuMatrix.hpp"
30 #include "gluTexture.hpp"
31 
32 namespace deqp
33 {
34 namespace gles3
35 {
36 namespace Performance
37 {
38 
39 class Texture2DRenderCase : public gls::ShaderPerformanceCase
40 {
41 public:
42 									Texture2DRenderCase			(Context&				context,
43 																 const char*			name,
44 																 const char*			description,
45 																 deUint32				internalFormat,
46 																 deUint32				wrapS,
47 																 deUint32				wrapT,
48 																 deUint32				minFilter,
49 																 deUint32				magFilter,
50 																 const tcu::Mat3&		coordTransform,
51 																 int					numTextures,
52 																 bool					powerOfTwo);
53 									~Texture2DRenderCase		(void);
54 
55 	void							init						(void);
56 	void							deinit						(void);
57 
58 private:
59 	void							setupProgram				(deUint32 program);
60 	void							setupRenderState			(void);
61 
62 	const deUint32					m_internalFormat;
63 	const deUint32					m_wrapS;
64 	const deUint32					m_wrapT;
65 	const deUint32					m_minFilter;
66 	const deUint32					m_magFilter;
67 	const tcu::Mat3					m_coordTransform;
68 	const int						m_numTextures;
69 	const bool						m_powerOfTwo;
70 
71 	std::vector<glu::Texture2D*>	m_textures;
72 };
73 
74 } // Performance
75 } // gles3
76 } // deqp
77 
78 #endif // _ES3PTEXTURECASES_HPP
79