1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %a "a" 9OpName %main "main" 10OpDecorate %sk_FragColor RelaxedPrecision 11OpDecorate %sk_FragColor Location 0 12OpDecorate %sk_FragColor Index 0 13OpDecorate %sk_Clockwise BuiltIn FrontFacing 14OpDecorate %a RelaxedPrecision 15OpDecorate %18 RelaxedPrecision 16OpDecorate %19 RelaxedPrecision 17OpDecorate %24 RelaxedPrecision 18%float = OpTypeFloat 32 19%v4float = OpTypeVector %float 4 20%_ptr_Output_v4float = OpTypePointer Output %v4float 21%sk_FragColor = OpVariable %_ptr_Output_v4float Output 22%bool = OpTypeBool 23%_ptr_Input_bool = OpTypePointer Input %bool 24%sk_Clockwise = OpVariable %_ptr_Input_bool Input 25%mat4v4float = OpTypeMatrix %v4float 4 26%_ptr_Private_mat4v4float = OpTypePointer Private %mat4v4float 27%a = OpVariable %_ptr_Private_mat4v4float Private 28%void = OpTypeVoid 29%14 = OpTypeFunction %void 30%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float 31%int = OpTypeInt 32 1 32%int_0 = OpConstant %int 0 33%_ptr_Function_v4float = OpTypePointer Function %v4float 34%main = OpFunction %void None %14 35%15 = OpLabel 36%16 = OpVariable %_ptr_Function_mat4v4float Function 37%19 = OpLoad %mat4v4float %a 38%18 = OpExtInst %mat4v4float %1 MatrixInverse %19 39OpStore %16 %18 40%22 = OpAccessChain %_ptr_Function_v4float %16 %int_0 41%24 = OpLoad %v4float %22 42OpStore %sk_FragColor %24 43OpReturn 44OpFunctionEnd 45